Damage Reduction EX vs SU


Rules Questions

Grand Lodge

I know it has been posted for 3.5, but were would I find, for Pathfinder RPG, the list indicating which type of Damage Reduction is an extraordinary ability or a supernatural ability? The core book and beastiary do not from what I can see.


balakus01 wrote:
I know it has been posted for 3.5, but were would I find, for Pathfinder RPG, the list indicating which type of Damage Reduction is an extraordinary ability or a supernatural ability? The core book and beastiary do not from what I can see.

From the glosary:

"Damage Reduction
Some magic creatures have the supernatural ability to instantly heal damage from weapons or ignore blows altogether as though they were invulnerable."


1 person marked this as FAQ candidate.

The problem is that the Universal Monster Rules states that Damage Reduction can be either Ex or Su, without stating when it is the one or the other. Since each monster's writeup also does not mention whether their DR is Ex or Su, you'll just have to come up with something on your own.

This is also the case for a few other abilities, for instance Flight and Immunities.


balakus01 wrote:
I know it has been posted for 3.5, but were would I find, for Pathfinder RPG, the list indicating which type of Damage Reduction is an extraordinary ability or a supernatural ability? The core book and beastiary do not from what I can see.

In 3.5:

Material and Type DR was extraordinary

The rest was supernatural.

So, Dragons have no DR in a Antimagic field (since there DR is magic).
Skeletons keep there DR because it was based on there skin/Bone (bone can't be pierced so easily).

Not sure if this changed in Pathfinder.


The reason Fey and warlocks have DR/Cold Iron is because they have magic flowing through their bodies and cold iron is a magic canceler, so I think it's just type (P, B, S), adamantine (Which overcomes hardness because it is the hardest), and DR/- (because your body is that tough, see barbarian).

The Exchange

Are wrote:

The problem is that the Universal Monster Rules states that Damage Reduction can be either Ex or Su, without stating when it is the one or the other. Since each monster's writeup also does not mention whether their DR is Ex or Su, you'll just have to come up with something on your own.

This is also the case for a few other abilities, for instance Flight and Immunities.

I dunno about the DR situation, but Flight seems pretty obvious: Does the creature have wings or other appendages that would allow it to fly appropriately? Like an Air Elemental being made of Air? Then it is probably Ex and not Su. If it doesn't, then odds are it is Su and not Ex.


AlanM wrote:
Are wrote:

The problem is that the Universal Monster Rules states that Damage Reduction can be either Ex or Su, without stating when it is the one or the other. Since each monster's writeup also does not mention whether their DR is Ex or Su, you'll just have to come up with something on your own.

This is also the case for a few other abilities, for instance Flight and Immunities.

I dunno about the DR situation, but Flight seems pretty obvious: Does the creature have wings or other appendages that would allow it to fly appropriately? Like an Air Elemental being made of Air? Then it is probably Ex and not Su. If it doesn't, then odds are it is Su and not Ex.

Yes and no. Depending on which line of thinking you subscribe to, dragon's ability to fly is partially magical as their wings don't have the lift to let the dragon fly without help from the dragon's inate magic.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

One of my players is a vampire-centuar barbarian (I know, my game is a little crazy, but they are 14th level!) and was in an anti-magic field during last night's game. Vampires get DR 10/magic and silver. I ruled that the DR magic was Su and DR silver was Ex. What do others think? Should the whole thing be Su?

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