| Jackins |
My group is currently doing Second Darkness and we are running evil characters (more or less a first mistake, but that's what the DM wanted to go with). I am trying to figure out exactly the route that I want to go with my character in this particular setting. We are already level two, so changes to the core class cannot be made at this time.
Str:14
Dex:16/18
Con:16
Int:15
Wis:15/13
Cha:18/20
Traits: Magical Knack/Rich Parents/Researching the Blot
I prefer to focus on character flavor rather than optimization; not saying that I play useless characters and can't max things out; but I don't want to be a damn cookie cutter and I put a lot into character background because it's the most entertaining aspect for me personally.
I had been considering taking two levels of antipaladin for the purpose of picking up Unholy Resilience(cheesy, I know; don't hurt me) and proficiency with armor and martial weapons. As the character worships Dahak and believes herself to be a descendant of a Hellfire Wyrm, from a flavor standpoint it was great, it would also have meshed well with dragon disciple and put the strength and con bonuses to good use-but in the interest of avoiding party conflict I have chosen not to pursue this course of action as the GM's interpretation of the antipaladin class would put me at odds with the rest of the group, and I don't want to deal with conflict or to cause issues that makes things not fun for everbody else. Now any reason beyond flavor and the high hit die makes DD seem useless. If I could have used the battle sorcerer variant from 3.5 my problems would be non-existent but we are restricted to just Pathfinder materials.
Setting up the character to be a mindless blaster is easy enough. But I'm majorly indecisive about what I want to do with this character in the end and at the expense of sounding like an idiot I'm asking for guidance on where to go from here.
W E Ray
|
I'm a bit confused on how to respond.
Maybe if you break it down to a few choices you're considering.
Personally, I think Sorcerer all the way is fine. It fits your character concept and, not that it's the be all--end all, but taking levels outside of Sorcerer really lowers your caster level.
Maybe if you had started Anti-Paladin (as some base class variant), you could switch to Sorcerer -- but then your Bloodline background might get hazy. Not that it matters if you're level two already and your group doesn't redesign PCs.
Or are you asking about what kinds of spells to take as your Spells Known?