How does one use Surmount Affliction?


Rules Questions


10 people marked this as FAQ candidate.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

This standard action spell has V and S components and says the following:

You temporarily overcome one harmful condition. This does not end the effect causing the condition; it just suspends that condition's effect for the duration of the spell. You can surmount any one of the following conditions: blinded, confused, dazed, dazzled, deafened, fatigued, frightened, paralyzed, shaken, or sickened.

How does one benefit from this spell if they can't take the action to cast it? Shouldn't it say something to the effect of "you can still cast this spell even while effected by these conditions" ?


If it were Stilled and Silenced maybe dont know does seem clairification worty.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Talonhawke wrote:
If it were Stilled and Silenced, maybe. Don't know. Does seem clarification worthy.

That would allow you to cast it while paralyzed, but not while dazed, frightened, or (more often than not) while confused.


If it were changed to an immediate action, like Feather Fall, it would actually be useful, since you cast it essentially just before the affliction affects you.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Jeff1964 wrote:
If it were changed to an immediate action, like Feather Fall, it would actually be useful, since you cast it essentially just before the affliction affects you.

That's assuming you even see it coming. I've had a lot of GMs simply not tell me what's happening when I make the save until after I've failed the save. Once you fail, it's too late to late to use an immediate action.


The only other way I would see it useful against dazed, paralyzed, confused, and frightened is as a preemptive, since it lasts 1 round per level. The spell doesn't say you have to be afflicted at the time, just that you can overcome one affliction while the spell is active.


Pathfinder Rulebook Subscriber

I'd just play it as being usable as long as you can cast it after the condition your removing is gone.

IE, the effect comes before the components. With it having a range of 'you' its the only thing that makes sense.

So in other words, you can't use it while pinned because you couldn't cast it even if you were free of the condition you'd be removing, but you could while confused.

But yeah, as it is written, it doesn't really work.

Grand Lodge

Flails at this.. spell!


Raising thread because I couldn't find any more recent post on it.

Seems to me this spell works fine. All but four the conditions it removes pose no impediment to casting (it doesn't remove any condition, so no removing pinned, dead..., etc.) Confused you would have to wait for an "act normally" round. Frightened you would have to wait until the source of the fear is out of sight, but you wouldn't be re-frightened when you see it again. Paralyzed would have to be silent and stilled. Dazed you can't do anything after the fact, but a large number of daze effects are for very few rounds, so you could respond to the source and prevent.

It is just a second level spell after all.

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