xevious573
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Poison
School necromancy; Level cleric 4, druid 3
Casting Time 1 standard action
Components V, S, DF
Range touch
Target living creature touched
Duration instantaneous; see text
Saving Throw Fortitude negates; see text; Spell Resistance yes
Calling upon the venomous powers of natural predators, you
infect the subject with a horrible poison by making a successful
melee touch attack. This poison deals 1d3 Constitution damage
per round for 6 rounds. Poisoned creatures can make a Fortitude
save each round to negate the damage and end the affliction.
Core Rule Book Page 323...
If you're convincing and your DM is nice, since it's a class ability the save could be 10+1/2 your level+intelligence modifier instead of 14+int mod. I think it's supposed to be 10+1/2 your level+int mod but I don't know if that's been clarified or not.