| recursive.faults |
I was running a game where the characters were fighting a creature who was more or less insane. One of the players tagged it with Alchemist's Fire and the creature focused on him instead.
So the creature ran up and grappled him and killed the player by burning to death, and collapsing on the player burning him too. The creature was 2 size categories larger than the creature.
That scenario has gotten me thinking. It was no stretch at all to say that all of his scrolls and normal possessions had more or less burnt up, but if he had more flasks of things, potions, etc, wouldn't they all break/shatter/pop upon the creature's collapse on him, or being set on fire?
Also, a lot of players I play with wear the Adventurer's Sash to keep their potions and Alchemist's fires handy. A smart, malicious NPC (In my mind) could make a touch attack on the sash to burst the alchemist fire on the PC and suffer the splash himself. I'd melee would be like making a non-lethal attack and suffer the -4, but only hit touch AC since you're actually only aiming for an exposed "Bomb". Ranged, I'm not sure what penalty they'd suffer to do the same.
So here's the question, what on earth do the rules say, and how would you all rule a situation where characters were purposefully smashed/wrestled into the ground or have their exposed flasks broken?
Seems to me that grappling could be very dangerous/interesting.
| Some call me Tim |
So here's the question, what on earth do the rules say, and how would you all rule a situation where characters were purposefully smashed/wrestled into the ground or have their exposed flasks broken?
This situation is clearly part of the sunder special attack. Sunder is attack where attempt to damage an item held or worn by your target. Now, its important that you don't give the NPC psychic powers to know which flask are alchemists' fire and which are healing potions. Yes, they will likely be marked but that may not be obvious at a distance nor standardized, or the PCs may take the precaution of changing the container.
You wanna talk malicious, have the NPC grab the PCs healing potion and down it. Muwahaha!
Sunder and disarm can be used to occasionally spice up combat, but it will become an agitation if used too often.
| DM_Blake |
You wanna talk malicious, have the NPC grab the PCs healing potion and down it. Muwahaha!
Hah! I did that once. Back in 3.0 when the Haste spell gave you an extra action each round. My player was getting chewed up fighting a powerful Hasted rogue (the other players had their own problems at the time) so he tumbled out of reach and used a move action to ready a potion of Cure Critical Wounds. The enemy rogue moved up, snatched the potion with a Sleight of Hand, then used his extra action to drink the potion.
My player wouldn't talk to me for a whole week.