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So, my fighter has a standard range of 30 feet. Now with that 30 feet of movement, I can either 1. open a door, or 2. move halfway across a room.
I just think it's asinine that opening a door would take up a full movement. I could see it costing a portion of your movement, such as 10' of your overall, just not the whole thing.

jreyst |

If the door opens outwards (in the direction you are going) I make it a swift action.
If the door opens inwards (towards the opener) I make it count as 10 ft. of movement.
If the door is stuck or locked, it may take from one standard action to many rounds, to several minutes to open.

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A round is 6 seconds, go ahead and go up to a closed door and try to open it and get through it as fast as possible. I will bet it takes you at least 2 seconds. Now think about trying to do that with an unfamiliar door, maybe one where you don't even know which way it swings or how heavy it is. Go ahead and tack on another 1 second there.
However I do see your point, these ARE heroes, adventurers. They can bench press a VW Fire Beetle, and beat Mace Windu at 3-D chess. I get it, personally I would have it take half of your movement to open a door. If you spent more movement than that getting there, feel free to continue opening it, but you just lost your standard action.

Evil Lincoln |

So, my fighter has a standard range of 30 feet. Now with that 30 feet of movement, I can either 1. open a door, or 2. move halfway across a room.
I just think it's asinine that opening a door would take up a full movement. I could see it costing a portion of your movement, such as 10' of your overall, just not the whole thing.
You're not wrong. But... that is what bothers you about this game? :D

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Jean Tannen wrote:You're not wrong. But... that is what bothers you about this game? :DSo, my fighter has a standard range of 30 feet. Now with that 30 feet of movement, I can either 1. open a door, or 2. move halfway across a room.
I just think it's asinine that opening a door would take up a full movement. I could see it costing a portion of your movement, such as 10' of your overall, just not the whole thing.
I have other issues too (as much as I love this game) but that was the one recently my mind.

Remco Sommeling |

The house rule in my game is that it still is a move action to open a door, but you can use your other move action to move before and after opening it.
So you could move 10 ft., open a door, then move another 20 ft. as both your move actions.
+1, I don't see a huge problem with it taking about 3 seconds of your 6 second round, it seems fair enough to me.. getting it to take fraction of movement seems to get too complicated for races with different movement.

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.. getting it to take fraction of movement seems to get too complicated for races with different movement.
Thus the blanket ruling that it takes a move action to open a door. Allowing it as a free action, or even a swift action does not reasonably express the amount of time you must take to use a door.