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How would you price an item that adds a temporary magical enhancement bonus to shurikens as they are thrown?
They could be gloves, and thus take a body slot, or a bandoleer and be slot-less.
For 19,518g market price you can get a glove (Or any body slot item) that bestows Flame Arrow (Effective +1 Enchantment for Fiery) for an hour to 50 pieces of ammo 3 times a day.
For a cheaper price you can have it function once a day at a price of 6480 market price.
Both prices are doubled for a no body slot item.
Of course it is up to GM fiat to allow the spell to spill over into as a +1 enhancement as opposed to the fiery effect so... Personally I would have no issue allowing this to work with ANY +1 equivalent enhancement or enchantment.
Oh, and I would probably go with 2 different kinds of this item if I were a monk in need of some fancy spiked wheels of death. One for enhancement, the other for fiery/cold/acid.

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I understand (from searching the web, I don't have the book) that in the Magic Item Compendium ,Pg 194, there are Gloves of endless javelins that create temporary +1 force javelins for 7000 Gp. This is quite a bit cheaper then 19,518, but perhaps it has limitations I don't know about?
Yes there is, but quoting the MIP is pointless when it comes down to talking about price. 75% of the items from said book are abysmally inexpensive and broken. Simply look at the augmentation crystals.
But no there are no limitations on the use of the gloves. The book ties The Book of Nine Swords as for the largest instance of power-creep in a RPG I have seen to date.
Regardless you cannot craft said item unless you already possess one of the pieces of the set of that particular magic item. In addition it has lore attached to it so I HIGHLY doubt you would just find a pair lying around, or even a mage to commission who would simply be able to make you a set.

urodivoi |

I was hoping to build an item that would reduce book keeping (& perhaps save a little gp in the long run) but for 20,000 gp I could get 500 or so +1 shuriken., which is close enough to an endless supply.
At high levels I could see picking up something to augment damage at a high price, as the cost of further enhancements increase exponentially, but that's a long way of for this character.
Hmm.. I suppose one doesn't want to set a precedent at low levels that can become broken at high levels.
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How about using the Amulet of mighty fists as a base for pricing, which would give an initial +1 at 5000gp, maxing out at +5 for 125,000?

urodivoi |

There is a quiver out there somewhere that creates arrows of x material and y enchantment depending on the quiver. You could turn that into a bandoleer and be on your way, I'd think. Quiver of Anariel, I think it's called.
Found it. double the enhancement bonus to add weapon enhancements seems fair enough... but the base 28000 for normal arrows is a bit much.
Of course arrows will be used in conjunction with a magic weapon to double up on magical abilities, where that is not the case with shuriken, so I will not be getting as much bang for my buck. I don't really want to make my shuriken uber weapons as they will always be my secondary attack, I just want them to stay viable.
What I really want is a item that acts like a bow or sling for a shuriken that can receive weapon enhancements.

urodivoi |

I think this will be the item I'll run by my DM:
Gloves of Mighty Shuriken (based off of the Amulet of Mighty Fists)
Aura faint evocation; CL 5th
Slot hands; Price 5,000 gp (+1), 20,000 gp (+2), 45,000 gp (+3), 80,000 gp (+4), 125,000 gp (+5); Weight —,
Description
These gloves grant an enhancement bonus of +1 to +5 on attack and damage rolls with thrown shuriken.
Alternatively, these gloves can grant ranged weapon special abilities, so long as they can be applied to ammunition. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. gloves of thrown shuriken cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. gloves of thrown shuriken do not need to have a +1 enhancement bonus to grant a melee weapon special ability.
Construction
Requirements Craft Wondrous Item, greater magic weapon, creator's caster level must be at least three times the bracer's bonus, plus any requirements of the ranged weapon special abilities; Cost 2,500 gp (+1), 10,000 gp (+2), 22,500 gp (+3), 40,000 gp (+4), 62,500 gp (+5)

Hockey_Hippie |
How would you price an item that adds a temporary magical enhancement bonus to shurikens as they are thrown?
They could be gloves, and thus take a body slot, or a bandoleer and be slot-less.
Given that a +1 bow does the same for arrows (IE gives them a +1 magical bonus) I'm not sure why a Bandolier that does the same (gives it's ammo a +1 magical bonus) should be much more than the 2,000 GP it costs for a +1 bow.
HH