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Wow... okay, I just wrote a lengthy post basically asking if it would be worth me trying to run another Legacy of Fire pbp on here. I went into all sorts of detail about my style of play, past experience, plans for the game, etc. - but when I clicked 'preview' I got an advert for a product and my post vanished!
So, yeah, basically I was asking if anyone would be interested, and if people would object to pre-gen characters (not the ones from the back of the book, but GM made ones); but now I have an even more basic question: does this forum eat your posts a lot? 'Cause when I DM pbp stuff I can take an awful long time writing posts (yes, I even try to proof-read them!) and if there's some sort of time limit on writing and submitting the things then I'm probably better off not even trying.
Cheers all,
a bewildered ProfPotts

hogarth |

but now I have an even more basic question: does this forum eat your posts a lot? 'Cause when I DM pbp stuff I can take an awful long time writing posts (yes, I even try to proof-read them!) and if there's some sort of time limit on writing and submitting the things then I'm probably better off not even trying.
Yes, there is a time limit on composing a post. Some people use a text editor to compose long posts and then copy/paste the result.

Rev Rosey |

Not when you're stupid enough to run a combat with 17 npc kobolds who change sides regularly and all need separate rolls for morale. Or, since this was a 4e game, Will saves.
That was the turning point for me. I had to lie down in a darkened room for several hours after that one and the scars will never fade.

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Thanks for the quick response guys!
Yeah, I've had to do the who cut 'n' paste stuff on other forums from time to time, so no biggie I guess.
Not sure if I can muster the energy to re-write the whole thing right now, but the basic gist was:
Me - big on role-play and description, like to 'hide the crunch behind the curtain' (i.e. do the number-crunching stuff off-screen and just post descriptive results).
AP - I'm running Legacy of Fire as a tabletop and thought it would be simpler for me to run something on here that I've already invested time in reading.
Pre-gen characters - just an idea to avoid the whole 'weeks of DM / player back-and-forth' I usually seem to generate trying to get characters sorted out which actually suit what I'm aiming for in a game (although this may not be such an issue with a published AP).
The question - would anyone actually be interested, or has this one been done to death?
Cheers all

Rev Rosey |

Why 17?
The encounter featured a lot of captive kobolds whose main job was to run about and get in the way. They did that very successfully.
For complex reasons involving the inappropriate cooking of bacon sandwiches, the baddies were prepared and used most of their extra time priming the kobolds that the pcs were coming to gut them.
Everything went swimmingly until the pcs (who were not dumb) decided to start rolling obscenely high diplomacy checks to get them to change sides. As a GM who generally likes to say "Yes, try it," I was all for that, but also felt that the baddies who included a charismatic warlord wouldn't just let that happen and started rolling right back.
Result, kobold mayhem.
It was completely my own fault, I know, but I still have nightmares about updating that fight. Each post took well over an hour.
ProfPotts - my apologies for violently derailing your thread. I'll shut up now.

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Thanks for the quick response guys!
Yeah, I've had to do the who cut 'n' paste stuff on other forums from time to time, so no biggie I guess.
Not sure if I can muster the energy to re-write the whole thing right now, but the basic gist was:
Me - big on role-play and description, like to 'hide the crunch behind the curtain' (i.e. do the number-crunching stuff off-screen and just post descriptive results).
AP - I'm running Legacy of Fire as a tabletop and thought it would be simpler for me to run something on here that I've already invested time in reading.
Pre-gen characters - just an idea to avoid the whole 'weeks of DM / player back-and-forth' I usually seem to generate trying to get characters sorted out which actually suit what I'm aiming for in a game (although this may not be such an issue with a published AP).
The question - would anyone actually be interested, or has this one been done to death?
Cheers all
me me me. i would like to play it. okay with pregens. woukd hope for some imput requests though. say a druid focused on wanting to use wildshape to fight. in past i played gnomes with little strenth.

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More fast responses... I knew I liked this community!
Rev - don't worry about any derailing, in my experience you need a few posts in the numbers column to get anyone to look at a thread anyway! ;)
Seeker - don't use FireFox, but starting to wish I did... that app would have save my sanity a few times over the years!
Okay, game-wise I'm starting to think the pre-gen thing won't be needed, since the system and the whole Adventure Path set-up seem to cover most of my worries on that score anyhow. (Just so you know, the pbp stuff I've run in the past was Storyteller 'Trinity Universe' stuff, mostly 'Aberrant', so char-gen was a bit of a free-for-all nightmare for the poor mook trying to adjudicate it!)
I'm also wondering if it'd be an idea to start the game at a different point. For those who know the AP, I'm thinking instead of having the PCs recruited as per the book, start them off as captives of the gnolls. That way I can mix up the standard Legacy of Fire opening a bit, but still use the relevant information for the setting. Wouldn't use the Campaign Traits in that case ('cos the PC group would already have a good reason to be there and interacting).
Character-wise I think I'll be going with standard 15 pt Ability Score buy, races and classes from the core Pathfinder book, Traits from the basic on-line Trait download thingie and the Legacy of Fire Player's Guide. I'd prefer characters to be Katapesh locals, but wouldn't have that limit stuff like ethnicity ('cos it's been a melting pot for hundreds or thousands of years with a big influx of both traders and slaves - so character's ancestors could be from anywhere, but the characters were born locally). How's that sound to people?
Questions and / or comments welcome!
Cheers all.

Saul the Savage |

Xealot here, posting as my Characters Alias.
Let me know you think. I will go back and buy a few small things like backpack, water etc. later.
Character Sheet is here.

Dharman |

Im interested in playing.
I have a human cleric of Sivhanah ive been wanting to get into a game. The character is a Priest using the Tome of Secrets, but I can easily switch one of his first level feats to "Scholar Priest" from the Pathfinder Undefeatable for Clerics and do the same character concept.
Picture HERE
Character sheet
Brother Maynard
Male Human Priest 1
LN Medium Humanoid
5'8", 160 lb, Light Brown Hair, Green Eyes, 17 years old
Init +1, Senses Perception +3
AC 11, Touch 11, Flat-footed 10, CMD 10
HP 8, Hit Dice 1d8
Fort +2, Ref +1, Will +5
Speed 30ft, 6 squares
Melee Staff, -1 (1d6, 18-20/x2)
Ranged Sling +1 (1d4, 20ft, x2)
CMB +0
Str 8 (+0), Dex 12 (+1), Con 10 (+0), Int 14 (+2), Wis 17 (+3), Cha 16 (+3)
Character Traits: Dangerously Curious (UMD +1 & Is Class Skill)
Feats Selective Channeling, Extra Channeling, Scribe Scroll (Domain Bonus)
Skills Craft(Drawing/Writing) +6, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Geography) +6, Knowledge (History) +6,Knowledge (Religon) +6, Linguistics +6, Spellcraft +6, Use Magic Device +8
Languages Common, Draconic, Elven, Giant, Goblin, Orc
Class Features:
Channel Energy 1d8 30' radius (negative), selective up to 3 targets. x8 per Day
Lore (as per Bard)
Domains: Madness, Rune, Knowledge(Bounus)
Spells per day: L0 3 (read magic, light, detect magic), L1 2+2 (Obsuring mist, Summon Monster 1, Comprehend Languages, Lesser Confusion)
Spontaneous Casting: Cure Spells
Equipment: 240g Starting
10 scrolls of Cure Light Wounds (self made) x 12.5 gp = 125 gp.
5 blank scrolls (unwritten) 64 gp.
Traveling Clothes
Knapsack
Walking Stick
Books of Several Subjects
Large Rat, Common, tame.
60 gp cash.
Background:
Brother Maynard is a young acolyte of the priesthood of Sivanah, goddes of riddles. Sivanahs followers are an odd and reclusive bunch, studying the world and trying to unravell its secrets. Brother Maynard was left on the doorstep of a Monestary of Sivanah late one fall evening. The Monks inside took this curious package in and debated on what to do with it. Half the brothers voted that raising the child would be a great experiment on intense intelecutal training and the human mind. The other half of the brothers voted that the child should be left inb a cave with wolves to see if wolves really could raise a human baby. One brother voted to roast the baby and eat its brains with orange marmalade, to see what those Mind Flayers were really going on about anyway. Fortuantely in the end, he went over to the side of the "raise the child in the Monestary" faction.
For the next sixteen years, Brother Maynard was raised in a perpetual state of school, often learning items well beyond his years. He learned to speak Ancient Celstian before he could speak common. By the age of six, he had leanred basic mathematics, by nine euclidan geometry. At the age of fourteen he was initiated as an Acolyte into the Order. Within a year he had mastered basic spellcraft, and had a penmanship better than old Brother Ollie, whos real age could not be counted, but claimed he had lived in the tower before Elves arrived.
At the age of Sixteen Brother Manard was initated as a full Brother into the Order of Sivanah. As is custom he soon left for a Scientific Walkabout to study the world and bring back new discoveries.
Im a big storyteller. I prefer active description more than anything else. I like to do a bit of creative writing in my posts, and am a very avid poster, usually hititng my games once or twice daily.
Hope you pull me in. if this character himself overlaps another party member, Id be just find with you pre-generating and assigning a character.
D.

Rashid al-Gahiji |

Luke_Parry here.
Rashid is the Dwarven Cleric of Sarenrae I promised.
Full details available via the character page, but I will reproduce the background here:
However, one day when he was out begging, a cleric of the Dawnflower came across him, and took pity on him. She took him back to the temple, nursed him through the rough detox phase, and helped him to find his feet again.
More importantly, she made sure that he was taught about the doctrine of Sarenrae; teaching him about temperance, patience, and redemption. Rashid saw this as a second chance at life after many dark years, and he became a fervent follower of the Healing Flame, eventually taking holy orders, and becoming a cleric.
Although he does not deny his past, he no longer believes that it defines him; how he should be judged should be based on his actions in the present. To that end, he does what he can to make sure that others, where possible, are given a second chance.
Although his body has been ravaged by his life on the streets and his past addiction, he does not let that stop him from spreading the word of the Everlight, traveling across Katapesh along the merchant trails.

Bahram Zarishu |

Apperance
5'10'', 140Ibl. Black short hair and keeps a well trimmed beard. A fair young man in all respects, tall and gracefull dressed in fine lightning blue-white robes common to his culture. Most notable features are his eye, wich are lighning blue emphasised by his dark skin and hair and a zig-zag scar down his left cheek in the form of a lightning bolt.
Personality
Having grown up apprenticed to a successfull merchant in Katapesh has made Bahram used to the finer things in life. A bit of a dandy actually, he has never had to do any hard labor and has used his magic to make things even more comfortable for himself. Although rebellious in nature he has kept under the radar of his betters by doing mostly as he was told and pursued the forbidden knowledge of the planes in secret.
Background
Bahram was at a young age apprenticed to his uncle first-removed on his mothers side. He was supposed to become a merchant. His uncle though had other ideas.
The well to-do merchant was actually dabling in gene lore and had Bahram, as an apprentice, help set up the summoning circles and prepare the rituals. Although he was always carefull during these proceedings, one gene got through. It killed his uncle and scarred Bahram, changing the youth forever.
His uncles brother took over the buisness and with it Bahram's contract. Forbidding all arcane endevours and focusing on sweeping the incident under the rug, so as not to attract the Pactmaster's attention.
Bahram never lost interest however and pursued his studies on his own, wich lead him to bee in the gnoll's slave pen.
Changed one feat and finished up the concept.
Not sure if Kelish is a given language along with common, would think it is. As Elves speak elvish and dwarves dwarfish I think it logical that Keleshite speak kelish. If so then he has one more language to speak but I leave it to the DM to decide.

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Wow - slightly in awe of the speed people get characters up using this system! :)
Cheers all for the positive responses - guess I better run the thing after all then... ;)
So far I'm counting 10 interested players, which is more than I'd planned, but not too insane for a pbp (although I doubt any more than that would be a good idea):
The Otyugh
Jjaamm playing Keldar
Cyauss
Xealot playing Saul the Savage
Sigz playing Bahram Zarishu
Luke Parry playing Rashid al-Gahiji
Draztik
Kratzee
Dharman playing Brother Maynard
Jlord playing Lavender Leaf
Quick responses to the already posted characters:
Keldar -
Bahram -
Rashid -
Brother Maynard -
Anyone who forgot to assign their favoured class (and take the bonus) needs to do that too.
In the interests of fairness: I've decided to go with the 'captured by the gnolls' introduction. This means that characters will start with no equipment (just wearing scraps of filthy rags) - you don't even need to bother buying any stuff. Special items (from Traits, or Class features - like a wizard's spellbook or bonded object) should still be mentioned, but you'll not start with access to them (filthy light-fingered gnolls!). Traits which give you extra cash to start with will be 'cashable' when (if) the characters ever get to civilisation (and, if the characters have levelled by then, probably for more than the base listed worth).
Similarly, any animal companions or familiars won't be around to start (their fates will be unknown by the relevant PC at the start of the game).
Also - characters will have been badly mistreated, sleep deprived, starved, etc... so characters will start without any charges of their 'per day' abilities (including spells above Cantrip/Orison level).
As you can see, surviving to a point where the characters have a chance to 'power up' and turn the tables on their captors will be the first big challenge of the game.
While characters can have been gnoll captives for a varying amount of time, they'll all be new to the location at the start of the game (so you could be recently captured, or a pre-existing slave of gnolls who's been traded or stolen by the pack who have them at the start of the game).
Oh yeah - the language question. Both Common (a trade tongue much-used in Katapesh's trade culture) and Kelish (the local language) are free to any character from the region (which is, after all, what I asked for, right? ;) ). Rural characters may speak fluent Kelish but broken Common, and urban characters vice-versa, but that's more of a role-playing choice than a rules-based limit.
I'm thinking that I'll need to start game and game discussion threads soon - I'll give the initial descriptive blurb and details of how to jump into the action on those (hopefully later tonight).
PS - I'm UK-based too (so nobody mention the bloody football...) and posting in the evenings - just in case people want an idea of when I could respond to stuff.
Cheers all.

Kratzee |

Half-orc Rogue 1
Str: 14 (5)
Dex: 14 (2)
Con: 12 (2)
Int: 13 (3)
Wis:8 (-1)
Cha: 14 (5)
Feat: Catch Off-Guard
Traits: Brute +2 Intimidate; Night Market Urchin
Saves: Fort: +1 Reflex: +3 Will -1
Skills:
Intimidate: 3 class + 1 ranks + 2 racial +2 trait +2 Cha = 10
Stealth: 3 class + 1 rank +2 Dex = 6
Knowledge (local) 3 class + 1 ranks + 1 Int = 5
Disable Device: 3 class + 1 ranks + 2 Dex + 1 Rogue = 7
Perception: 3 class +1 rank - 1 Will = 3
Acrobatics: 3 class + 1 ranks + 2 Dex = 6
Sleight of Hand 3 class + 1 rank +2 Dex = 6
Appraise: 3 class + 1 ranks + 1 Int = 5
Use Magic Device: 3 class + 1 rank +2 Cha = 6
Taher grew up in the streets and has always had to fend for himself. While still young, he realized that in order to stay alive he needed to take what he could, and never back down; whether it be a mark which discovered his actions or a rival for a bit of food or coin. Being a half-orc, he also realized that his looks can be intimidating and he has practiced using the savage stereotype of his race in order to get what he needs by threat of force, or force itself, if no subtle means are available. He often found himself in danger from his recklessness and also learned that any available object can be used as a weapon.
One day his expoits caught up to him. He was knocked unconscious and when he woke, he was being dragged along by gnolls to be tossed into a cage
I'll create an actual avatar if I am chosen for this pbp. Thanks for considering.

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Yup - max for your class hit die at level 1 (plus all usual mods, etc.), we'll worry about per level if anyone lives that long... ;)
Game and discussion threads are up now - go take a look (we should probably move any more discussion about the game to the relevant thread too - this one seems to have served its purpose valiantly!).
I'm going to admit here that I've mostly just skimmed the characters' 'crunch' (revelling in the fact that I don't have to spend an evening deconstructing each one just to check it all adds up) so I may have missed bits, but it looks to me like the following characters are ready to go:
Keldar
Saul
Bahram
Rashid
Yousef
Lavender
... so you guys can feel free to get the ball rolling and post your dramatic entrances (read both the game and discussion threads first, natch). Let the pain... um... I meant 'game' (honest!)... begin!

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cool. will use this one than to practice posting