Hi Hockey,
a few comments:
1. I have no idea how to stop someone from combining this with other classes. Save you listing that it cant.
2. I'm still not sold on the idea that he would have a bonus to dodge due to his knowledge of his opponent's anatomy. Combat sense that allows you to move prior to them committing to an attack is not something I can see coming from the class' prior "training"
3. Please explain "organ storage"..does this class have to store the organ in some kind of jar. I mean is it making the container its in sterile and air tight, or does it actually just make the sample immune to rotting? If it does make it immune to rotting, does the rotting begin when the effects wear off? Or is it gradual, and it just slows the effects? Also, how is this explained? Magic? In other classes, these extra abilities are explained by the gods or something. How can an organ not rot if its not magic?
Once again good idea, it needs to be played out with multiple situations at multiple levels.
Hockey_Hippie wrote:
Hey folks,
More conversations with more people have pointed out a couple things that have been adjusted. It was thought that Anatomical Edge was a bit too weak at the bottom but too strong at the top. Therefore the ability now starts at +2 and targets creature type (for that combat) and is usable 3+INT per day. However, the damage it does no longer is unpreventable.
Weapon Proficiencies have been fleshed out more as have weapons required for the Precision Bleed to work.
The 'creatures not affect by critical...' clause has been added to Surgical Strike
One thing that is vexing us at this time is the scary combo of this guy multied with a Monk and Flurry of Blows. While we would like to prevent that combination and possibly this and Sneak Attack also we haven't as of yet been able to come up with a satisfactory solution. We could really use the boards help here.The type of clause located at the bottom of the Feat Combat Reflexes is a possibility but we'd rather not have to use something so blatantly mechanics oriented if there were a more 'reasoned' way to do this.
Anyway, here is the latest:
Anatomist
While most of those of great healing knowledge use their abilities to tend to those who are sick or wounded, there are those for which the examination of the dead holds far more interest. For him the cadaver is something to be examined so as to provide knowledge so that in the future sicknesses can be more easily cured or enemies more easily overcome. The anatomist is this person. Whether he is a morbid coffin-maker, a work-a day gravedigger or a gleeful experimenter, he is an explorer, the corpse his unmapped wilderness and his surgical tools his compass. His in depth knowledge of the anatomy not only allows him to be more precise in battle, it also allows him to pass some of the benefits of their research on to his allies. But he is more than that. An anatomist’s keen senses, trained by years of medical studies allow him to observe things many others might miss. Furthermore his...