APG Questions and Notes?


Pathfinder First Edition General Discussion

Dark Archive

"The damage of an alchemist’s bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). "
So the original 1d6 is multiplied, but not the extra damage.
Your other Splash Weapons (Alchemist's Fire) Can Crit too. (I looked for a contradiction.)
Right?

Oh, reading about the Formula Book:
Alchemists can use a wizard's spellbook to learn Extracts of spells not on his list. This seems unusual, and I'm guessing not what they intended.

Acccelerated Drinker + Mutagens or Extracts? It says you drink them like a potion, so I'm assuming this works?

Combat Maneuver: Steal Pointless?
Is this a theft maneuver for nonrogues? Because a rogue can make a dc20 Sleight of Hand check to steal from people in combat (provoking AoOs if noticed).


Darkholme wrote:
So the original 1d6 is multiplied, but not the extra damage.

Correct.

Quote:

Your other Splash Weapons (Alchemist's Fire) Can Crit too. (I looked for a contradiction.)

Right?

Correct.

Quote:

Combat Maneuver: Steal Pointless?

Is this a theft maneuver for nonrogues? Because a rogue can make a dc20 Sleight of Hand check to steal from people in combat (provoking AoOs if noticed).

Sleight of Hand cannot be used in combat unless the target is unaware of you. Also, Sleight of Hand is limited to small objects, while Steal can take anything that isn't tied down or held, such as a sheathed greatsword.


Steal is for taking stuff that yoou probably couldnt with slight of hand, things that are more secure. So i think in the middle of combat trying to take somones Sheathed sword wouldnt have fallen under slight of hand. so you use the steal maneuver for it.

i thought of it as kind of like disarming for stuff not directly in the oponents hand.

Dark Archive

Zurai wrote:
Sleight of Hand cannot be used in combat unless the target is unaware of you. Also, Sleight of Hand is limited to small objects, while Steal can take anything that isn't tied down or held, such as a sheathed greatsword.

Where do you get that from? my PFCore just says it's a standard action. I'd assume it provokes AoO, but I didn't see anywhere that you can't use it on a target that's watching you.


Darkholme wrote:
Zurai wrote:
Sleight of Hand cannot be used in combat unless the target is unaware of you. Also, Sleight of Hand is limited to small objects, while Steal can take anything that isn't tied down or held, such as a sheathed greatsword.
Where do you get that from? my PFCore just says it's a standard action. I'd assume it provokes AoO, but I didn't see anywhere that you can't use it on a target that's watching you.

Look closer.

PRD wrote:
If you try to take something from a creature, you must make a DC 20 Sleight of Hand check. The opponent makes a Perception check to detect the attempt, opposed by the Sleight of Hand check result you achieved when you tried to grab the item. An opponent who succeeds on this check notices the attempt, regardless of whether you got the item. You cannot use this skill to take an object from another creature during combat if the creature is aware of your presence.

Dark Archive

Hmm. Well there it is. okay then.

Aside: I find it funny that the new steal mechanics are a standard combat maneuver, and that Sleight of Hand Ranks have no effect on it. The Fighter is better at stealing than the Rogue.
(I don't think I'll use those rules as is, for that reason).

Maybe I'll do this. (brainstorming)
TMB (Trick Maneuver Bonus): BAB+Dex vs. CMD.
Dirty Trick
Steal

Anything that give a bonus to Sleight of hand provide the same bonus to steal maneuvers.


Sleight of Hand and the Steal combat maneuver are entirely different things.

Sleight of Hand is pickpocketing and being a cutpurse. The entire point is to do it without getting caught. Thus, it involves a lot of finesse and can only be used on very small objects.

The Steal maneuver doesn't give a damn about getting caught. It's all about getting your hands on the target object, damn the torpedoes, full speed ahead. It's the brute force approach to theft (well, the one that involves stealing before the other guy's dead, anyhow). Because of this, it's usable on a much wider range of things.

Dark Archive

Zurai wrote:

Sleight of Hand and the Steal combat maneuver are entirely different things.

Sleight of Hand is pickpocketing and being a cutpurse. The entire point is to do it without getting caught. Thus, it involves a lot of finesse and can only be used on very small objects.

The Steal maneuver doesn't give a damn about getting caught. It's all about getting your hands on the target object, damn the torpedoes, full speed ahead. It's the brute force approach to theft (well, the one that involves stealing before the other guy's dead, anyhow). Because of this, it's usable on a much wider range of things.

Hmm.

What if you want to steal the mage's spell component pouch or something and want him to not see you do it, say, you distract him, or do it as you pass by him through a threatened square. I woult think that would be when you use steal. It sounds alot like disarm the other way.


The Steal combat maneuver is automatically detected unless you have Greater Steal (in which case it's automatically undetected until the target attempts to use that item).

Disarm only functions on held items. Steal does not function on held items.

Dark Archive

Zurai wrote:

The Steal combat maneuver is automatically detected unless you have Greater Steal (in which case it's automatically undetected until the target attempts to use that item).

Disarm only functions on held items. Steal does not function on held items.

Ah. okay.

The APG gives lots to think about.

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