| Jellyfulfish |
| 2 people marked this as FAQ candidate. |
The barbarian greater beast totem rage power allows for pounce ability.
Most of the beast totems are related to natural attacks. Lesser giving you claw attacks, and greater improving those. Is it the design intent to give the pounce ability only when using those natural attacks? Or is the rage power specifically not mentioning any restriction in order to allow barbarians to attack with manufactured weapon, if they so desire, or even mix one natural attack (claw) with a 1handed weapon, when they pounce?
Available at 10th level, pounce is almost a no-brainer for barbarians who want to deal significant damage in melee (it actually keeps them in the top DPR). This rage power makes the vital strike chain less appealing to them than it might have been with only the core rulebook. I can foresee a lot of barbarian players pick those 3 rage powers by 10th level, and pick other interesting rage powers that fit their character concept. Without the need for spring attack/vital strike combo, Barbarians will have a lot of room for extra rage powers feat, as the only really helping feat on charge/pounce is power attack, from a damage dealing point of view.
Thoughts?
| Cartigan |
1) I don't think Vital Strike and Spring Attack combo. Which is stupid but whatever
2) Every smart Barbarian who isn't purposefully picking RP choices over better ones is going to take anything that gives them Pounce. I don't see why it would just apply to the natural attacks since it doesn't specify, but who knows with Paizo.
AlanM
|
1) I don't think Vital Strike and Spring Attack combo. Which is stupid but whatever
They actually do:
Zark wrote:James Jacobs wrote:So how come a npc uses this under her tactics in PF#30? This does indeed indicate there is a need of a FAQ.
The game works fine either way. The rules as I see them state that Spring Attack and Vital Strike don't work together, but letting them work together is probably better for the game.For now, though, the original ruling stands. (But I'll certainly be letting Spring Attack and Vital Strike work together in my personal games!)
#1: You win the internet for today!
#2:Because it's a good tactic. And because when I'm developing an adventure, I go with my gut more often than a microexaminaiton of every single rule... because that's the only way to get APs out on a monthly schedule. And because, as I've mentioned above, letting Spring Attack and Vital Strike work together is cool.
Since you found precedence where the two feats work together in print, LET THAT BE THE LAW!
Vital Strike and Spring Attack were made to be together, after all. :-)