| babelbgm |
Dont know if this is the right place to ask, but i was wondering about these races. It says that they are halfbreeds of humans, and i wanted to sak if Aasimar, Sul and Tieflings who are born of other races such as elf or half orc have the same stats abilities and powers.
As it seems that their celestial, elemental and infernal blood over powers their base race? Is this right or will their be other races which are celestial blooded or are they a mix of the two or what?
Set
|
That's a pretty good question. In the FR, there were some half-elf, dwarf, etc. half-whatever races, like the Fey'ri, and the dragon had some others (half-halflings / half-genies, half-dwarves / half-bearded devils, half-dwarves / half-azer, etc.) but I haven't seen that sort of thing for other settings as much.
Perhaps, Tiefling, Aasimar and Suli could be written up as templates that add to and subtract from a base race. A human tiefling would lose the human advantages and gain the 'standard' tiefling ones, while a dwarven tiefling might have a few other adjustments (since dwarves already have darkvision, for one).
| Remco Sommeling |
Even though they have human blood they do not have any of the apparent traits of their human-half, except possibly appearance.
Note that they are not half-human, half-celestials are half(-human).
Usually an aasimar isn't the direct offspring of a celestial, but either more distant descendants or touched by celestial power in some other fashion.
If you want to see more of a racial identity in their mechanics you might just add all the abilities together and require the first two levels to be npc classes rather than pc classes.
Aasimar Dwarf
+4 wis, +2 con, cha bonus / penalty is canceled out, all the usual dwarven and aasimar abilities.
It might start out with levels of warrior, or possibly adept, expert or aristocrat up to level 2 before taking pc classes.
In unearthed arcana (3.5) there were paragon classes for various races, taking levels in these (3 level) classes might also strengthen your racial identity.
| Bwang |
A friend created a number of 'half' templates for his 3.0 game, mostly hard adjustments from the core characters of the PH. All extra planar combination were handled this way, only one was allowed. Everyone accepted the template method and several players produced additional ones. It worked quite well, overall.
Morgen
|
Aasimar and Tieflings are specific races that just have a similar human heritage. Creatures that had dwarf or elf heritage in place of that would be different races as well if your keeping down the same path.
A dwarf influenced by a demon into pregnancy indirectly should have some new type of creature as a child (assume it wasn't just a full on half-fiend.) One or two for every race!
| Remco Sommeling |
Aasimar and Tieflings are specific races that just have a similar human heritage. Creatures that had dwarf or elf heritage in place of that would be different races as well if your keeping down the same path.
A dwarf influenced by a demon into pregnancy indirectly should have some new type of creature as a child (assume it wasn't just a full on half-fiend.) One or two for every race!
true there were a few in 3.0 / 3.5, but a few of those had racial HD or other too good to be PC ability without a hefty LA.
| babelbgm |
thanks for the comments, i know that they are not half breeds as per say! but have racial traits from an outsider ancestor. But a mix of the two sounds like a nice idea hadent thought of doing it like that.
Its just that im converting my old AD&D/3.5 world over to pathfinder and in that world, a lot of the races were descended from outsiders and you had aasimar elves which were high elves and fey halflings which were high version of halflings, i wrote them up as templates and racial levels, as i dident know which one worked best.
Its just that i hoped pathfinder might have had a offical idea about what to do, but it seems that pathfinder has got rid of these and im having trouble making up my mind wether to do them as racial levels or reintroduce templates .
brreitz
|
I think there's a much simpler solution available with the sorcerer's bloodlines. If you want to make a character with some celestial, fiendish, or elemental blood in their veins, just give them a level of sorcerer with the appropriate bloodline. It won't work out exactly the same, you'll get several 1st level spells instead of one 2nd or 3rd level spell, no ability modifiers (although I think it would be reasonable for a DM to change a race's ability modifiers to fit the bloodline (as long as nothing was above a +2/-2), and you'll get some extra hp and Will save out of the deal, which in my mind makes it far better than taking a level adjustment penalty.
Plus, this gives the character the option to focus on their bloodline later in the game, by taking more levels of sorcerer. And it helps avoid potential "bizarre" mix-ups, like a celestial sorcerer tiefling (which I would totally allow if a PC was able to come up with a convincing enough back story).