AP 35: Stat Block Issues


Kingmaker

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Small formatting error on Villamor Koth p. 16, a semi-colon should separate DR from Defensive Abilities not a comma.

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I believe Villamor Koth p. 16 has an incorrect Will score
Wis bonus +1
barbarian rage +2
barbarian 15 +5
Iron Will +2
total +10

SB has +11

Dark Archive

I believe Ilora Nuski p. 24 has an incorrect CMD score
29 = 10 + 13 (BAB) + 3(Str Bonus) + 2(Dex Bonus) + 1 Dodge

SB has 31

Dark Archive

Small formatting error on The Gardner p. 36, a semi-colon should separate Immune from Defensive Abilities not a comma.

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Troll Guards p. 42, battleaxe damage is listed ad 2d6 but damage vs Medium is 1d8

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King Castruccio Irovetti p. 43, I'm not seeing where the +3 deflection bonus is coming from.

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Rod of Razors p. 46, has no Aura section in Magic Item stat block

Dark Archive

I believe Gedovius p. 49 has an incorrect CMD score
31 = 10 + 12 (BAB) + 4(Str Bonus) + 4(Dex Bonus) + 1 Dodge

SB has 32


chopswil wrote:
Rod of Razors p. 46, has no Aura section in Magic Item stat block

I don't believe it's supposed to, being technology rather than magic. :)

ChrisO

Dark Archive

chopswil wrote:
Troll Guards p. 42, battleaxe damage is listed ad 2d6 but damage vs Medium is 1d8

Trolls are Large and presumably have Large battleaxes, so 2d6 damage is correct.

Dark Archive

chopswil wrote:
King Castruccio Irovetti p. 43, I'm not seeing where the +3 deflection bonus is coming from.

He has a Ring of Protection +3 listed in his other gear on p44.

Dark Archive

chopswil wrote:

I believe Gedovius p. 49 has an incorrect CMD score

31 = 10 + 12 (BAB) + 4(Str Bonus) + 4(Dex Bonus) + 1 Dodge

SB has 32

His +1 Deflection from the RoP +1 also counts to CMD.

Dark Archive

chopswil wrote:

I believe Ilora Nuski p. 24 has an incorrect CMD score

29 = 10 + 13 (BAB) + 3(Str Bonus) + 2(Dex Bonus) + 1 Dodge

SB has 31

You missed the Ring of Protection +2 (+2 deflection bonus).

Dark Archive

chopswil wrote:

I believe Villamor Koth p. 16 has an incorrect Will score

Wis bonus +1
barbarian rage +2
barbarian 15 +5
Iron Will +2
total +10

SB has +11

At 15th level he'll be doing Greater Rage, which is a +3 bonus.

Dark Archive

Phil Ridley--
Thank you very much for your explanations!!!

Dark Archive

I believe Villamor Koth p. 17 has an incorrect CMD score
36 = 10 + 15 (BAB) + 7(Str Bonus) + 1(Dex Bonus) + 1 Dodge + 2 (deflection)

SB has 34

RPG Superstar 2011 Top 16

chopswil wrote:

I believe Villamor Koth p. 17 has an incorrect CMD score

36 = 10 + 15 (BAB) + 7(Str Bonus) + 1(Dex Bonus) + 1 Dodge + 2 (deflection)

SB has 34

Rage precalced.

Grand Lodge

Villamor's CMD is right; rage imparts a -2 penalty to it. (Which has been consistently missed out on barbarians in Kingmaker 1-4, but has finally been calculated correctly here!)

Dark Archive

Ninjaiguana wrote:
Villamor's CMD is right; rage imparts a -2 penalty to it. (Which has been consistently missed out on barbarians in Kingmaker 1-4, but has finally been calculated correctly here!)

ahh, I get it. Any penalties to AC also apply to CMD and rage has a -2 AC penalty.

Dark Archive

Villamor Koth p. 17 is missing his Base Stat (non-rage). Probably due to space.

Dark Archive

Irlgaunt Bestiary Stat Block p. 84. SQ section is incorrect place, should be after Languages not before Feats.

Paizo Employee Creative Director

chopswil wrote:
Villamor Koth p. 17 is missing his Base Stat (non-rage). Probably due to space.

This is absolutely the reason that's missing. The "Base Stats" line is usually the first place I go to if an adventure's running a few paragraphs over. They're nice to have in there in case a stat block is encountered in a way the adventure can't predict, but they're also not something that breaks anything if they're not in there at all.

And for that matter... I'm not sure that listing stat block entries that are out of order is really all that necessary. There's nothing we can do to fix that, really, and the information's not missing, after all. I just don't really understand why things like that need to be called out. What's next? Calling out widows and orphans? Noting itallicised commas? ;-P

Dark Archive

James Jacobs wrote:


And for that matter... I'm not sure that listing stat block entries that are out of order is really all that necessary. There's nothing we can do to fix that, really, and the information's not missing, after all. I just don't really understand why things like that need to be called out. What's next? Calling out widows and orphans? Noting itallicised commas? ;-P

My stat block parser program whines like a widowed orphan when things are out of order :)

Paizo Employee Creative Director

chopswil wrote:
James Jacobs wrote:


And for that matter... I'm not sure that listing stat block entries that are out of order is really all that necessary. There's nothing we can do to fix that, really, and the information's not missing, after all. I just don't really understand why things like that need to be called out. What's next? Calling out widows and orphans? Noting itallicised commas? ;-P
My stat block parser program whines like a widowed orphan when things are out of order :)

So do I.

Doesn't mean it's constructive to point it out on a messageboard though.

Don't get me wrong; I do appreciate it when folks post errors that they find in stat blocks, because it not only points out areas we need to pay more attention to but more importantly it helps other folks who are interested in being as accurate as possible achieve that goal.

I just don't know how helpful noting things being out of order is. I guess that's actually a call for the readers of these boards to make, though, not me.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
chopswil wrote:
My stat block parser program whines like a widowed orphan when things are out of order :)

That sounds like you need a better parser. Each line can be clearly identified by keywords. And the , vs ; thing can easily be accounted for as well. Paizo publishes human readable adventures, so if you want to feed it into a program you'll have to make your program more flexible.

[Note: I am a professional developer, and I build tools to do stuff for Traveller all the time.]

RPG Superstar 2011 Top 16

James Jacobs wrote:
I just don't know how helpful noting things being out of order is. I guess that's actually a call for the readers of these boards to make, though, not me.

Hey, if you *want* feedback, I'll be happy to give it. Here's my biggest, hugest, most desired wish item EVER:

"Highlight the important fields"
I mean give it a gaudy yellow background that stands out and the eye instantly goes to. Like that one feature in MS Word. You don't need this for the feats, abilties, etc that someone studies beforehand. But when it comes to "I need to make a Fort save, RIGHT NOW" and I wasn't expecting that RIGHT NOW, then it'd be great if that was highlighted. Yea, it'd look a little less pretty, BUT SO SO USEFUL.

I have no opinion on commas vs semicolons.

Paizo Employee Creative Director

Erik Freund wrote:
James Jacobs wrote:
I just don't know how helpful noting things being out of order is. I guess that's actually a call for the readers of these boards to make, though, not me.

Hey, if you *want* feedback, I'll be happy to give it. Here's my biggest, hugest, most desired wish item EVER:

"Highlight the important fields"
I mean give it a gaudy yellow background that stands out and the eye instantly goes to. Like that one feature in MS Word. You don't need this for the feats, abilties, etc that someone studies beforehand. But when it comes to "I need to make a Fort save, RIGHT NOW" and I wasn't expecting that RIGHT NOW, then it'd be great if that was highlighted. Yea, it'd look a little less pretty, BUT SO SO USEFUL.

I have no opinion on commas vs semicolons.

I (and more importantly, the art director) feel that gaudy yellow fields would make stat blocks ugly.

If that works for an individual GM, it's easy enough to do the highlighting by hand.

But an adventure serves more roles than "something to be used to play a game." It also needs to look attractive and it needs to read well.


James Jacobs wrote:


It also needs to look attractive and it needs to read well.

And that is something the Pathfinder adventures do miles and miles better than any adventures from other publishers I've ever read. Thank you very much for all of them!

Grand Lodge

Are wrote:
James Jacobs wrote:


It also needs to look attractive and it needs to read well.

And that is something the Pathfinder adventures do miles and miles better than any adventures from other publishers I've ever read. Thank you very much for all of them!

ditto!

Dark Archive

Is Villamor Koth missing some items? It's showing +2 Deflection and +5 Natural armor, but I'm not seeing where it's coming from.


Erik Freund wrote:
James Jacobs wrote:
I just don't know how helpful noting things being out of order is. I guess that's actually a call for the readers of these boards to make, though, not me.

Hey, if you *want* feedback, I'll be happy to give it. Here's my biggest, hugest, most desired wish item EVER:

"Highlight the important fields"
I mean give it a gaudy yellow background that stands out and the eye instantly goes to. Like that one feature in MS Word. You don't need this for the feats, abilties, etc that someone studies beforehand. But when it comes to "I need to make a Fort save, RIGHT NOW" and I wasn't expecting that RIGHT NOW, then it'd be great if that was highlighted. Yea, it'd look a little less pretty, BUT SO SO USEFUL.

I have no opinion on commas vs semicolons.

I disagree with this being necessary. I think the Pathfinder statblock already does this brilliantly.

Stuff that you need on the character's turn is mostly under the "OFFENSES" block. Stuff that you need when it's other characters' turns is in the "DEFENSES" block.

Everything else should be elsewise. The exception is the combat gear, which is under "gear". When I write out my own stat blocks, I move it up to the OFFENSE block, because it's easy for me to forget that the dude might be carrying a wand or a potion that might just do the trick in the middle of a big fight.

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