Magicdealer
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Well, it depends on *how* he wants to animate it. Skeleton or zombie, it's going to have a few hit dice - 12 to be precise. It'll lose a LOT of power in the transformation.
+3 Natural armor bonus, for +16 natural armor bonus total
12d8 HD
Base saves are 4 fort, 4 Ref, 8 Will
Dr 5/buldgeoning, immunity to cold, undead traits
Speed 40 ft, 20 climb
Attacks:
Bite 2d6 and 2 claws 1d8
Abilities Str 28 Dex 14 Con - Int - Wis 10 Cha 10
Bab +9
Skills: none
Feats: Improved Initiative
SQ: None
So your stat block looks like this:
Bebilith Skeleton
XP 2400
NE Huge undead
Init +6; Senses darkvision 60ft.; Perception =0
Defense
AC 26, touch 10, flat-footed 24(+2 dex, +16 natural, -2 size)
hp 54 (12d8)
Fort 4 Ref 6 Will 8
DR 5/bludgeoning; Immune cold, undead traits
Offense
Speed 40.; climb 20
Melee Bite +16 (2d6+9) and 2 claws +16(1d8+9)
Space 15ft Reach 15ft
Stastics
Str 28 Dex 14 Con - Int - Wis 10 Cha 10
Base Atk +9 CMB 20 CMD 32 (44 vs trip)
Feats Improved Initiative
Animate dead will let him have up to 32 hit dice at his current caster level. But note that animating undead - no matter the corpse or reason - is always an evil act and might have significant repercussions. Heck, next time he visits a town, the guard might immediately attack him.
But its saves are pretty terrible, so there are lots of easy ways to take this guy out of combat.