Dark Sun 4e Age of Worms


4th Edition


So I just woke up. I am tired, but not drinking or anything. I was wondering how far out there is the idea of converting Age of WOrms to 4e and than some how convert it over to dark sun?...... maybe i just more sleep.


Post was eaten... it boiled down to "Great Idea"! Athas has solid correlations for many of the locations and organizations in AoW. There should be some 4e conversions of AoW on these boards already, then it just a point of plugging in Dark Sun equivilents.


This is definitely an idea worth exploring. I've only read the first two parts of the Age of Worms AP, but I recall a temple involving three different deities. I wonder how you would handle converting that to Dark Sun. Elemental sects? Merchant houses? What organizations stand in for religious ones on Athas?


Dark Sun and Age of Worms?

Athas could be what was left of the world 1000s of years after Kyuss won.


Brian Carpenter wrote:
This is definitely an idea worth exploring. I've only read the first two parts of the Age of Worms AP, but I recall a temple involving three different deities. I wonder how you would handle converting that to Dark Sun. Elemental sects? Merchant houses? What organizations stand in for religious ones on Athas?

I would make the heretics of a sorcerer king. I would include Urik on the list for sure. I would check out the stuff on athas.org on the Deadlands sourcebook for ideas about a rogue sorcererking that was kyuss like.

Other ideas:
Free City - Tyr.


It's an interesting idea, but I think that by the time you did the conversion it would barely be recognizable as Age of Worms. Also I'm not sure if the theme really works. The Age of Worms theme is essentially about preventing an apocalypse. Dark Sun is a post apocalyptic world- the apocalypse has already happened.


P.H. Dungeon wrote:
It's an interesting idea, but I think that by the time you did the conversion it would barely be recognizable as Age of Worms. Also I'm not sure if the theme really works. The Age of Worms theme is essentially about preventing an apocalypse. Dark Sun is a post apocalyptic world- the apocalypse has already happened.

Yea, but a post apocalyptic world facing extension if Kyuss has way. So way it might clunky and i was really tired. It would be different to say the least. Of course it worth the work just to say you did it.


Graynore wrote:
Brian Carpenter wrote:
This is definitely an idea worth exploring. I've only read the first two parts of the Age of Worms AP, but I recall a temple involving three different deities. I wonder how you would handle converting that to Dark Sun. Elemental sects? Merchant houses? What organizations stand in for religious ones on Athas?

I would make the heretics of a sorcerer king. I would include Urik on the list for sure. I would check out the stuff on athas.org on the Deadlands sourcebook for ideas about a rogue sorcererking that was kyuss like.

Other ideas:
Free City - Tyr.

I would make Kyuss long ago before the wars and the death of of the gods. An ancient wizard who tapped into vastly powerful magic during the green age and now what 5000, 10,000 years later makes his struggle to power. I would make the ebony tried worshipers of false gods and doctrines that follow a religious path they found in lost ruins. The gods they worship is dead but you can not convince them of that.


The Dragon of Tyr would kick Kyuss' worm-ridden butt :)

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