| Selgard |
I'm thinking of building a summoner to replace my current character (a rogue) should he die of a decidedly un-natural cause.
What are some of your builds for the summoner-side of things, generally?
I'm thinking of doing a str/thrower build mainly to capitalize on the "str/damage" aspect without needing a special weapon. (as opposed to a comp bow).. this would allow me to use some of the melee/thrown weapons as needed while staying at range if possible.
What are you other folk out there using for the summoner side of the character, and how effective (or not) have they been?
-S
| Pinky's Brain |
Haven't played it, but I have run some numbers ...
First things first though ... the Eidolon. A large quadraped pouncer with lots of claws and rend is what you should be shooting for. With a belt of giant strength and greater magic fang that will do a lot more damage than you can do.
Half Elf is a nice race for the bonus evolution points and immunity to sleep effects.
Martial combat should not be very high on the list of priority for a smart Summoner. Start of combat will generally be taken up by haste and one of the evolution surge spells any way. Also melee doesn't really suit you, melee is high risk and since your eidolon is out of the fight at the same time as you it's not worth it.
If you really want to melee though, then at high level you could look into magic jar ... dying in a borrowed body is often a get out of jail free card. Although if you use it in combat you will need to protect your body (wall of ice) and make sure there is something to posses you will actually be able to distinguish from your party members ... another terribly cheesy option is to ask a friendly wizard/cleric to animate a skeleton for you and possess it at the start of the day.
Diehard is a good early feat for your Eidolon and a good feat for your summoner at level 14 ... the hitpoint sharing works a lot better that way.
| AlQahir |
I think it is a good idea to stay out of melee, but ranged might be a decent option. If you went with a Half Elf you can get the 4 extra evolution points, and get Long Bow proficiency increasing your range and damage. Start combat off next to your eidolon to give buffs, let the eidolon charge and do the pounce, grab, rake, rend combo, and then sit back and shoot stuff.
| james maissen |
I'm thinking of building a summoner to replace my current character (a rogue) should he die of a decidedly un-natural cause.
-S
When you consider having the summoner fight mundanely I'd ask yourself how much damage can your rogue do when he cannot get sneak attack dice?
If that is satisfactory to you and your group then go for it, if it is decidedly subpar then I would suggest going with a more casting centered build.
I kinda like halfling sneakers as summoners, as I believe that a summoner should not be noticed. YMMV.
-James
| JMD031 |
I'm thinking of building a summoner to replace my current character (a rogue) should he die of a decidedly un-natural cause.
What are some of your builds for the summoner-side of things, generally?
I'm thinking of doing a str/thrower build mainly to capitalize on the "str/damage" aspect without needing a special weapon. (as opposed to a comp bow).. this would allow me to use some of the melee/thrown weapons as needed while staying at range if possible.What are you other folk out there using for the summoner side of the character, and how effective (or not) have they been?
-S
I think a build that makes vicarious use of UMD would be very interesting if only because CHA is a prime stat for the Summoner. It might get a little expensive but 1st level wands aren't all that expensive. Ensure you use spells that don't require a save and you should be ok. Sure, you won't be doing a lot of damage but you'll at least get the opportunity to do something each round.
| deadman |
I'm thinking of building a summoner to replace my current character (a rogue) should he die of a decidedly un-natural cause.
What are some of your builds for the summoner-side of things, generally?
I'm thinking of doing a str/thrower build mainly to capitalize on the "str/damage" aspect without needing a special weapon. (as opposed to a comp bow).. this would allow me to use some of the melee/thrown weapons as needed while staying at range if possible.What are you other folk out there using for the summoner side of the character, and how effective (or not) have they been?
-S
The summoner I have is difficult to kill. Which IMO needs to be a factor for every summoner that makes the eidolon their main feature. Besides buffing up the eidolon as needed, he also is the debuffer/screw you guy for enemies. He just sits in the back and hinders the enemy with other spells while the eidolon and the rest of their party do their thing.
| Selgard |
Its not so much that I think he'll do "alot" of damage moreso than it is that I want him to be able to 1) do something when buffing is done and 2) not be roadkill if Big E gets squashed.
While No arcane caster likes to get targeted by melee- having some alternative to just "well I have alot of buff spells" didn't seem terribly attractive either. Since you can't Sla and Big E anymore i was looking for something that the summoner himself could be doing.. hence the thought of thrown weapons.
thanks for the input though :) is muchly appreciated
| james maissen |
Its not so much that I think he'll do "alot" of damage moreso than it is that I want him to be able to 1) do something when buffing is done and 2) not be roadkill if Big E gets squashed.
While No arcane caster likes to get targeted by melee- having some alternative to just "well I have alot of buff spells" didn't seem terribly attractive either. Since you can't Sla and Big E anymore i was looking for something that the summoner himself could be doing.. hence the thought of thrown weapons.
thanks for the input though :) is muchly appreciated
Get a staff of some offensive spell (plus another spell that you know so that you can recharge it) and have that as a backup incase you need to do damage directly.
A 10d6 fireball will likely do better than say a crossbow bolt.
-James
| Riku Riekkinen |
Longspear is also a good choice. Maybe with Combat Reflexes. Enemies will suffer if they attack you. Right kind of movement will usually guarantee only 1 enemy can attack you without attack of opportunity (and only if you don't manage to kill him)
And especially after (Mass) Enlarge Person, you will have an exellent reach.
Eric Clingenpeel
|
Selgard wrote:I'm thinking of building a summoner to replace my current character (a rogue) should he die of a decidedly un-natural cause.
-S
When you consider having the summoner fight mundanely I'd ask yourself how much damage can your rogue do when he cannot get sneak attack dice?
If that is satisfactory to you and your group then go for it, if it is decidedly subpar then I would suggest going with a more casting centered build.
I kinda like halfling sneakers as summoners, as I believe that a summoner should not be noticed. YMMV.
-James
I'm with James here, if your summoner can do everything he can to go unnoticed (including taking the feat), he'll have a much better chance of surviving. 4th lvl allows you to take invisibility, and if all you're doing is buffing your eidolon the invisibility will remain in place.