
Hockey_Hippie |
I hope the powers that be are ok with me starting a new thread here. Anyway, he is the new, new improved version. I've changed the name to be more reflective of both the times and his general purpose as a class. I've added in the critical feats, extended Precision Bleed back to 2nd level, juggled Poison and Disease Resistance a bit, subtracted bluff and diplomacy from the class skills and added a new special ability called 'Cold Logic'(Thanks for the name Ex, you know who you are). Just a reminder that I've used the Cleric's BAB/Save/ATT/Round progression
Without further ado:
Anatomist
While most of those of great healing knowledge use their abilities to tend to those who are sick or wounded, there are those for which the examination of the dead holds far more interest. For him the cadaver is something to be examined so as to provide knowledge so that in the future sicknesses can be more easily cured or enemies more easily overcome. The anatomist is this person. Whether he is a morbid coffin-maker, a work-a day gravedigger or a gleeful experimenter, he is an explorer, the corpse his unmapped wilderness and his surgical tools his compass. His in depth knowledge of the anatomy not only allows him to be more precise in battle, it also allows him to pass some of the benefits of their research on to his allies. But he is more than that. An anatomist’s keen senses, trained by years of medical studies allow him to observe things many others might miss. Furthermore his years of disciplined study have also made him a fountain of knowledge. Armed with his findings and that knowledge, the anatomist makes for a valuable asset to have at hand in any interrogation.
Role: The mere fact that anatomists spend much of their time cutting up the dead, does not make them the best candidate for socialite of the year regardless of where they are. Most people avoid them out of habit simply because they are too much a reminder of their own mortality. That said, for those of strong stomach, like a group of adventurers who have seen their share of entrails, an anatomist’s medical expertise, general knowledge and well developed observation skills can be an asset to a party not to be overlooked.
Alignment: Any non-chaotic
Hit Dice: D8
Class Skills: Craft, Handle Animal, Heal, Intimidate, Knowledge (All), Linguistics, Perception, Profession, Sense Motive, Spellcraft, Use Magical Device
Skill Ranks per Level: 6 + Int modifier.
Level Base Attack Bonus Fort Save Ref Save Will Save
1st +0 +2 +0 +2
2nd +1 +3 +0 +3
3rd +2 +3 +1 +3
4th +3 +4 +1 +4
5th +3 +4 +1 +4
6th +4 +5 +2 +5
7th +5 +5 +2 +5
8th +6/+1 +6 +2 +6
9th +6/+1 +6 +3 +6
10th +7/+2 +7 +3 +7
11th +8/+3 +7 +3 +7
12th +9/+4 +8 +4 +8
13th +9/+4 +8 +4 +8
14th +10/+5 +9 +4 +9
15th +11/+6/+1 +9 +5 +9
16th +12/+7/+2 +10 +5 +10
17th +12/+7/+2 +10 +5 +10
18th +13/+8/+3 +11 +6 +11
19th +14/+9/+4 +11 +6 +11
20th +15/+10/+5 +12 +6 +12
Level Special
1st Organ Storage, Anatomical Expertise, Keen Senses, Anatomical Edge
2nd Poison and Disease Resistance +2, Precision Bleed
3rd Bonus Feat
4th Anatomical Edge, Cold Logic
5th Precision Bleed
6th Poison and Disease Resistance +4, Bonus Feat
7th Anatomical Edge, Mass Anatomical Edge
8th Precision Bleed, Cold Logic
9th Bonus Feat
10th Anatomical Edge, Mass Anatomical Edge, Poison and Disease Resistance +6
11th Precision Bleed
12th Bonus Feat, Cold Logic
13th Anatomical Edge, Mass Anatomical Edge
14th Poison and Disease Immunity, Precision Bleed
15th Bonus Feat
16th Anatomical Edge, Mass Anatomical Edge, Cold Logic
17th Precision Bleed
18th Bonus Feat
19th Anatomical Edge, Mass Anatomical Edge
20th Surgical Strike, Precision Bleed, Cold Logic
Class Features
The following are class features of the anatomist.
Weapon and Armor Proficiency: Anatomists are proficient with all simple weapons plus the rapier. They are also proficient with light armor, but not with shields.
Organ Storage: Starting at 1st level, a anatomist can cast Gentle Repose as a spell-like ability a number of times per day equal to 3 + his class level. An anatomist needs to spend two hours a day studying remains and writing down his findings in order to keep his class skills.
Anatomical Expertise: An anatomist adds half his level (minimum 1) to Heal Skill Checks made to make an Anatomical Edge Roll.
Keen Senses: Anatomists receive a +2 bonus on Perception Skill Checks.
Anatomical Edge: At 1st level, an anatomist can take a swift action to attempt an Anatomical Edge roll when in battle against his Heal Skill. If he rolls above the DC of 15+ opponents HD, he receives a +1 bonus on Attack Rolls, Damage Roll and +1 Dodge Bonus to AC. Damage done by Anatomical Edge bypasses any Damage Reduction. At every 3 levels after 1st, these bonuses increase by 1 up to 7 at 19th level. He may attempt Anatomical Edge a number of times a day equal to his Intelligence Modifier.
Poison and Disease Resistance: At 2nd level, an anatomist gains a +2 bonus on all saving throws against poison or disease. This bonus increases to +4 at 6th level and then again to +6 at 10th level. At 14th level, an anatomist becomes completely immune to poison and disease.
Precision Bleed: Starting at 2nd level an anatomist with this ability can cause living opponents to bleed with a successful hit. This attack causes the target to take 1 additional point of damage each round for each successful hit. At every 3 levels after 2nd, this bonus increases by 1 up to 7 at 20th level. Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.
Bonus Feat: At 3rd level, and at every three levels thereafter, an anatomist gains a bonus feat in addition to those gained from normal advancement, even if he does not meet the prerequisites. These feats are in order: Sickening Critical (3rd), Exhausting Critical (6th), Staggering Critical (9th), Deafening Critical (12th), Blinding Critical (15th), Stunning Critical (18th).
Cold Logic: At 4th level, an anatomist can add any one relevant knowledge skill modifier (DM’s discretion) to any one Sense Motive Check. If the check is successful, he may continue to add the same knowledge skill modifier to up to two follow-up questions in the same line of questioning. At 4th level, an anatomist can use this ability once per day. At 8th level and every four levels thereafter, the anatomist can use this ability one additional time per day.
Mass Anatomical Edge: Starting at 7th level an anatomist may as a swift action grant all allies within 30’ his Anatomical Edge bonus 6 levels lower than his current class level.
Surgical Strike: At 20th level an anatomist can kill a foe with a single blow. Whenever an anatomist successfully confirms a critical hit, he makes an Anatomical Edge Roll against his target. If that roll succeeds that foe is either brought to -1 hit point or is slain as the anatomist wishes.
(Ducking)
HH

tom olson |
This is a great idea for a specialist. I think initially its a well balanced idea. This is an explorer who can handle themselves yet looks at medicine and science with equal importance. It would fill a gap for those who want to be more of a forensic type and would add more to the game from the gm standpoint as they can put more toward the mystery solving aspect.
I would go further into the descriptions, as while its a good start, its a bit vague.
In the end, it needs to be played and measured, but its a great idea.
I hope the powers that be are ok with me starting a new thread here. Anyway, he is the new, new improved version. I've changed the name to be more reflective of both the times and his general purpose as a class. I've added in the critical feats, extended Precision Bleed back to 2nd level, juggled Poison and Disease Resistance a bit, subtracted bluff and diplomacy from the class skills and added a new special ability called 'Cold Logic'(Thanks for the name Ex, you know who you are). Just a reminder that I've used the Cleric's BAB/Save/ATT/Round progression
Without further ado:
Anatomist
While most of those of great healing knowledge use their abilities to tend to those who are sick or wounded, there are those for which the examination of the dead holds far more interest. For him the cadaver is something to be examined so as to provide knowledge so that in the future sicknesses can be more easily cured or enemies more easily overcome. The anatomist is this person. Whether he is a morbid coffin-maker, a work-a day gravedigger or a gleeful experimenter, he is an explorer, the corpse his unmapped wilderness and his surgical tools his compass. His in depth knowledge of the anatomy not only allows him to be more precise in battle, it also allows him to pass some of the benefits of their research on to his allies. But he is more than that. An anatomist’s keen senses, trained by years of medical studies allow him to observe things many others might miss. Furthermore his years of disciplined study have also made him a fountain of knowledge. Armed with his findings and that knowledge, the anatomist makes for a valuable asset to have at hand in any interrogation.
Role: The mere fact that anatomists spend much of their time cutting up the dead, does not make them the best candidate for socialite of the year regardless of where they are. Most people avoid them out of habit simply because they are too much a reminder of their own mortality. That said, for those of strong stomach, like a group of...

Hockey_Hippie |
This is a great idea for a specialist. I think initially its a well balanced idea. This is an explorer who can handle themselves yet looks at medicine and science with equal importance. It would fill a gap for those who want to be more of a forensic type and would add more to the game from the gm standpoint as they can put more toward the mystery solving aspect.
I would go further into the descriptions, as while its a good start, its a bit vague.
In the end, it needs to be played and measured, but its a great idea.
And on to version III
After a couple of online conversations and the above comment, most were of the opinion that the Anatomist needed a bit more oomph. To clarify, this class is meant to be a 2nd tier melee option/party buffer with a problem solver aspect to him. To that end, the beginning of Mass Anatomical Edge has been moved to 4th level and two new abilities have been added 'Know Your Enemy' and 'Calculating Defense'. Just a reminder that I've used the Cleric's BAB/Save/ATT/Round progression
Without further ado here is what the guts of the Anatomist look like now:
Anatomist
Alignment: Any non-chaotic
Hit Dice: D8
Class Skills: Craft, Handle Animal, Heal, Intimidate, Knowledge (All), Linguistics, Perception, Profession, Sense Motive, Spellcraft, Use Magical Device
Skill Ranks per Level: 6 + Int modifier.
Level Base Attack Bonus Fort Save Ref Save Will Save
1st +0 +2 +0 +2
2nd +1 +3 +0 +3
3rd +2 +3 +1 +3
4th +3 +4 +1 +4
5th +3 +4 +1 +4
6th +4 +5 +2 +5
7th +5 +5 +2 +5
8th +6/+1 +6 +2 +6
9th +6/+1 +6 +3 +6
10th +7/+2 +7 +3 +7
11th +8/+3 +7 +3 +7
12th +9/+4 +8 +4 +8
13th +9/+4 +8 +4 +8
14th +10/+5 +9 +4 +9
15th +11/+6/+1 +9 +5 +9
16th +12/+7/+2 +10 +5 +10
17th +12/+7/+2 +10 +5 +10
18th +13/+8/+3 +11 +6 +11
19th +14/+9/+4 +11 +6 +11
20th +15/+10/+5 +12 +6 +12
Level Special
1st Organ Storage, Anatomical Expertise, Keen Senses, Anatomical Edge, Calculating Defense
2nd Poison and Disease Resistance +2, Precision Bleed
3rd Bonus Feat, Know Your Enemy
4th Anatomical Edge, Mass Anatomical Edge, Cold Logic
5th Precision Bleed
6th Poison and Disease Resistance +4, Bonus Feat
7th Anatomical Edge, Mass Anatomical Edge
8th Precision Bleed, Cold Logic
9th Bonus Feat
10th Anatomical Edge, Mass Anatomical Edge, Poison and Disease Resistance +6
11th Precision Bleed
12th Bonus Feat, Cold Logic
13th Anatomical Edge, Mass Anatomical Edge
14th Poison and Disease Immunity, Precision Bleed
15th Bonus Feat
16th Anatomical Edge, Mass Anatomical Edge, Cold Logic
17th Precision Bleed
18th Bonus Feat
19th Anatomical Edge, Mass Anatomical Edge
20th Surgical Strike, Precision Bleed, Cold Logic
Class Features
The following are class features of the anatomist.
Weapon and Armor Proficiency: Anatomists are proficient with all simple weapons plus the rapier. They are also proficient with light armor, but not with shields.
Organ Storage: Starting at 1st level, a anatomist can cast Gentle Repose as a spell-like ability a number of times per day equal to 3 + his class level. An anatomist needs to spend two hours a day studying remains and writing down his findings in order to keep his class skills.
Anatomical Expertise: An anatomist adds half his level (minimum 1) to Heal Skill Checks made to make an Anatomical Edge Roll.
Keen Senses: Anatomists receive a +2 bonus on Perception Skill Checks.
Anatomical Edge: At 1st level, an anatomist can take a swift action to attempt an Anatomical Edge roll when in battle against his Heal Skill. If he rolls above the DC of 15+ opponents HD, he receives a +1 bonus on Attack Rolls, Damage Roll and +1 Dodge Bonus to AC. Damage done by Anatomical Edge bypasses any Damage Reduction. At every 3 levels after 1st, these bonuses increase by 1 up to 7 at 19th level. He may attempt Anatomical Edge a number of times a day equal to his Intelligence Modifier.
Calculating Defense: At 1st level, an anatomist adds his Intelligence modifier to his Dexterity Modifier for the purposes of calculating AC and CMD.
Poison and Disease Resistance: At 2nd level, an anatomist gains a +2 bonus on all saving throws against poison or disease. This bonus increases to +4 at 6th level and then again to +6 at 10th level. At 14th level, an anatomist becomes completely immune to poison and disease.
Precision Bleed: Starting at 2nd level an anatomist with this ability can cause living opponents to bleed with a successful hit. This attack causes the target to take 1 additional point of damage each round for each successful hit. At every 3 levels after 2nd, this bonus increases by 1 up to 7 at 20th level. Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.
Bonus Feat: At 3rd level, and at every three levels thereafter, an anatomist gains a bonus feat in addition to those gained from normal advancement, even if he does not meet the prerequisites. These feats are in order: Sickening Critical (3rd), Exhausting Critical (6th), Staggering Critical (9th), Deafening Critical (12th), Blinding Critical (15th), Stunning Critical (18th).
Know Your Enemy: At 3rd level, an anatomist adds his Intelligence modifier to any Attack Roll made while flanking.
Mass Anatomical Edge: Starting at 4th level an anatomist may as a swift action grant all allies within 30’ his Anatomical Edge bonus 3 levels lower than his current class level.
Cold Logic: At 4th level, an anatomist can add any one relevant knowledge skill modifier (DM’s discretion) to any one Sense Motive Check. If the check is successful, he may continue to add the same knowledge skill modifier to up to two follow-up questions in the same line of questioning. At 4th level, an anatomist can use this ability once per day. At 8th level and every four levels thereafter, the anatomist can use this ability one additional time per day.
Surgical Strike: At 20th level an anatomist can kill a foe with a single blow. Whenever an anatomist successfully confirms a critical hit, he makes an Anatomical Edge Roll against his target. If that roll succeeds that foe is either brought to -1 hit point or is slain as the anatomist wishes.
Thoughts? (Ducking)
HH

DizzySaxophone |
I honestly think that his is a really interested class and I would love to see how it well it works in game. I could definitely think of some character concepts that would work well with it. On paper, it looks pretty balanced to me. Looks like a great support class.
I'm not so sure how it would work in high level parties (as I don't have much experience with them personally), and that is definitely something to look into.
Looks great and I'm interested to see where this goes!
I hope the powers that be are ok with me starting a new thread here. Anyway, he is the new, new improved version. I've changed the name to be more reflective of both the times and his general purpose as a class. I've added in the critical feats, extended Precision Bleed back to 2nd level, juggled Poison and Disease Resistance a bit, subtracted bluff and diplomacy from the class skills and added a new special ability called 'Cold Logic'(Thanks for the name Ex, you know who you are). Just a reminder that I've used the Cleric's BAB/Save/ATT/Round progression
Without further ado:
Anatomist
While most of those of great healing knowledge use their abilities to tend to those who are sick or wounded, there are those for which the examination of the dead holds far more interest. For him the cadaver is something to be examined so as to provide knowledge so that in the future sicknesses can be more easily cured or enemies more easily overcome. The anatomist is this person. Whether he is a morbid coffin-maker, a work-a day gravedigger or a gleeful experimenter, he is an explorer, the corpse his unmapped wilderness and his surgical tools his compass. His in depth knowledge of the anatomy not only allows him to be more precise in battle, it also allows him to pass some of the benefits of their research on to his allies. But he is more than that. An anatomist’s keen senses, trained by years of medical studies allow him to observe things many others might miss. Furthermore his years of disciplined study have also made him a fountain of knowledge. Armed with his findings and that knowledge, the anatomist makes for a valuable asset to have at hand in any interrogation.
Role: The mere fact that anatomists spend much of their time cutting up the dead, does not make them the best candidate for socialite of the year regardless of where they are. Most people avoid them out of habit simply because they are too much a reminder of their own mortality. That said, for those of strong stomach, like a group of...