Hunting?


Advice

Liberty's Edge

This is sort of King Maker related, but thought this was the best board for it.

How do you handle hunting in your games? The survival skill is vague on the subject. It talks about providing food for you and others with a successful DC check but not how much.

Here is my issue, I am playing a ranger in King Maker. We are only 2 sessions in right now. As we travel and explore hexes we used up our rations. With survival I can keep us feed as we go but it slows us down considerably. What I’m looking for is a way to (as an example) hunt a deer, field dress it, prep/store meat for future use and move on. That way I may spend some of our time hunting, but then we are good with a food supply for a few days as apposed to moving at half speed every day just to stay feed.

One thought we discussed is rolling for random encounters with wildlife for potential hunting opportunities.


I'm currently running Kingmaker and I'm not sure how I'll be taking on this problem with ration management.

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Get along in the wild. Move up to half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10.
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The average travel day is 8 hours, so dedicating half of your speed for 8 hours lets you feed a certain number of people for a day.

I would guess that dedicating your full overland speed to hunting and foraging for 4 hours would result in the same amount of food.. you can adjust accordingly with aid another and all that.

As for the game you caught, I prefer to leave that in the hands of the players.. they will have to fight that boar/elf however..but rabbits and stuff like that is just a given.


I hope to have one of my players be a Ranger when I start up Kingmaker (two chapters of Legacy of Fire to go). For small game, ie. rabbits, etc. I will use the Survival DC 10 +2 per person and half speed.

For large game, ie. deer, etc. I am planning to use a DC 15, and spend a complete adventuring day to field dress and prepare the meat. A 300 pound buck should produce about 100-150 pounds of meat, and a 200 pound doe about 75-100 pounds. Figure the rations from there.

If you want to learn more, google "deer dressing". There are several links to pdf's put out by various US States and others on how to field dress and butcher a deer.

-- david
Papa.DRB


A simple way to handle this is to see how much food you are able to find and prepare. Check that with the number of people in the party and any leftovers are saved for the next day.

So if the DC is 10 and you manage to roll a 20, that would be 5 people you could feed. If there are only 4 people in your party, then you have 1 day worth of leftovers. On day 2 you roll exceptionally well and manage to get a 25. That would be 7 people you can provide for. Now you have 8 days worth of rations but only 4 mouths to feed. That means on day 3 you don't have to spend time gathering food.


legallytired wrote:

I'm currently running Kingmaker and I'm not sure how I'll be taking on this problem with ration management.

__
Get along in the wild. Move up to half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10.
__

The average travel day is 8 hours, so dedicating half of your speed for 8 hours lets you feed a certain number of people for a day.

I would guess that dedicating your full overland speed to hunting and foraging for 4 hours would result in the same amount of food.. you can adjust accordingly with aid another and all that.

As for the game you caught, I prefer to leave that in the hands of the players.. they will have to fight that boar/elf however..but rabbits and stuff like that is just a given.

The skill doesn't specify how exactly the player obtain food and I always assume it's hunting/foraging. When the player is ding which, I don't see no point in specifying. The DC:s seem very low on mid-high level, which i.e. makes the environment less of a factor, which I think is a pity. The DC is mainly taking into account the skill of the hunter, so I usually modify it based on how hard it is to hunt in that particular area.


Food shouldn't be an issue in any environnment come mid-high level. I do agree that the DC should be adjusted depending on the environment.

Grand Lodge

yarb wrote:
How do you handle hunting in your games?

Here's how I handle it in my KM campaign:

As long as the group has a player who is trained in the Survival skill,(like the Ranger in your example) the issue isn't whether
game can be collected (snares, traps or hunting) it's whether
it can be located. I set a DC based on terrain, seasons/weather and time of day.

For example (off the top of my head):

Game----Sm.---Med.---Large

Plains---DC10--DC12---DC15
Hills-----DC8---DC10---DC12
Forest---DC5---DC8---DC10
Swamp--DC10--DC10---DC12
Mnts-----DC12--DC10---DC8

Seasonal Mods: Spring +2; Summer/Autumn 0; Winter -2
Time of Day Mods: Morning +1; Mid-Day -1; Evening 0

If I'm dealing with an 'untrained-survivalist' the DC increase and I add a second successful check. The first to located a second to capture the game.

Spoiler:
My KM players have managed to track and 'bag' Tuskgutter (the 1,200 lb Hogzilla version) and last night's session,
they discovered a heard of Megaloceros. They've been eating good!


I would up the DC and allow players to take less time. A DC20 to provide food for yourself while moving at normal speed seems perfectly fine to me. If your good, you can do what people who are not as good can do faster.

As for Kingmaker, I personally have not adjusted exploration times, since they are mostly wandering randomly/following game trails anyway. Its pretty safe to assume that while exploring you would see and shoot enough game to handle it.

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