
Captain Sir Hexen Ineptus |

I have been doing some work on it since last time. I think it is about done.
Some notes of change from 3.5
Requirements changed to some base attack, a language, a feat, and some skill ranks.
I have given them some class bonuses:
1. Sorcerer blood line abilities and feats.
2. Net bonus of +2 to strength and constitution
3. Slightly increased natural armor
4. Weapon focus and weapon specialization feat trees for their claw and bite attacks.
5. Increased skills per level and skill list
6. Flight speed increase at high levels.
I am sure I am forgetting something, but that is the gist of things.
Linkage- Dragon Blooded
Feedback would be great, because I hope to ask my GM if I can play test it some time.

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why +3 to strength? i think it should it be a +2, and maybe spread out a little more. also a total 10 strength seems strong. i think the total should be 6, or maybe 8. or you could let them grow a size category at 10th for 2 more str (10 total)
over all this gives 10 str 4 con 2 int and 2 cha. i'd think 8 str seems less OP

Captain Sir Hexen Ineptus |

why +3 to strength? i think it should it be a +2, and maybe spread out a little more. also a total 10 strength seems strong. i think the total should be 6, or maybe 8. or you could let them grow a size category at 10th for 2 more str (10 total)
over all this gives 10 str 4 con 2 int and 2 cha. i'd think 8 str seems less OP
I upped the strength from the original, which was 8, due to the increased bonus to hit and damage from the new fighter. Plus add in the fact that any barbarian getting this class would bet no improvements on rage if they take the entire class, which is already suffering in their bonuses to hit and damage when compared to a fighter, and this PrC does not gain any rage powers to help use their strength like a barbarian class does.
A fighter gets two improvements to their weapon training between levels 6 and 16, one at level 9 and other at 13. Coupled with a full base attack and weapon focus/specialization feats they get a net bonus of +13 to hit and +4 to damage, plus an additional attack and qualifing for feats that require high base attack bonuses.
This PrC gets a net bonus with their claw and bit attacks only to hit of +13 but +12 with all other weapons, and +9 to damage with their claws and bit, but only +5 damage with all other weapons. But the lose out on actually having +3 to base attack. So it is about to par with a fighter taking this into consideration.
The class also gets a lot of other stuff so removing the weapon focus/specialization feats or the additional +2 to strength over the original wouldn't be too much of a big deal. I just wanted them to be to par. Maybe move the +2 strength back a little?

Captain Sir Hexen Ineptus |

Looks interesting, but noticed something:
Gift of the Blood - Blue gets Ghost Sound, Green gets Suggestion. Are these even close to being equally powerful?
They are not, this ability is supposed to be flavorful for the most part. If they want to play for power they can chose the most powerful one available. However I can try and find a more balanced choice if you think this is really a problem.
P.S. After looking over things again, yeah you are correct, this is way off.
I will give this another look.

Captain Sir Hexen Ineptus |

Well still looking for feedback.
I am wondering if I should replace the weapon focuse/specialization feats with a +2 strength at a later level. This would go better with the concept of a superior half dragon, but it doesn't cost feats... Maybe a feat tax of some sort that will grant the +2 bonus to strength?
Anyway, how does it look now?