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When you overrun an opponent and your maneuver check exceeds your opponent’s CMD by 5 or more, instead of moving through your opponent’s space and knocking her prone, you may stop in the space directly in front of the opponent (or the nearest adjacent space) and make one attack with an unarmed strike or a natural weapon against that opponent as an immediate action.
So, since it's an immediate action, do you take an attack in front of the creature, then continue on your Overrun spree, or do you stop? It's kind of unclear if you can or can't.

knightofstyx |

I'd say it's pretty clear. You may stop or you may continue your movement. If you continue you do not get the stomp. If you stop and make the stomp attack you have stopped your movement and thus ended that action. This effect applies regardless of the attack being an immediate action.
Actually, the only effect that making it an immediate action has is to prevent you from taking another immediate action before your next turn.
Therefore it is more of a penalty than a boon. By the way, where did you find this ability. I don't recognize it.

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I'd say it's pretty clear. You may stop or you may continue your movement. If you continue you do not get the stomp. If you stop and make the stomp attack you have stopped your movement and thus ended that action. This effect applies regardless of the attack being an immediate action.
Actually, the only effect that making it an immediate action has is to prevent you from taking another immediate action before your next turn.
Therefore it is more of a penalty than a boon. By the way, where did you find this ability. I don't recognize it.
New in the Pathfinder Companion. Look it up, it's called 'Elephant Stomp'.

Disenchanter |

I was waiting for someone to bring this feat up.
I don't get the usefulness of this feat at all.
Normally you can overrun, I suspect in the hopes of knocking someone prone, because the only other benefit is to move past the target. There is no other benefit of overrunning someone.
With the price of this feat, you can give up to ability to move past the target and give up the ability to knock them prone, in favor of one natural attack.
So... you spend a feat to do what you would do without trying to overrun in the first place?
I have to be missing something.

Varthanna |
I was waiting for someone to bring this feat up.
I don't get the usefulness of this feat at all.
Normally you can overrun, I suspect in the hopes of knocking someone prone, because the only other benefit is to move past the target. There is no other benefit of overrunning someone.
With the price of this feat, you can give up to ability to move past the target and give up the ability to knock them prone, in favor of one natural attack.
So... you spend a feat to do what you would do without trying to overrun in the first place?
I have to be missing something.
I had the same though reading this. It does absolutely nothing, AFIAK.

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Unless they've missed out the wording that your opponent is now prone?
So should it read as follows?
Revised Elephant Stomp
When you overrun an opponent and your maneuver check exceeds your opponent’s CMD by 5 or more, instead of moving through your opponent’s space and knocking her prone, you knock your opponent prone, and may stop in the space directly in front of the opponent (or the nearest adjacent space) and make one attack with an unarmed strike or a natural weapon against that opponent as an immediate action.
That would seem to be the only point in taking the feat; though in my mind, it shouldn't require a feat, since these should be the standard overrun rules anyway.
And while we're at it, why can't you knock someone over with a bull rush?
Even accidentally, with an Acrobatics check to stay up?
It's sad that the only options are to move the opponent back, OR to knock them prone, but not both.

Iorthol |

It's sad that the only options are to move the opponent back, OR to knock them prone, but not both.
Pathfinder actually has a feat combo that allows you to...
Charge
Overrun (Which provokes an attack of opportunity against the opponent allowing you to...)
Shield Bash (Which allows you to Shield Slam which allows you to...)
Bullrush (Which then with another feat triggers...)
Overrun!
Apply combat reflexes, rinse and repeat, you get to bowl someome over and over and over again for about 4-5 hits before you finally end your charge and hit them with your weapon.
Throw in a DM fixed Elephant Stomp and Vicious Stomp and you'll essentially be your own avalanche of shield/boot destruction. And then whack them with a candle stick at the end.
In defense of how retarded that is... It probably uses 1-2 3rd party feats.