Throwing Rule Question (Giant or Thawn Related)


Kingmaker


In my game I had a Thawn throw a horse at someone's head. It hit, and we had a bit of a discussion about the amount of damage to be taken.

We eventually ended up with 1d6, based on 1d6 falling per 10 feet, but I really thought that more damage should have been given. Without a rule to justify any particular amount of damage though, I caved.

Later, another Thawn ended up throwing a PC at a third PC and the same discussion ensued.

However, I did not see any calculation for how much damage a thrown object larger than a stone should give. Am I missing the rule, or is there none?


Light Dragon wrote:

In my game I had a Thawn throw a horse at someone's head. It hit, and we had a bit of a discussion about the amount of damage to be taken.

We eventually ended up with 1d6, based on 1d6 falling per 10 feet, but I really thought that more damage should have been given. Without a rule to justify any particular amount of damage though, I caved.

Later, another Thawn ended up throwing a PC at a third PC and the same discussion ensued.

However, I did not see any calculation for how much damage a thrown object larger than a stone should give. Am I missing the rule, or is there none?

I do not have my PHB Handy, but i do believe there is a chart in one of the books that shows Damage of FALLING objects based on size. I dont see why you couldnt mod that with str. modifyer to come up with the answer.

Sovereign Court

Light Dragon wrote:


We eventually ended up with 1d6, based on 1d6 falling per 10 feet, but I really thought that more damage should have been given.

Really? Didn't know horse=club.


Ok, so basically using falling damage is a good way to calculate throwing animal object damage. I will try to look up that information- is it in the Pathfinder PHB or the regular PHB?

I am also assuming that there should have been a FORT save in there somewhere for avoiding a chance to be knocked prone.

>>Really? Didn't know horse=club.

Not so much a club as Thawn takes down horse, pulls it under the mud, snaps its neck, then in an attempt to knock down more prey, throws it at a PC who previously jumped off the horse and who now is frantically trying to get away.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'd have said 4d6 damage from a thrown horse, if you go by the Falling Object Size Category damage table, Table 13-11, p443 of the Pathfinder Core Rulebook, or via my link up there to d20pfsrd.

Note that the damage figures in the table assume a heavy, dense object (debatable if a horse would count) and a minimum falling distance of 30' - the RAW says to halve the damage if either of those factors is true, so if the throw distance was less than 30' and you assume a horse to not be a dense, heavy object, then it might only be 1d6 damage after all.

RPG Superstar 2011 Top 4

I found this site which may be of use. Even if it applies for 3.5. Weapon damages are all the same. Improvised Weapon Damage On that chart I believe a horse would rate somewhere between gargantuan and colossal.

Sovereign Court

Light Dragon wrote:


>>Really? Didn't know horse=club.

Not so much a club as Thawn takes down horse, pulls it under the mud, snaps its neck, then in an attempt to knock down more prey, throws it at a PC who previously jumped off the horse and who now is frantically trying to get away.

No, my comment (I apologize for the snarkyness of it) was that by using falling damage to figure damage, it resulted with a several hundred pound animal doing the same damage as a thrown club, minus the creature's strength modifier. Falling damage is a poor choice for comparison, as the fallind damage rules assume that you're trying to break you fall/cushion the blow with your body. Dead meat (literally) will cause more impact.


I just do a quick "how bad is this to a normal human commoner, 3hp, -10 to true dead" calculation.

I'd figure having a horse land on you, dead weight, would be likely but not guaranteed lethal. 2d6 sounds about right to me, the horse is too big to bring all its mass to bear on you, and too soft (unless you get a hard edge). A 100 pound rock will be just as bad, if not worse, because all of its forward surface will hit you, and there is no cusioning. I can't see having a horse landing on you be instantly fatal, unless you were "critted" by getting your back broken or skull crushed.

Now, adding a giant's str mod, and that becomes what, 2d6+7? 2d6+10? Either way, damage values are now very lethal for a standard commoner. Average damage will kill the commoner flat out, with no hope of recovery. That kind of damage is ragdoll, broken body, severed limb, crushed skull/chest kind of damage. Again, sounds about right to me, a horse thrown by a superstrong creature.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Considering:

Light Catapult: 4d6
Treant and Huge Giants Rock Throwing: 2d6+1.5*Str
Large Giants Rock Throwing: 1d8+1.5*Str

I would probably allow the horse thrown to either be 1d8+1.5*Str, or more likely 1d10+Str to reflect the improvised nature of the horse.

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