Cool Oracle Curse / Mystery combos and fluff


Homebrew and House Rules


I think it could be interesting to think up how certain combos of curse/mystery might interact to create unique experiences.

Flame/wasted: you where severly burned when you were young, over ninity percent of your body, but it did not cripple you, even when the burns became permantly infected, despite the best efforts of clerics. Some of the origional heat seems to have staid to, burning away any disease that seeks to infect you, aside from your infected burns.

Stone/Lame: When you were wondering forest, you accidently caught the gaze of a traveling medusa. When a local wizard found you later and cast stone to flesh on you, something went wrong, one of your legs got stuck a state half way between flesh and stone. It does not move the way it used to, but like stone it never gets tired.

Life/wasted: Positive engery seeps from so much that normally harmless orgasmism that dwell on your skin have grown out of control, giving you a hideous appearence. And negative effects of these diseases are healed by that same abundence of life engery. These diseases are not contagious as they die instantly without your nurturing presence.

Heavens/Haunted: At first you thought you were haunted by ghosts and called in experts to do an exorism, to no aviale. Then you started to catch glimpses of your tormenters out of the corner of your eyes. These spirits were no ghosts, but after seeing them, you wish they were. Anything but the mind twisting horrors from between the stars that they are, the things that seemed to enter this world through your dreams. In time, as you felt you sanity slipping away, you asked them why they were doing this to you. It was only then that they started whispering they're secrets to you.

Fire/Cloudly vision- You had a vision so powerful that it litterly burned the eyes right out of there sockets. Now flames burn in there place, like the eyes of a lich, offer you sights beyond anything you could imagine, but the smoke from them obscures your vision.

Bones/Death- You were having a piniac with your one true love, when a packs of gnolls attacked. She took hours to died, her screams endly. As the gnolls left you bleeding on the ground, but not dying as they assumed, her screams were the last thing you heard before falling unconious. They've been the only things you hear, endlessly, ever since.

Fire/Haunted- You thought it would be fun to visit that old abbandoned mansion down the street, reputed to have been a temple to Asmodeaus in times past, and haunted by by the cultists and its victims. You never believed those silly old stories. When you entered it was fine at first, but then strange things started occurs, objects moving of thier own accord, screams of pain from no wear, and moans of depraved pleasure, of someone enjoying unwilling flesh from empty bedrooms. In your haste to flee you dropped your torch and barely escaped the burning mansion with your life. With the mansion gone to ash you though it was over, you were safe now. Until the busty bar maid at your local tavern slapped you across the face accusing you of pincing her buttom, something you did not do. Or when her bounice come undone when servicing you later, all on it own, revealing a great deal of cleavage. But you knew something was wrong when the heat of your lust kept grewing, burning brighter inside of you then ever, before until you felt like you were going to burst, and the waves of heat exploded from you along with dark visions of you doing unspeakable thinks to the bar maid. Then the visions passed luckly you found you were able to heal her burns without scars, but saddly that's when the voices of the damned began speaking to you, in voices that crackle like flames.

Bones/cloudly vision- You got caught by a necromancer looking for expiremental subjects. He wanted to see what would happen if using unspeakable spells, he transplanted the eyes from one of his zombies into the head of a living person, you. The surgery was excuiting, nothing of course to help with pain. It was a success. You even regain partial normal senses and the necrotic engery in the eyes even allowed you to see in the dark. It turned out to be too much of a success, for you ended up with a connection to the mystery of bones itself, and the power to turn the tables on the necromancer himself. He learned alot more about undeath that day then he planned...

maybe I think of more latter and some thoughts on combos that are mechanicly good too, like lame with nature. so what do you guys think?


Like the heavens/haunted one


MundinIronHand wrote:
Like the heavens/haunted one

Yeah, very lovecraftian. I tried to keep a dark, disturbing feel to them all, but especially the huanted ones and the deaf/bones one.


Omegaphallic wrote:
MundinIronHand wrote:
Like the heavens/haunted one
Yeah, very lovecraftian. I tried to keep a dark, disturbing feel to them all, but especially the huanted ones and the deaf/bones one.

did you mean Bones/deaf instead of Bones/Death?


MundinIronHand wrote:
Omegaphallic wrote:
MundinIronHand wrote:
Like the heavens/haunted one
Yeah, very lovecraftian. I tried to keep a dark, disturbing feel to them all, but especially the huanted ones and the deaf/bones one.
did you mean Bones/deaf instead of Bones/Death?

Oops yeah, I also thought of a few more

Lore/Tongues +Prostitute of Calistra trait- Growing up as tiefling girl, the only ones who treated you well, like a person instead of like Kyton spawn, were the priestess of Calistra and so you decided to join thier ranks when you can of age. You worked hard to learn clerical magic, but to no aviale, no matter how much you studied, so you focused on learning all the good gossip, and mastering all the sex manuals for your clients. Still you dreamed of casting divine spells. One night in the heat of passion with two clients you tried to talk dirty to them when all of a sudden you started talking in celestial! "Oh, yeah I want to...iisaic biy ribboni driaci gori alllic!" you didn't even noticed, but the clients found it haliarious, much to your confusion and embarrassment. You went to the high priestess to find out what happened, but she had no time, she had a crisis of her own. You grabbed her arm in anger and something happened, she screamed in pain and her life time of knoweldge flooded her mind, confusing you for a moment, until you found the answer you saught. Fleeing the temple terror (priestess' of Calistra are not the forgiving type), you dedicated yourself to mastering the gifts Calistra, Abadar, Irori, Nethys have given you.(Calistra has the knoweldge domain so I thought she'd fit in the lore catagory)

Nature/lame- When you slept a Mythagritic Spider burrowed into your leg and began laying eggs. The venom of the spider is not toxic, it only makes you leg numb, but no matter how many times you attempt to be rid of the 1000s and 1000s of tiny spiders the infest your legs, new ones hatch milliseconds later. Still, the spiders vemon also lots of engery.

Wind/Lame- why walk when you can fly. You love flying and you took every opportunity your noble parents could afford to fly as a child. Unfortunity you were air born so much your leg began to atrophy. Still when ever you feel yourself tiring the wind at your back seems to give you that extra push you need.


Lore/Deaf: You're not actually deaf...in fact, you hear perfectly well. Unfortunately, the sounds of the world around you are completely drown out by voices which scream random pieces of information into your ears. The voices never stop, not even allowing you a decent night's sleep. However, should you ever be called upon to describe the effect that the invention of the trebuchet had on the sale of muffins, you will have an answer ready.


I have a gestalt oracle/fighter I hope to be playing when my group returns to our Rise of the Runelords campaign, he's a Shaonti with the battle mystery and clouded vision curse. One day he woke up, seeing constant visions of blood and gold that obscured his vision.


Battle/Haunted - The Warspeaker.

The Warspeaker goes back for centuries, maybe millennia. It's not necessarily the same person, there's not always one around, but there's never more than one. They're drawn to great conflicts and violence - some to bear witness, some to help, and some to just join the fray. Indeed, some are warmongers.

Things aren't exactly right around the Warspeaker: You hear whispers, or the sound of distant battle - war cries, screams of anguish, the lamentation of the widows. Sometimes you think you can understand the whispers, and it's never comforting, as they urge you to maim, kill, destroy and harm.

If the Warspeaker himself deigns to talk about himself, he might tell you how the voices of those who came before him endlessly talk to him - give him advice in the battle or just tell him to initiate hostilities.

The Warspeaker wars a long, white robe over his armour. His face is hidden under the heavy cowl, you can never exactly tell if he's thin, muscled or fat. But the robe is always white. Even if the Warspeaker wades through enemies, two-handed sword cutting off limbs here, cleaving enemies in twain there, opening throats in front, you just have to look away for a moment and it's pristine again.


Quote:
Heavens/Haunted: At first you thought you were haunted by ghosts and called in experts to do an exorism, to no aviale. Then you started to catch glimpses of your tormenters out of the corner of your eyes. These spirits were no ghosts, but after seeing them, you wish they were. Anything but the mind twisting horrors from between the stars that they are, the things that seemed to enter this world through your dreams. In time, as you felt you sanity slipping away, you asked them why they were doing this to you. It was only then that they started whispering they're secrets to you.

That's very close to the idea I had for my Oracle/Sorc.

Sam is someone who is haunted by creatures from the beyond, whose daily existence is filled with beings that vie to slip through the cracks in reality and impose their alien will upon an unsuspecting world. They silently watch as the mortal races spend their petty lives in a flash. There, sitting on that wall, sit two of the creatures she has named The Faceless for their feature-devoid craniums. A few, a very few, offer her help...silently offering clues and chasing away the small troublesome creatures that make her life miserable. But the very visions that gives her warning are considered by others to be the hallucinations of a broken mind. Her warnings are ignored by even her closest compatriots as something that must be endured; a price of companionship. Perhaps they are right, she thinks. What is reality, anyway?


The other idea I am working with is an Bard/Oracle(Tongues/Lore). The intersection of his music, the Mystery of Lore and curse of Tongues can create an interesting take on a bard whose music sings of both the past and the future. I'm still working out the details, but here is my first take on the backstory:

Longish Background:
Lankiel has always loved music. From the time he was a small child he could sit entranced as the old men played on homemade instruments and sang their ancient songs. He could almost see the stories they told unfold before his eyes, and was soon making music on homemade pipes for hours on end. Before long, the whole clan waited patiently for the old men to finish their songs, eagerly awaiting Lankiel's turn to play and sing.

He doesn't know why it happened, and in fact he doesn't remember it. But one fine spring day Lankiel's song was transformed into a beautiful flow of otherworldly sounds. He sang for an hour and the clan sat enraptured at the sound of it. As it ended, he collapsed upon the ground as the women wiped the tears from their eyes and the men cleared their throats.

He was awakened hours later by the Clan Elder. A learned man who had traveled alone early in his life. The Elder told him this story, and then explained that he had sung in Celestial and that it had been beautiful. He told Lankiel that in his song he had recounted the story of the Clan for hundreds of years...histories that had been forgotten until he had re-sung them. But he had also sang of the Clan's future, and it had been a sad and tragic tale. The Elder said that while he was the only one who had understood the song, all had felt its meaning somewhere deep down inside. The women had wept, first at the beauty of their past, and then for their future.

After telling the tale, the Elder had given Lankiel a carefully wrapped package and bade him deliver it immediately to another Clan who was traveling a few days away. At his insistent demand, Lankiel left that very hour on the journey. His Clan was destroyed by those seeking a hidden item, he later learned. He alone survived.

Now, Lankiel travels from town to town and plies his musical trade. And while he has learned to accept the gift and the curse, he still runs...racing to move on before the trance takes him again and his song is turned into a prophecy. Trying, vainly, to outrun tomorrow.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Battle/Deaf - You constantly hear the clangor of war: the clash of weapons, the screams of the wounded, warcries and shouted orders, etc. When actually in combat yourself, these sounds give you flashes of advice as to the best tactics and actions to take.

Battle/Lame - You've always been at home on the battlefield. Even after suffering what would have been a crippling wound to many, you continued to hone your abilities. In fact, your extreme dedication has allowed you to tap into the supernatural essence of war.

Bones/Tongues - The spirits of the dead are more than allies, servants, teachers, etc. At times, they literally speak through you.

Heavens/Blind - During your investigations of the night sky and/or the entities who live/travel within the void, you saw something that damaged your sight (a star going nova, a powerful entity, etc.). However, the experience granted additional abilities/understanding.

Life/Haunted - For years, no one could explain the strange happenings that followed you around. One day, your father/mother/sibling/friend/etc. had an accident that left them nearly dead. Suddenly compelled to act by the mysterious forces around you, you healed them. Further investigation determined that you are haunted not by the spirits of the dead, but rather the spirits of the unborn and granted the ability to channel that potential.

The Exchange

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

In my DM's campaign world, only gods of death can resurrect people and the other churches must purchase scrolls of raise dead and such from the neutral or good gods of death to be able to raise someone (sorta contract like). Anyway the Deaf/Oracle of Life I'm hoping to play is supposed to be a sort of 'gift' from one of these gods of death to one of the gods of life as a sort of "Mortal Bride" shindig. The reason for the deafness is so she can only ever hear the voice of the god she is promised to so that no one could turn her away from him with words.


Some very cool combos guys:)

Scarab Sages

Omegaphallic wrote:
Some very cool combos guys:)

M hm they are!

I know this is an old thread so I'm very sorry but I'm curious what you would have to say about this combination: Clouded Vision/Nature.

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