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OK so, had something come up in a session tonight I would like some clarification on if you could. With the Magus class bein the first true Gish class in PF and bein the first to be able to attack and cast the same round. I have two scenarios I would like to know if they work, if not why, and if they do how, if at all, do they modify each other

Scenario #1:
Magus declares fighting defensively
Takes a swing with his weapon at -6 (-2 from spell combat/TWF, -4 from fighting defensively)
attempts to cast a spell
makes concentration check to be able to cast the spell in melee.
casts the spell, if its a spell that has an attack roll then it two takes the same -6 penalty as above.
before next round AoO is provoked and Magus makes AoO at -6 attack.

Scenario #2
Magus declares Fighting Defensively
Magus moves into range (10 ft movement), attempts to cast a spell
makes concentration check.
No attack roll on this spell so it goes off.
AoO provoked before next turn, Magus makes AoO at -6 penalty.

The ruling at the table that was given by the GM was that You Cannot Fight Defensively and Cast defensively in the same round. after game it was discussed and stated that if it would be allow you would take the -4 from fighting defensively on the concentration checks as well. To me that doesnt sound right as fighting defensively specifically modifies attack rolls. And with this bein the first time Ive ever seen both attempted to be used together I was unsure if theres anything that stops it.

Thanks in advance for your help.


Thank byou all for your responses and opinions. I think I can modify it for the extra player but I will make sure to speak with him before the starrt of the next session about it and make it clear what I expect moving forward.


Ok here's the background for whats happening.

I joined up with a gaming group at my local game store about 8 months ago and fit in pretty well. all but one has been playing since 1st edition. recently that game ended and i ended up tryin my hand at gming for the first time running Council of Thieves.

During the last session towards the end one of the players who in the past has repeatedly made remarks about how bad of a system d20 is and how reluctant he is to play it, got upset over a rule as written in the book. Specifically that you can use acrobatics to attempt to move through an occupied space with an acrobatics check vs cmd + 5. he made a big issue of it and everyone at the table was telling him that it does work as soon as I rolled the check to see if the opponent succeeded (she did not btw) he threw his character sheet at me packed up his stuff and refused to participate the rest of the encounter/session saying how much bs it was and how many holes d20 has in it.

I took from his responses that night that him saying he was done along with his other comments that he wouldnt be back for future sessions. I hated it to happened but his atitude made it seem as if there was nothing i could do to keep him as a player. so I extended an invitation to one of my longtime gaming friends who took it to replace him. now im getting the message through one of the other members of the group who is a semi close friend of the problem player that he does intend to be back for the next session.

i'm kinda stuck now as to what to do. I have maintained i didnt want a group of more than 6 players, which if i let him come back and let the new guy join as intended it would be 7 players, I dont want to tell my friend nevermind now that hes accepted and rearranged his schedule for it but at the same time I dont want to upset the group by not allowing a member of the group who was in the group long before I was. Did I not wait long enough to replace him? now that its done what should I do as a gm? has anyone experienced anything close to this? The rest of the group says they are enjoying the game immensley and I dont want to ruin the game for the rest of the group by a bad decision here.

Thank you in advance for your help.


This camen up in a game recently and I wanted to get some clarification.

If you are mount on a heavy warhorse, combat trained and with a military saddle and a creature adjacent to u attempts a combat maneuver, in this case a grapple, does it a) affect you cmd in any way. B) affect his attempt to pull you off the horse. Or c) in anyway change the sequence of events on a maneuver attempt (I.e. being a large creature, get an attack and/or a chance to negate).

Thanks in advance for any responses.


Surely I cant be the only one interested in a Tengu Samurai


OK well thank you all for your insights I def can use the advice given already and it got my mind working a bit. Loved the reference to the Kitsune and the advice for names and for the perform skill help alot.

BUT now a friend of mine in the game has convinced me to make the caracter a Tengu Samurai type fighter. I know I know it's cheesy but I have a weakness for Samurai and, well you know how it is when some else suggests somethin like that that you love lol.

So..... all cheese aside, any flavor/feat/skill ideas for creating a Tengu fighter samurai type? Keeping the already aforementioned fluff such as sword lord type and a little mischievous but maybe expanding the sword skill thing to maybe keeping track of "friendly" duels and how many wins I've gotten to prove my skill with the sword.

I wasnt too hot on the 3.5 samurai class because as much as I love the TWF samurai tales, I don't believe it was that prevalent among most samurai I like the two-handed style a little more for the idea, but without access to all my books until this weekend I can't get it out of my mind some of the ways to put together a samurai style fighter from PFRPG rules.

I'm thinkin Tengu Probably fighter class as I had intended before, will focus on a single blade as well as the longbow as primary weapons


Ok here goes from memory best as I can recall, please forgive my lapse in memory, this happened roughly 1-1/2 month ago so I cant recall all the names and whatnot.

Name: Can't remember
Race: Human
Classes/levels: Alchemist/ 2
Adventure: Stolen Lands
Location: Kobold Mine
Catalyst: Disguising oneself as (can't remember name) the purple kobold right before the chief yells to kill said purple kobold
The Gory Details: (optional)

we had rescued Mikmek? if thats his name right? and we're takin the little statue thing back to the kobolds. when we got there we were faced with the decision whether to take it to the chief or to the purple one, the party decided to take it to the chief, the Alchemist, who is forever doing what he decides regardless where the party goes anyway, decides he wants to meet this witchdoctor purple kobold so he goes a meets with him and when he leaves, for some reason I can't recall, decides to use one of his potions of diguise or somethin similar to look like the purple kobold and to go find the chief.

meanwhile we (the rest of the party) had went and met with the chief who promptly smashed the statue breaking the spell on them and the round before the disguised alchemist rounded the corner the kobold chief ordered the purple ones death. Initiatives are rolled and low and behold all the pc's were in single digits, kobolds act first= dead alchemist


Ok so I'm tryin to come up with a new character and I've got two issues One more of an issue than the other.

Ever since I first picked up the bestiary I've been intrigued by the Tengu, having not played anything before 3.5 I wasnt around for the Kenku race, I love the flavor (what little can be found about them) from both PF sources as well as the Japanese myths I've been able to look up. I think the swordtrained and the gifted linguist abilities are very interesting and I have a chance to play one now.

My idea for the character so far (not much at this point) is the contemplative, wise warrior that takes pride in their skill with the blade and wants to prove to themselves more than anyone else that they are the best with a sword of any kind in their hand. Also I liked the bits from what myths I could find that they were very deceptive and tricksters and liked to mimic people, thought I can't figure out which skill would be best used to mimic people and/or "throw" his voice, I dont want a trickster than plays horribe jokes on people just fun, harmless pranks and mimicry

So my first issue is that I'mnot as creaitive of a person/player as I'd like tobe Ilove pathfinder/DnD immensely but when it comes to character backgrounds in general I'm more often than not at a bit of a loss for something original. Add to the fact I can't find a whole lot about Tengu even so far as what kind of society do they have, what kinda names do they use fluff the a like and I'm even more at a loss because of my lack of creativity. I'm not asking anyone to write a thorough backstory or anything as little or as much as you'd like to throw out there is fine, but really just lookin for some ideas from experienced creative thinkers that I can build up from myself.

Second issue is a bit more minor I'm up in the air over which class to use, I've considered mostly Ranger or Fighter leanin a bit more towards fighter though I'm not convinced I can what I want to with the character with the fighters skill points and class skills as well so if you have any other class/build ideas throw em at me as well.

Any ideas are greatly appreciated, thank you.


Scipion del Ferro wrote:
Draztik will you be rejoining us soon? It has almost been a week. Everything ok there?

Yes I will be. sorry about that. my internet at home was off for a short time and I had intended to post from work over the weekend however I was informed saturday morning that, due to my injury, I would have to take a leave of absence from work until my injury is healed and the doctor releases me, I just got internet back at home so I am able to continue to post now.


Scipion del Ferro wrote:
Ah, don't worry about it than. Not a big deal.

Are you sure? i dont mind switchin traits as I don't want to unbalance the game or anything. It just sucks, money is tight right now with the accident recently alot of things are having to come out of pocket to be reimbursed later.


Scipion del Ferro wrote:
What is that reactionary trait from? Do you mean Rich Parents? Actually gonna ask you not to use that one, it's just a bit too powerful for a Module that mostly takes place during level 1.

Scipion, I am having trouble finding a replacement trait for rich parents because I'm unable to access internet from my home computer for a few days and my work computer wont let me open up anysites that have the traits on it.

because switchin that trait means I'd need to re-do my equipment. if you wouldnt mind a couple options for approved traits and a quick revisement of my equipment? I don't want to use wrong calculations if combat suddenly happens at this point in the story.


KK first post made. I feel like such a rookie when it comes to actual writing lol. I know it's not on the level I'd like it to be, any critiques or anything to help me improve my writing and storytelling are more than appreciated.


Scipion del Ferro wrote:
What is that reactionary trait from? Do you mean Rich Parents? Actually gonna ask you not to use that one, it's just a bit too powerful for a Module that mostly takes place during level 1.

Ok np I'll recalculate my starting gear here in a bit and find a different trait. Only chose it cause it fit the background I had written lol so it's no big deal I can find another one just as easy.


Scipion del Ferro wrote:
I'll give him until Sunday night, then I'll start the story. If he's still a no show I'll replace him. This is a 4-man adventure but having 3 guys for a couple fights won't hurt anything.

Yea sorry guys its been kinda crazy for me the last couple days tryin to balance work, doctor appointments for my injured shoulder and dealing with two different insurance companies and 6, count em SIX, different insurance adjusters to get this taken care of, plus tryin to find a new car lol it's been hectic.

But anyways, I believe I have the stat blocks set if you would like to look over them. I will try to make a post on the game thread tonight or tomorrow, bout to go celebrate my fiance's bday or I would now.

Again thank you so much for bein patient with me.


Belros Verzar wrote:
Well I will keep a fighter, I was sad with the mount thing being useless I suppose, I just couldn't see me as the party tactician.

ok sounds good then I'll switch him from sword/shield to archery build.


Belros Verzar wrote:
Scipion del Ferro wrote:
d20PFSRD use it, love it. It is my best friend.
A great site indeed ^^

blah i'll have to do it when I get home stupid web filters here at work lol Paizo is one of the few sites I can get on.


Scipion del Ferro wrote:

I agree, Cavalier is a class which can be situational. In an adventure path like Kingmaker I have seen a cavalier dominate combat. I can imagine one like Council of Thieves would be terrible though.

Much like a Ranger selecting a favored enemy that only occasionally shows up.

funny you say that lol I'm playin a Cavalier in the kingmaker game I was at the night I got hit, it's alot of fun there and, I agree wouldnt be much fun in certain campaigns


Again sorry I don't have more on my character sheet yet. I'll be goin down to the tow yard where my car is at tomorrow and getting my stuff out so I should be able to update with stats and whatnot.

If we need some variance in the party if you'd like to be the frontline fighter i dont mind switch Kaldar to a more archery based build.

I've been wantin to try out a 1h/shield build for a while but this campaign probablly wont go as high as I'm lookin to go with that build so I'd be just as happy goin a ranged build.

In fact as I'm thinkin about it I would probably prefer to go archery with this char.

But I'm good for whatever just lookin forward to a good story and learnin the boards.


Javell DeLeon wrote:
Could have a human fighter done later today. It's a human fighter but I noticed Draztik has one as well. Do I need to come up with something else or can I keep what I got?

Javell I'm open to playin somethin else if you had a hard char concept in mind, I just threw somethin together real quick before work this morning, since this is a one shot to just get us acclimated to the pbp style, I'm really open for whatever. i'd like to play a physical class I like fighter but I could just as easily do a monk,barb pally or ranger or somethin, doesnt matter to me really.


Thanks i think it'll be alot of fun.

I will write up as much on the character as I can without my books.

I was rear ended over the weekend on my way home from my RL Kingmaker game and my books are all in my car atm. my car was towed because I had to be moved by ambulance to a hospital, I wont be able to go down to the place and get my stuff out til wednesday due to my work schedule.

I'm also on yahoo messenger at draztik0303 if ur willin to help with that, otherwise I'll create as much of the char as I can in the meantime.

Sorry for the inconvenience.


I am new to pbp not sure how alot of it is done but I am interested. I can post at least once per day most days.


Would allow any other Genius Guide classes?


I'm looking for my first pbp and if you've still got a spot open and patience for a new pbp player I could come up with a char concept rather quickly.


Handsome DM wrote:
It's not Pathfinder, but if you're interested I'm starting up a 3.5 RotRL campaign here

thanks I appreciate the invite, as much as I love 3.5 I kinda got burnt out on it and am kinda on a pathfinder kick with my char ideas and setting stuff lol. but.....again thank you and if you decide to grab the pathfinder books and wanna start one def. lemme know.


Hi, I'm lookin to give pbp a try and just figured Id throw this out there. I know to keep checkin for new games startin up and I am but Im bored and figured this couldnt hurt.

I'm lookin to play in a pathfinder game, would love to try one of their APs but any setting or game is fine by me. I live in CST zone and I am able to post at least once a day usually.

If you got a spot open in your game plz reply here, and thank you for your time.


Evran Whitefire, Archmage, order of the white robes. Dragonlance setting. Loved the dragonlance series at the time and friend was a great storyteller and also loved dragonlance so he talked me into playing.

Memorable moment; first game session inadvertently hit my chars brother (solamnic knight) with lightning bolt while he was charging a draconian.


hi, my name is Eric and I am currently in a couple of bi weekly games in the nashville area. I don't know exactly if there are any spots available in either of them. but if you would like to get in touch with me at draztik0303 at yahoo (dot) com I could definitely stay in touch with you and let you know if any free up.

current games I'm in first I go to a friend's house in west nashvile every other weekend on friday night for a d20 modern game and sat for a recently started council of thieves pathfinder game. will most likely be starting kingmaker at the end of either one of these games whichever ends first.

on the opposite saturday I play in a game with a group at the game keep in hermitage and it is a homebrewed setting using pathfinder rules, and that one may actually have a spot or two open.

I love to know more people in and around nashville that are into gaming so please if ya have the time and want to get in touch with a couple groups of gamers in the area feel free to e-mail me.


Thank you all very much for your input.

I think I will most likely be looking to try to find one here in the near future. One of my biggest concerns was that i'd probably only be able to post once every 24 hours and wasnt sure if that was too little lol.

I'll have to do some lookin around, but unfortunately seems i wont be able to do any dice rolls (therefore limited posting ability) while I'm at work (like I am now) because of computer restrictions it wont let me open things like spoiler tabs and the bbcode thing at the bottom of the post. And usually my time at work is when I am on the boards the most lol

but my other concern was that im not too familiar with stuff such as putting spoilers or bbcodes or anything like that into posts.

is there anything on the site here that kinda explains that kinda stuff to someone new to the forums?

but again thank you all for taking the time to lend your tips/experience.


Hi,
I'd like to ask a few things about PbP games. I am an experienced 3.5/pathfinder player but have never participated in a PbP. I was wondering if someone could kinda give me a rundown on how things work such as-

how often should you be able to post to conievable play in them.
how are rolls/checks and whatnot determined?
what kinda of info should be prepared and what tools on the computer/internet should be used?

I'm attempting to figure out if I can work a PbP game into my current schedule or not, and knowing the answers to the above questions, as well as any tips from experience plays/dms would greatly be appreciated and be a helpful step towards my attempt to give it a try.


hey guys I was just wonderin what were your guys thoughts on hellknights as a player character?

We're about to start the Kingmaker AP and I have been intrigued with the order and the class since i seen them, however the actuall CoT AP doesnt seem like a good fit for a PC to play a Hellknight.

I was considering making a fighter 5 then going into the Hellknight prestige class presented in "what Lies in Dust" in the CoT issue.

id like some opinions on overall on the concept and also ideas for the build.

stats will be 8,10,12,14,16,18 to arrange as I like

was leaning towards either Human or Tiefling (using Tiefling variant tables presented in "Bastards of erebus" AP issue)

goin with spiked armor/shield and either whip or flail depending on which order of the hellknights i went with (either the chain or scourge)


Hexcaliber wrote:

You need to have the Complete Warrior or a copy of it. It's closed content so no web links to it. There are all kinds of ways to download it, , , illegally. I suggest not doing that. Just try to get a copy from a friend if you can.

Just a heads up though, it's not that great of a prestige class. At least, it isn't broken or anything. The class has a couple of abilities that require concentration checks. I houseruled that Perception is the default replacement for concentration outside of spellcasting. It's the only skill that even remotely makes sense for this.

At least he's not playing a Mastet Thrower from the same book. What a mistake allowing that was.

apoligies for derailing lol. but i have to ask?

what happened with the master thrower? that class always kinda intrigued me but never had a chance to try it.

on a more relative note, i did play a kensai once and even though i wasnt the most optimized in the group i did have a ton of fun with the character.


Spacelard wrote:
A Summoner's Summoned Monsters via its SLA last a minute per level and he can only have one of those running at a time. However his Summoned Monsters via spells are treated as normal.

right, but is he able to attack with the one thats already out, summon another one thereby dismissing the first one and since its only a standard action to summon the second one the newly summon one get to move and attack in the same round as the other one before it was dismissed?


We just started playing the Kingmaker AP and one of the players is playing a summoner. Not sure if what he was ding was as intended or if there's been a change in the ability or just something we missed.

He was using his SLA to summon a monster, in this case a celestial eagle, so the eagle is out for 2 rounds and on his turn it goes like this

eidolon attacks
summoned eagle attacks
summoner uses standard action and summons another celestial eagle
first eagle disappears
second summoned eagle then moves in and attacks.

seems a little OP to us but not sure if this was how it was intended or we're missin somethin.


MisterSlanky wrote:

Go check out the Council of Thieves messageboards.

You'll find tons of advice there, and more importantly, most players know to go there to avoid spoilers.

It's a fun AP, but there are a lot of nuances to pay attention to.

ahh thank you. still relatively new to the boards and didnt know this was here, thank you


Hey guys,
I'm about to start my first game as GM running the Council of Thieves AP for a change of pace campaign.

Just wanted to see if anyone had any useful tips for me as a first time GM from experience and/or from experience running the CoT AP and what I should look/prepare for.

Any advice is greatly appreciated.


Kolokotroni wrote:
GuJiaXian wrote:
One of the old 3.0 splatbooks had a whip-based PrC. It wasn't some super combat deal, but emphasized the whip as a tool (and as a weapon secondarily).
Whipmaster from sword and fist (i think). It would require significant conversion though as it's definately outdated even in 3.5. However some of the abilities might mesh well with combat manuevers. I be you could find a 3.5 version out there somewhere that might help the conversion process.

yea im loving the ideas for the whip because it has always intrigued me. I may not have been completely clear on the concept that im kinda ridin on right now. I wanna focus a bit more on the shield/armor spikes fighter and get ideas for that. The Whip is almost secondary thought for utility with the disarming and tripping but im really wantin to focus on fighting with the shield/armor spikes.

ive never seen a charcter like that and it kind of intrigued me how it would work if it could work.


well using the scorpion whip as your primary and a light sheild as your secondary may be a better path. Even a fighter will run out of feats if you are doing the two weapon tree, the sheild bash tree, weapon focus for 3 weapons, and improved disarm/trip etc. Cutting out one additional weapon class will make the character more feasable from a number of feats perspective, and it wont take as long to come together (in terms of levels.

yea I get ya on that and i'll be looking into that as an option once my friends armory does get here.

As far as the feats go I was thinking to only get weapon focus on the primary weapon not all three which in the original concept would have been the shield or in the possible new concept the scorpion whip

I was originally thinking only to pick up two weapon fighting and not go farther into the TWF tree, is that viable or not so much?

are there any special qualities or restrictions on the scorpion whip as opposed to the regular whip other than the lethal damage?


would you then be happier with a whip based character? The adventurers armory has the scorpian whip which is a whip for all the goodies (triping disarming etc) but does 1d4 lethal damage. If all you are looking for is a way to do damage AND use a whip, that may be a better route.

I would actually be interested in that. One of our players actually has the armory ordered just waiting for it to get here so i'll def. look at that.

Though I am also equally intrigued by the concept of primarily fighting with shield and spiked armor. ive never given it thought before and when i seen it mentioned in that thread its been on my mind all night lol.

So thank you for your suggestion and i'll definitely be lookin at that weapon but id like to continue with more ideas and suggestions.


GuJiaXian wrote:
I don't think this is answering the question you're asking, but here's my opinion. If you're honestly not trying to min-max and are going for a fun-to-play concept (both from a mechanical and role-playing standpoint), then I say go for it. I've long wanted to build a whip-based character, and it looks like you've already got the particulars figured out.

Yea min/maxing doesmt matter to me I want to not be useless but thats about as far as i care about it.

and like you Ive been intrigued by a whip based fighter for a while. With this concept I can use the whip for trips/disarm/reach etc, but when i need to deal damage im not gimped or having to drop the whip and draw another weapon.


Ok so I'm currently in a 3.5 campaign that has almost reached its conclusion and we'll be switching to pathfinder for our next campaign. I've been looking through the book and am really intrigued at playing a fighter using a shield.

my initial intention was to do a traditional 1 hand weapon (flail) and heavy steel shield and have the shield focus and the shield bash feat trees. However, I was browsing some of the old posts on these boeards yesterday and came across a thread in which one of the responses mentioned a concept for a shield fighter that intrigued me and i started wonderin if it would work.

A fighter who's primary atk weapon is a shield (heavy steel, considerin pros and cons of spiked or no spikes) secondary weapon is attacking with armor spikes. which then leaves one hand open for tactical purposes and I was thinking of using the whip for trip/disarm purposes.

it seems like this would work, it would probably, from what ive looked through the book, an investment of a good number of feats. But since im not concerned with Min/Maxing that doesnt matter to me.

SO my question for you all is. Does this work? what are some feats you would reccommend? stats on a 20 point buy, race reccommendation?

I would like to have shield bash tree, imp trip and disarm for the whip, need twf. beyond that i'm open to suggestions and ideas.

again this character is just a concept at this point that sounds kinda fun and intriguing to me and i just wanted to get opinions and ideas on different builds for it.

Thank you for your time and interest.