| Christopher Lee |
My group just TPK'd and have decided to start over. We pitched a concept to the GM, and he is running with it.
Basically, we worked as "operatives" for an organization (Aperture Magical Research and Testing Consortium), but were burned during an op. The basic drive of the game is to figure out why we were burned, and get back at the people who betrayed us all while not getting discovered/killed by those same people.
I've chosen my role as impersonation/misdirection.
My current concept, at level 7 where we will be starting, is:
Elf
Rogue (Spy from APG) 3 or 4/Wizard (Illusionist with the shadow focused school from APG.) 3 or 4.
Quick disguise and Honeyed words would be my rogue talents, and my spells would focus on illusions, making sure we have a way out, and not being seen.
I'm still not sure on feat choices, though Arcane Strike is a must since we are in a VERY low magic item world.
I guess my question is this:
would you suggest Wiz3/Rog4 for the talents and Uncanny Dodge, or Wiz4/Rog3 for CL and spells?
Also, I'm still debating on a Shadow Bloodline sorceror instead of Illusionist, but I get panic attacks when I imagine not having EVERY spell available, lol.
It is Pathfinder stuff only, also. No non-PF SRD or 3.5 stuff.
| Scott Carter |
Its not what you have in mind, but have you considered a monk/rogue? Perfect for infiltration and FoB and SA complement each other nicely. Max out UMD (maybe even buff it up with a feat) for any needed spellcasting.
Personally I would go with Shadowbloodline Sorc 4/Rog 3 from the choices you list if it were me.