| Ravingdork |
I have a game tonight and I want my sorcerer to be the best that she can be.
Below is my spell list for my sorcerer. What cool combos/effects can you come up with, with the below list. Please note that my sorcerer, Hama, is very powerful magically, and very weak physically. She has both silent spell, still spell, and combat casting. She is currently in a large desert with her party hunting down nomads.
4th-level (6/day) – bestow curseVS (touch range, permanent, Will DC 23 negates), dimension doorV (long range, up to 9 medium creatures or equivalent), remove curseVS (touch range), summon monster IVVSF (close range, 9 rounds)
3rd-level (8/day) – deep slumberVS (1 round cast, close range, 10-ft. radius burst, 10 HD total, 9 minutes, Will DC 23 negates), dispel magicVS (medium range), gaseous formS (touch range, 18 minutes), hold personVSF (medium range, 9 rounds, Will DC 23 each round negates)
2nd-level (8/day) – blindness/deafnessV (medium range, permanent, Fort DC 21 negates), command undeadVS (close range, 9 days, Will DC 21 negates if not mindless), invisibilityVS (touch range, one creature or 900 lb. object, 9 minutes), mirror imageVS (9 minutes, 1d4+3 images), shatterVS (close range, 5-ft. radius spread or single target, may target 9 lb. of non-magical crystalline objects or a single non-magic 90 lb. solid object or a crystalline creature, 9d6 sonic damage to crystalline creature, Will DC 20 negates or Fortitude DC 20 half)
1st-level (9/day) – charm personVS (close range, 9 hours, Will DC 21 negates), disguise selfVS (90 minutes, Will DC 19 negates if interacted with), feather fallV (immediate cast, close range, 9 medium or smaller objects, 9 rounds or until landing), identifyVS (60-ft. cone emanation, 27 rounds, as detect magic plus +10 enhancement bonus on Spellcraft checks made to identify magic items), silent imageVSF (long range, thirteen 10-ft. cubes, Concentration, Will DC 19 disbelief if interacted with), ventriloquismVF (close range, 9 minutes, Will DC 19 disbelief)
0-level (at will) – dancing lightsVS (medium range, 1 minute), dazeVS (close range, 1 humanoid of 4 HD or less, 1 round, Will DC 20 negates), detect poisonVS (close range; one creature, object, or 5-ft. cube; DC 20 craft: alchemy check identifies poison), ghost soundVS (close range, 9 rounds, Will DC 18 disbelieves if interacted with), mage handVS (close range, 5 lb. non-magical unattended object, concentration), mendingVS (10 minute cast, 10-ft. range, 9 lb. object, restores 1d4 HP), open/closeVSF (close range, 30 lb. object or a single portal), prestidigitationVS (10-ft. range, 1 hour)
The V's and S's denote which components the spell has (verbal and somatic, respectively) so it is easy to tell what can benefit from her metamgic feats).
EDIT: I guess knowing some of her equipment could help you help me as well:
Combat Gear antitoxin (8), arcane spell scrolls of baleful polymorph (2), arcane spell scroll of teleport, black adder venom (3), dark reaver powder (3), large scorpion venom (20), oil of taggit (30), potion of cure light wounds, potion of invisibility, potion of mage armor, wand of knock (48 charges); Other Gear +1 flaming returning dagger, bracelet of adaption (grants constant endure elements), chalk (10 pieces), disguise kit (8 uses, kept by Maynard), flint and steel, gold bracelets (5, value unknown), headband of alluring charisma +2, message book (as sending stone), ring of animal friendship, ring of sustenance, rings (4, value unknown), small whistle, smoking pipe, tender (27,155gp, 5sp), tindertwigs (10), tobacco (1 lb.), vials (58)
| YawarFiesta |
1.-Silent Image into a fake dune for setting an ambush or *very* gradually superpose the image of a larger dune over a dune to make the whole party hide in plain sight.
2.-Summon Monster IV + Dimesional Door = mini Scry and Die. (While invisible is a plus). Would need help of a cleric for the mandatory divinations. Incompatible with 1 due too durtion of concentration.
3.-Shatter the supports of a tent to make it fall over the nomad. This would blind them until they can get out generating an attack of oprtunity.
4.- Disguise Self (extremely attractive female nomad) + Charm Person(Silent Still) = Assesination Complete
5.- a)Clerics casts Resist Energy (Fire) on you + b)Invisibility + c)Gaseous Form + d)moving to an open fire's smoke (for total comcealment) + e)Stilled Blindness Innocent bystanders + f)repeat d) and as you see fit.
Humbly,
Yawar
PSDT:Why haven't you learned Spectral Hand yet? Its not that you're going to survive the attacks of oportunity for getting into melee with large creatures or polearm wielders.
| Ravingdork |
1.-Silent Image into a fake dune for setting an ambush or *very* gradually superpose the image of a larger dune over a dune to make the whole party hide in plain sight.
2.-Summon Monster IV + Dimesional Door = mini Scry and Die. (While invisible is a plus). Would need help of a cleric for the mandatory divinations. Incompatible with 1 due too durtion of concentration.
3.-Shatter the supports of a tent to make it fall over the nomad. This would blind them until they can get out generating an attack of oprtunity.
4.- Disguise Self (extremely attractive female nomad) + Charm Person(Silent Still) = Assesination Complete
5.- a)Clerics casts Resist Energy (Fire) on you + b)Invisibility + c)Gaseous Form + d)moving to an open fire's smoke (for total comcealment) + e)Stilled Blindness Innocent bystanders + f)repeat d) and as you see fit.
Humbly,
YawarPSDT:Why haven't you learned Spectral Hand yet? Its not that you're going to survive the attacks of oportunity for getting into melee with large creatures or polearm wielders.
Thanks a bunch! This is exactly the kind of creative thinking I was looking for.
As for my touch spells, they are generally reserved for out of combat encounters since I will never be able to hit anything normally (not even with touch attacks).
For example, I shake a shop keeper's hand (thereby bypassing the need for a touch attack) and curse him with a -6 Wisdom. That way he is more susceptible to my follow up bluffs, charms, and other curses.