| Hudson01 |
Hello all
I am a new player as of GenCon 2010 but not new to D&D. However the last time I played the D&D books were black and I think it was second edition or something
Anyway my friend and I are playing a PLAY BY POST game since he lives in Florida, and I am wondering is this sequences seems proper. This is a straight cut and paste from the message boards I setup to play the game on:
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GM:
You have tracked two Kobolds down to their camp and do not want to wait until nighttime to spring your trap since more of them may appear
They have been responsible for raiding nearby villages and it is time to take out the kobold clan sentries and send them a message
These two kobolds are clearly not paying attention.
One has a SMALL Handaxe: KOBOLD1 He has his back to you, his axe tucked in his waist belt
Handaxe 1d4 (crit: x3) — 3 lbs. S
The other, thusly dubbed KOBOLD2, has a light crossbow and a dagger and is busy toasting something in the fire pit and has his crossbow slung
Crossbow, light 1d6 19–20/x2 80 ft.
Dagger 1d3 19–20/x2 10 ft. S A dagger has a blade that is about 1 foot in length.
These Kobold sentries are a joke and you have SURPRISE
You are about 40 ft away from KOBOLD1
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PLAYER:
OOC: I am using the surprise round as a double move action to run to Kobold1. That should give me 2x movement speed and put me into melee range with Kobold1. I have rolled initiative for the combat round as well right after this.
Initiative roll:12 + 1 (Dex) = 13 [Total]
http://invisiblecastle.com/roller/view/2647314
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GM:
You move about 35 feet rapidly and flank the Kobold with an axe. They are caught flat footed the first round of full combat. Surprised, they almost seem astonished that someone had ventured this deep into the moors to take on one of their outposts.
OOC: Initiative
Kobold One
1d20 [16] = (15 +1 due to size) http://invisiblecastle.com/roller/view/2647585/
Kobold Two
1d20 [12] = (11 + 1 due to size) http://invisiblecastle.com/roller/view/2647586/
ANCILE: 13
INITIATIVE FOR ROUND ONE
KOBOLD ONE
ANCILE
KOBOLD TWO
"HsssSS CriiiiTCH AA!"
Snorts the first kobold with the axe, as he turns to face you and hastily swings in a wild motion.
His companion, still aghast that you have even appeared seems to be fumbling with dropping his crossbow and possibly drawing a hidden weapon.
OOC:
The kobold has -1 to hit due to STR, but +1 due to Small Size. he turns and negates your flanking bonus as well.
KOBOLD ATTACK (with hand axe): LOL! 1d20 [1] = (1) http://invisiblecastle.com/roller/view/2647589
In a wildly spectacular manner, and no doubt because he was so scared, the axe flies from the Kobolds hand after he completely misses your head and soars off into the nearby bushes. He stops and looks at you as his expression sinks into one of total fear.
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Player:
Ancile smiles. He was right about Death!
"The time is yours Cur!" He shouts. Years of his life had been dedicated to this one motion. His sword arm raised into the air and came cutting down through it, right at the kobolds head.
Attack Roll 1d20 [18] = (18) +4 (Str) [22]
http://invisiblecastle.com/roller/view/2647609/
Damage Roll 1d8 → [5] = (5) +4 (Str) [9]
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GM:
The blow you strike is so massive that parts of the Kobolds spine are exposed as you cleave him in two. He goes down in a shower of guts and sinew shrieking to the top of his lungs, crying out in his native Draconic tongue.
OOC: He had 5 hit points. Owned
The second Kobold, upon seeing his dead comrade, mutters another sentence in Draconic and pulls a bolt out from his belt. His red beady eyes know no fear surprisingly as he is full of vengeance. He loads his light crossbow, takes aim and fires a round at you!
OOC:
Loading is his move, firing is his standard action.
ROLL: +1 due to size, +1 due to DEX = 1d20 [19] = (19) +2 TOTAL: 21 http://invisiblecastle.com/roller/view/2647669/
This is a CRIT.
The CRIT was not confirmed and he only did 6 points of damage. CRIT confirm roll failed
1d20 [15] = (15)+2 = 17
Damage:
http://invisiblecastle.com/roller/view/2647672/
1d6 [6] = (6)
6 points of damage
The bolt sinks solidly into your armor, and you feel the dreadful warm oozing of blood as you realize his shot, while lucky, managed to find a chink in your defenses.
ROUND TWO
ANCILE
KOBOLD TWO
| Joana |
1. You can't take a double move in a surprise round, as a surprise round is limited to either a move or a standard action. (Core rulebook p. 178)
2. You can't flank an enemy without an ally on the other side of him. (Core rulebook pp. 196, 197)
You can also find this in the Combat section of the PRD, but I can't link directly to the rules in question.
| Hudson01 |
1. You can't take a double move in a surprise round, as a surprise round is limited to either a move or a standard action. (Core rulebook p. 178)
2. You can't flank an enemy without an ally on the other side of him. (Core rulebook pp. 196, 197)
You can also find this in the Combat section of the PRD, but I can't link directly to the rules in question.
Well crud not off to a good start. Not sure how I overlooked that flanking thing probably because without miniatures its a bit odd having to use a photoshopped map.
Do most GM's roll for monster initiative seperately?
Gorbacz
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Joana wrote:1. You can't take a double move in a surprise round, as a surprise round is limited to either a move or a standard action. (Core rulebook p. 178)
2. You can't flank an enemy without an ally on the other side of him. (Core rulebook pp. 196, 197)
You can also find this in the Combat section of the PRD, but I can't link directly to the rules in question.
Well crud not off to a good start. Not sure how I overlooked that flanking thing probably because without miniatures its a bit odd having to use a photoshopped map.
Do most GM's roll for monster initiative seperately?
Hey, you didn't do bad for a starter. Always good to ask around !
As for imitative, it depends. Some GMs roll every monster separate, some (me) roll identical monsters together, some even make one roll for all monsters. Depends on your fancy :)