Farshore Stats (PFRPG)


Savage Tide Adventure Path


Has anyone done this for Farshore yet using the Pathfinder rules?


Not yet I haven't, and if someone beats me to it, thats great.

What I was planning on doing was running Farshore with the Kingmaker Kingdom system. I will post the "Starting" stats for Farshore for that once I figure them out, in case anyone else has similar plans.


The Black Bard wrote:

Not yet I haven't, and if someone beats me to it, thats great.

What I was planning on doing was running Farshore with the Kingmaker Kingdom system. I will post the "Starting" stats for Farshore for that once I figure them out, in case anyone else has similar plans.

Excellent! It seems that you and I are thinking along the same lines once again. Hmm...I have yet to read over the latest Kingmaker mass combat rules, but will have to implement that into my attack on Farshore.


Do you mean stats for the people that live there? I've done that for quite a few of the NPCs.

Or something else?


Pathfinder does the city stat block a bit differently from 3.5, at least as far as I can tell from the Gamemaster's Guide.

I'm pretty sure thats the Stats were talking about, at least for now.

To keep the thread going, howabout we post any sort of Farshore stats, mods, ideas, or such?

I'll admit, between the demonic presence on the island and me watching a bit too much Black Lagoon, I want to make a "Church of Blessed Violence", a neutral territory semi-mercenary chapel for devout adventuring/crusading types. The idea struck me as amusing, especially in a backwater crapsack place like the Isle of Dread, where different faiths might put aside their issues to deal with things like the occasional rampagin demon or dinosaur. Could be tied in with the Curch of the Whirling Fury, or replace it, which I may do in my game since the CotWF hasn't yet had any impact in the story.

Silver Crusade

I did it... but in Italian. ^_^
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RIVALONTANA
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NB piccolo paese
Corruzione +0; Crimine +0; Cultura -1; Economia +1; Legge -2; Società +3
Qualità chiacchierona, sito strategico
Pericolo +0
__________________
DEMOGRAFIA
__________________
Governo consiglio
Popolazione 240 (220 umani, 7 mezzelfi, 6 halfling, 4 nani, 3 gnomi)
PNG importanti
Lord Manthalay Meravanchi, possibile lord sindaco (LN umano maschio aristocratico 3/guerriero 5)
Professor Hevrik Aldwattle, alchimista e membro del consiglio (CB umano maschio mago 4/esperto 2)
Vesserin Catherly, cappellano e membro del concilio (NB mezzelfo maschio chierico 4 di Gwynharwyf)
Telda Syren, guaritrice e membro del consiglio (CB mezzelfo femmina esperto 4)
Ulvar Kabbanja, Capitano della milizia e membro del consiglio (LB umano maschio guerriero 4)
__________________
MERCATO
__________________
Valore base 1.100 mo; Limite 5.000 mo; Livello dell’incantatore massimo
Oggetti minori bacchetta di splendore dell’aquila, pergamena di folata di vento, pergamena di movimenti del ragno, pergamena di polvere luccicante, unguento curativo; Oggetti medi statuina meravigliosa (elefante di marmo); Oggetti superiori -


Now that I have the GMG, I did Farshore, and the other cities. Enjoy. The lesser Olman villages make use of a quality that I established called poor, which cuts their values in half for items.

Sasserine

Spoiler:
Sasserine
NG Large City
Corruption +0; Crime +3; Economy +4; Law -1; Lore +4; Society +7
Qualities Academic, Holy Site, Notorious, Prosperous, Strategic Location
Danger +20

[u]Demographics[/u]
Government Council
Population: 15,650
Notable NPCs Sea Lord Milton Drac (Master of the Dawn Council)
High Warden Lux Seoni (Head of the Witchwardens)
Lady Silvermane (leader of Church of the Whirling Fury)
Zasker Grankus (leader of Zelkarune's Horns)
Lady Heldrath Kellani (Harbormistress of the Azure District)

[u]Marketplace[/u]
Base Value 12,800 gp; Purchase Limit 100,000 gp; Spellcasting 7th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4

Farshore

Spoiler:
Farshore
NG Small Town
Corruption +0; Crime -1; Economy +5; Law +2; Lore -1; Society +5
Qualities Insular, Prosperous
Danger +0

[u]Demographics[/u]
Government Council/Autocracy
Population: 240
Militia: 33
Notable NPCs Lady Lavinia Vanderboren (duelist)
Lord Manthelay Meravanchi (judge)
Captain Ulvar Kabbanja (fighter)
Father Vesserin Catherly (cleric)
Goodwoman Telda Syren (gleaner)
Professor Hevrik Aldwattle (alchemist/wizard)

[u]Marketplace[/u]
Base Value 1500 gp; Purchase Limit 9000 gp; Spellcasting 4th
Minor Items 3d4; Medium Items 1d6; Major Items -

Scuttlecove

Spoiler:
Scuttlecove
CE Large City
Corruption +9; Crime +11; Economy +2; Law -12; Lore +3; Society -3
Qualities Notorious (x2), Prosperous, Rumormongering Citizens, Strategic Location
Danger +50

[u]Demographics[/u]
Government Anarchy/Secret Syndicate
Population: 16,450
Notable NPCs

[u]Marketplace[/u]
Base Value 32,000 gp; Purchase Limit 150,000 gp; Spellcasting 7th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4

The Olman
Tanaroa

Spoiler:
Tanaroa
NG Small Town
Corruption +0; Crime -1; Economy +1; Law +1; Lore +0; Society +0
Qualities Insular, Intolerant (sexist), Strategic Location
Danger +0

[u]Demographics[/u]
Government Autocracy
Population: 418
Notable NPCs J'kal (chieftain)
Mvembi (juju mistress)
Makacoicoi (sage)

[u]Marketplace[/u]
Base Value 1100 gp; Purchase Limit 5000 gp; Spellcasting 3rd
Minor Items 3d4; Medium Items 1d6; Major Items -

Burowao

Spoiler:
Burowao
CN Village
Corruption -2; Crime -2; Economy -2; Law -1; Lore -1; Society -2
Qualities Insular, Poor
Danger -5

[u]Demographics[/u]
Government Autocracy
Population: 387
Notable NPCs Aroga (chieftain)
Awadl (juju master)

[u]Marketplace[/u]
Base Value 250 gp; Purchase Limit 1,200 gp; Spellcasting 2nd
Minor Items 1d4; Medium Items -; Major Items -

Dawa

Spoiler:
Dawa
LN Village
Corruption -2; Crime -3; Economy -2; Law +0; Lore -1; Society -2
Qualities Insular, Poor
Danger -5

[u]Demographics[/u]
Government Autocracy
Population: 417
Notable NPCs Aumata (chieftain)
Rikku (juju master)

[u]Marketplace[/u]
Base Value 250 gp; Purchase Limit 1,200 gp; Spellcasting 2nd
Minor Items 1d4; Medium Items -; Major Items -

Kirikuka

Spoiler:
Kirakuka
N Village
Corruption -2; Crime -3; Economy -2; Law -1; Lore +0; Society -2
Qualities Insular, Poor
Danger -5

[u]Demographics[/u]
Government Autocracy
Population: 387
Notable NPCs Periatl (chieftain)
Teraszel (juju master)

[u]Marketplace[/u]
Base Value 250 gp; Purchase Limit 1,200 gp; Spellcasting 2nd
Minor Items 1d4; Medium Items -; Major Items -

Mora

Spoiler:
Mora
NG Village
Corruption -4; Crime -7; Economy -2; Law +1; Lore +1; Society -1
Qualities Insular, Superstitious
Danger -5

[u]Demographics[/u]
Government Magical
Population: 312
Notable NPCs Thulsa (chieftain)
Zarca (juju master)

[u]Marketplace[/u]
Base Value 500 gp; Purchase Limit 2,500 gp; Spellcasting 2nd
Minor Items 2d4; Medium Items 1d4; Major Items -

Panitube

Spoiler:
Panitube
N Small Town
Corruption +0; Crime +0; Economy +1; Law +0; Lore +3; Society -1
Qualities Prosperous, Rumormongering Citizens
Danger +0

[u]Demographics[/u]
Government Autocracy
Population: 526
Notable NPCs Allana (chieftain)
Ceres (juju mistress)

[u]Marketplace[/u]
Base Value 1300 gp; Purchase Limit 7,500 gp; Spellcasting 3rd
Minor Items 3d4; Medium Items 1d6; Major Items -

Usi

Spoiler:
Usi
LN Village
Corruption +0; Crime -4; Economy +0; Law -5; Lore -1; Society +0
Qualities Pious, Superstitious
Danger -5

[u]Demographics[/u]
Government Secret Syndicate
Population: 354
Notable NPCs Rydia (chieftain)
Asor (juju mistress)

[u]Marketplace[/u]
Base Value 250 gp; Purchase Limit 1,200 gp; Spellcasting 2nd
Minor Items 1d4; Medium Items -; Major Items -


Wow, this is great!


After a long talk with my players, I felt that now would be a good time to take a more sandbox approach to this AP. As such, I am incorporating the kingdom-building elements of Kingmaker into Savage Tide. Moreover, we will use the mass combat rules outlined in PF 35 to adjudicate the battle for Farshore.

After the battle is over, my players have expressed an interest in colonizing the rest of the island. They want to make a permanent island nation on the Isle of Dread and set themselves up as lords/ladies -- a notion which I am more than happy to oblige. Thus, I will overlay a hex map over the Isle of Dread and run my STAP Kingmaker style. (Any ideas on how to do this?)

Between school, work and the game, I'll be pretty busy, but I'll try to post updates.


Already did the hex map overlay, I can email them to you if you want. I'd be well ahead of you, but my gaming group had to go on indefinite hiatus due to financial issues and a new baby.

I've been working on a few modifications to the events table and some of the natural resources on the isle. Just makes sense to me, bandits just arent going to be a problem on the isle of dread. Pirates, yes, but thats a fairly different thing. And the terrain in general is just different from the default fantasy expectation that Kingmaker is built on. So I implemented some rules for fishing and such. I can send that as well if you want. Just give me an email to fire them to.


Black Bard, that would be a godsend! My campaign was put on indefinite hold as well due to players moving away -- I'm in the process of resurrecting it online.

Have you played through the invasion of Farshore at the end of Tides of Dread yet?

email: shinwonmoon@hotmail.com


I statted up the armies that the PCs will command in the impending attack on Farshore:

[All of Farshore's able-bodied men have taken up the call to arms. After months of grueling training under the stern tutelage of Weia and Ivyra, they are as ready as they will ever be. As the last line of defense for Farshore, these 200 brave souls are formed up along the shore. The militia wears masterwork rakasta armor and are armed with spears and bows]

Farshore Militia (CR 3)
Large army of humans (warrior 3)
hp 16; DV 30; OM +2, ranged
Tactics: Hold the Line; Resources: improved weapons, improved armor
Terrain: Battlefield Advantage, Advantageous Terrain, Fortifications
Speed 2: Consumption 11
Morale: +3
Leader: Lavinia Vanderboren (17 cha)

[100 phanatons have arrived in Farshore, eager to test their mettle against the "bad bigginses" arriving on "giant floating treehouses." The phanatons are equipped with spears, bows, and arrows coated with potent tree frog venom]

Phanaton Skirmishers (CR 3)
Medium army of phanatons (ranger 3)
hp 16; DV 14; OM +8, ranged
Tactics: Expert Flankers; Resources: improved weapons
Special Abilities: mobility advantage, poison (1d6)
Terrain: Battlefield Advantage
Speed 1; Consumption 8
Morale +0
Leader: Not specified
Prerequisite: Allied with the phanaton tribe

[The Farshore harbor is filled with canoes as 200 Olman braves have answered your call to arms. They are equipped with javelins, shields, and spears of masterwork quality.]

Olman (Mwangi) Braves (CR 3)
Large army of humans (ranger 1)
hp 16; DV 14; OM +8, ranged
Tactics: Expert Flankers; Resources: masterwork weapons, masterwork armor
Terrain: Battlefield Advantage
Speed 2; Consumption 11
Morale +0
Leader: Not specified
Prerequisite: Allied with Olman tribes

[Possessed of strange and powerful magic called Juju, these ten Olman witch doctors are given a wide berth.]

Olman (Mwangi) Wendifas (CR 4)
Diminutive army of humans (juju oracle 10)
hp 18; DV 21; OV +11, ranged
Special Abilities: spellcasting; Resources: healing potions
Terrain: Battlefield Advantage
Speed: 2; Consumption 12
Morale +0
Leader: Not specified
Prerequisite: Allied with Olman tribes

[The ominous man-sized shapes lurking in the water of the harbor are dead braves brought back to horrid unlife through juju magic. They wait patiently for the taste of warm blood]

Juju Zombies (CR 3)
Large army of zombies (ranger 1)
hp 13; DV 15; OM +5
Special Abilities: Undead
Terrain: Battlefield Advantage
Speed: 2; Consumption 1
Morale Automatic success
Leader: Not specified
Prerequisite: Allied with Olman tribes

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