| MultiClassClown |
Question: Is there ANY reason anyone but a Finesse fighter would chose the Spiked Chain over a Great Flail? Both are two-handed, both have Trip and disarm. The Great Flail does more damage on average, more maximum damage, has a higher % chance to do 8 or more points of damage, and has a greater critical threat range. Plus, it's a Martial Weapon, not Exotic. So it would appear that there are only two reasons to spend the feat on the Spiked Chain: 1) It looks "Wikked" and you want it for character style, or 2) You want to trip or disarm using Finesse.
Unless I'm missing something.
| Shuriken Nekogami |
Question: Is there ANY reason anyone but a Finesse fighter would chose the Spiked Chain over a Great Flail? Both are two-handed, both have Trip and disarm. The Great Flail does more damage on average, more maximum damage, has a higher % chance to do 8 or more points of damage, and has a greater critical threat range. Plus, it's a Martial Weapon, not Exotic. So it would appear that there are only two reasons to spend the feat on the Spiked Chain: 1) It looks "Wikked" and you want it for character style, or 2) You want to trip or disarm using Finesse.
Unless I'm missing something.
it's a holdover from 3.5.
it was exotic because it threatned foes both 5 and 10 feet away. without the reach, i'd consider it martial. but i beleive many of the exotic weapons are just redundant space now. i hope a lot of them are removed in pathfinder 2.0.
| MultiClassClown |
MultiClassClown wrote:Question: Is there ANY reason anyone but a Finesse fighter would chose the Spiked Chain over a Great Flail? Both are two-handed, both have Trip and disarm. The Great Flail does more damage on average, more maximum damage, has a higher % chance to do 8 or more points of damage, and has a greater critical threat range. Plus, it's a Martial Weapon, not Exotic. So it would appear that there are only two reasons to spend the feat on the Spiked Chain: 1) It looks "Wikked" and you want it for character style, or 2) You want to trip or disarm using Finesse.
Unless I'm missing something.
it's a holdover from 3.5.
it was exotic because it threatned foes both 5 and 10 feet away. without the reach, i'd consider it martial. but i beleive many of the exotic weapons are just redundant space now. i hope a lot of them are removed in pathfinder 2.0.
If it still had that ability, I'd pay the feat for it in a heartbeat. But yeah, I agree that the determination of what is martial and what is ewxotic is a bit broken.