Need a slave race that serves under the minotaurs but is not a goblinoid or the kobold, any ideas?


Homebrew and House Rules

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Pretty much what the title says, I've been detailing the races for my home setting, and I find that there needs to be something around to build all those mazes that the Minotaurs live in. I'd totally be ok with using 3rd party sources. What I need is something smaller, that the players can chop through before coming to fight the slave drivers.

anyone got any ideas?

Thanks.


Dwarves

Shadow Lodge

Halflings and/or gnomes.

Humans.

A drgon hatchling(more of a guard or trophy pet though).


What about orcs?


duergar or snirvalubinawhatchamacallits.


Elias Alexander wrote:

Pretty much what the title says, I've been detailing the races for my home setting, and I find that there needs to be something around to build all those mazes that the Minotaurs live in. I'd totally be ok with using 3rd party sources. What I need is something smaller, that the players can chop through before coming to fight the slave drivers.

anyone got any ideas?

Thanks.

Gnomes, little buggers have an affinity for illusions so it fits fairly well with the maze theme.. you could make them an evil subrace, or enslaved svirfneblin (deepgnomes) possibly with the fiendish template.

Possibly add an evil Genie, Shaitan as a taskmaster.

The Exchange

pugwampis! ;-)

Liberty's Edge

Elias Alexander wrote:

Pretty much what the title says, I've been detailing the races for my home setting, and I find that there needs to be something around to build all those mazes that the Minotaurs live in. I'd totally be ok with using 3rd party sources. What I need is something smaller, that the players can chop through before coming to fight the slave drivers.

anyone got any ideas?

Thanks.

I think Troglodytes fit your bill just right, they may be a little bit advanced in terms of CR though depending on what level the party is.


Themetricsystem wrote:
Elias Alexander wrote:

Pretty much what the title says, I've been detailing the races for my home setting, and I find that there needs to be something around to build all those mazes that the Minotaurs live in. I'd totally be ok with using 3rd party sources. What I need is something smaller, that the players can chop through before coming to fight the slave drivers.

anyone got any ideas?

Thanks.

I think Troglodytes fit your bill just right, they may be a little bit advanced in terms of CR though depending on what level the party is.

who will want to keep troglodytes.. they stink, I mean literally they stink


Hmm, i was looking to stay away from core races, although offshoots of the dwarves would be a possibility. Gnomes have a particular place in my game world.

what i was looking for is a race that would be associated with the Minotaurs.... kinda like dogs and cows are with humans. Unless the Minotaur is stalking around alone, they would be ones doing the digging, while the Bullpeople do the defending.

also ... trogs and gnomes have their own history..... long story short.... gnomes are from the dream world.... trogs broke into the dream world to steal things.... had a war with the gnomes.... gnomes chased them back into their layers... and ended up trapped in the waking world.


Dark Creepers and Dark Stalkers.

I don't quite like them how they are (they feel like pokemon to me from the art-- one evolves into the other at level 35) but with some quick edits they could definitely be the little stooges.


What do you think of mites or dark creepers?

Liberty's Edge

How about Tengu?

Liberty's Edge

Elias Alexander wrote:

Hmm, i was looking to stay away from core races, although offshoots of the dwarves would be a possibility. Gnomes have a particular place in my game world.

what i was looking for is a race that would be associated with the Minotaurs.... kinda like dogs and cows are with humans. Unless the Minotaur is stalking around alone, they would be ones doing the digging, while the Bullpeople do the defending.

Again troglodytes would work out here as they are just as capable as any normal PC races, come with the advantage of being a little... slow and evil to boot. They make perfect minions, as long as you don't mind the smell of course...

If you are looking for something similar to minotaurs then the only thing I can think of is maybe a Cyclops or Deurgar as suggested.


Morlocks? Skum?

How about just humans captured from the world above or traded from other underdark slavers?

Maybe some of these have been mated with the minotaurs to make a hybrid race that are tougher than humans but lower than minotaurs ...

Dark Archive

Elias Alexander wrote:

Pretty much what the title says, I've been detailing the races for my home setting, and I find that there needs to be something around to build all those mazes that the Minotaurs live in. I'd totally be ok with using 3rd party sources. What I need is something smaller, that the players can chop through before coming to fight the slave drivers.

anyone got any ideas?

Thanks.

Goliaths from Races of Stone seem like a good bet here. Strong and capable they'd make an excellent slave race if they could be controlled.

Any of the other races from that book might also be used like Stonechildren or Garguns. Also the Half Ogre race if they can be bred.


I forgot about morlocks. They have the requisite stupidity and love dark underground places… like labyrinths. Their otherwise dangerous nature (CR2) is muted by their intelligence (5) and the fact that the minotaurs keep them "trapped" in maze-like confines.

Dark Archive

Elves. And the insane kind too, driven that way due to being overworked and mistreated. Sun Elves and Moon Elves, the normal kind- just driven to Chaotic Evil with their madness, and have gone Cannibalistic too. Too weak to stop the PCs, but also insane enough to want to fight them.

Furthermore, I'd suggest having such weaklings facing the PCs surrender right before they get struck down. Like, after one falls, a group of ten or so surrender.

If the PCs let them live and try to figure a way to help them... well, ideally what happens next is that the Elf Slaves follow them around the Maze. They offer them horrible, insane advice- and once thirty or forty so of them start to follow the PCs as a small town of slaves, they gang up on them again...

Only this time, they start holding their own children as Hostages, and make demands of the PCs- such as surrendering their gear or leading them out or perhaps asking them for a biscuit. The PCs will probably then try to thin out the herd and stop the whole show.

Either way, after the PCs leave, if they killed too many of the slaves, some how word gets out and bigger, elder and stuffier Elves come for revenge. And they won't be as nice as the PCs were.

Thats my suggestion, anyway.

The Exchange

Morlocks are a slave race.


I'd go with either Mites or Svirfneblin.


What about Derro?

RPG Superstar 2012 Top 32

How about bull-like bariaur? Give them some bull-like features instead of ram-like features, and you got some CR 1/2 to CR 1 mooks. Or higher, if you need to.

Or maybe chicken-flavored tengu? Some could be elevated to bantam rooster folk. Maybe give them a vulnerability to fear effects, but resistance to sleep effects, and a sonic cockadoodle doo power?

I'd go with a theme of animal-headed domesticated animal-folk.

Maybe some cockatrices that petrify folk, and the minotaur lackies just stack them to make their labyrinths?

Silver Crusade

Pathfinder Adventure Path Subscriber

Ramfolk -
+2 Con, +2 Wis, -2 Int, -2 Cha.
Darkvision
Size - Small
Speed - 30 ft (Ramfolk's cloven feet allow them to run faster than other small races)
Chargers - Ramfolk gain a +3 bonus to hit when charging. They gain a +2 bonus to their CMB for Bullrush checks.

"This creature has the head of a ram, the torso and arms of a small, muscular man, and the cloven feet of a ram. It carries a great axe, and its eyes have a wild look."


There are such nice ideas here... but since my world is so detailed, I keep running into races I've already scripted into my game in some way... which is why I dont use Goblins or Kobalds.

Dark Archive

Elias Alexander wrote:
There are such nice ideas here... but since my world is so detailed, I keep running into races I've already scripted into my game in some way... which is why I dont use Goblins or Kobalds.

Maybe you could provide a list of races you can't use for this?


Elias Alexander wrote:

Pretty much what the title says, I've been detailing the races for my home setting, and I find that there needs to be something around to build all those mazes that the Minotaurs live in. I'd totally be ok with using 3rd party sources. What I need is something smaller, that the players can chop through before coming to fight the slave drivers.

anyone got any ideas?

Thanks.

Froghemoth.


My wolf building expert and I have been talking, and We've Narrowed it down to either a Subrace of Dwarves, or A race of Weakling Earth elementals.

I might just put this to a vote :P


Randall Jhen wrote:


Froghemoth.

+1


I would say Beastmen or Mongrelmen.

Wominotaur?? ;P


Elias Alexander wrote:

Pretty much what the title says, I've been detailing the races for my home setting, and I find that there needs to be something around to build all those mazes that the Minotaurs live in. I'd totally be ok with using 3rd party sources. What I need is something smaller, that the players can chop through before coming to fight the slave drivers.

anyone got any ideas?

Thanks.

Mongrelmen. Screwed up animal / human / humanoid hybrids. There is a PF conversion on the d20PFSRD site. Kind of goes with the chimeric nature of the minotaur. They are a 2 hd creature. The conversion even has a random mongrelman generator as they are all different.

http://www.d20pfsrd.com/bestiary/monster-lists-and-details/-m/mongrelman

Dark Archive

Going with an 'animal-head' theme;

The old school versions of Orcs, with pig heads. Call them boarfolk, or whatever, and give them either standard orc stats with maybe +1 natural armor and a gore attack, or mix them up with some bonuses similar to what a wereboar gets in hybrid form.

Alternately, a race of pipe-less non-fey Satyrs, perhaps originally a result of satyr / human interbreeding, but having survived on as it's own subrace.

RPG Superstar 2012 Top 32

Set wrote:

Going with an 'animal-head' theme;

The old school versions of Orcs, with pig heads. Call them boarfolk, or whatever, and give them either standard orc stats with maybe +1 natural armor and a gore attack, or mix them up with some bonuses similar to what a wereboar gets in hybrid form.

Alternately, a race of pipe-less non-fey Satyrs, perhaps originally a result of satyr / human interbreeding, but having survived on as it's own subrace.

They have goatfolk (ibixians) in the MM3. 3 HD, CR 2-ish, I believe.

But I still think chicken-like tengu or kenku (Diablo-like Mexican Fighting Chickens) or whatever with pet cockatrices that petrify livestock, megafauna, captives, etc., would be the coolest.

AND you could make an epic level chicken-folk that constantly battles griffons (Peter Griffin in particular...)!

EDIT:

And to continue the petrification theme, add some gorgons, and, as the BBEG, the Gorgontaur!!!! A bipedal gorgon-headed monstrosity!


DamnIAmPretty wrote:
Great sub-plot hook thingee

Damn you are pretty indeed !

RPG Superstar 2012 Top 32

anthony Valente wrote:
I forgot about morlocks. They have the requisite stupidity and love dark underground places… like labyrinths. Their otherwise dangerous nature (CR2) is muted by their intelligence (5) and the fact that the minotaurs keep them "trapped" in maze-like confines.

But morlocks can fight 2 to a square, so that's also a plus!


I'd go with warforged.


Elias Alexander wrote:

My wolf building expert and I have been talking, and We've Narrowed it down to either a Subrace of Dwarves, or A race of Weakling Earth elementals.

I might just put this to a vote :P

Why not combine the two? Dwarf subtype earth elemental. Insane in a quirky we-have-to-burrow-and-make-patterns kind of way. Not really underlings but a symbiotic relationship. Minotaurs need the mazes; Dirtlings need to make them.

Contributor

I'd go with the goatfolk, use the "ibixians" stats already made up, but make them more folkloric and call them "cornbock" which is an actual fairytale goat creature. You could also use korrigans, who are a tricksy variety of little fey creature fond of pixie leading people astray and thus having an affinity with mazes and who'd make interesting servants for the minotaurs, interesting here used in the Chinese sense.


Troglodytes.

Dark Archive

Elias Alexander wrote:
My wolf building expert and I have been talking...

Can we go back to why you have a "wolf building expert"? That seems odd...


If you did use the Ibxians that comes a little too close to a certain wargames world we either love or hate

Shadow Lodge

I'm going to join the Morlock camp. They make a fine slave race, and if things are occurring underground they'd fit in very well.


Some formian workers or drones could work very nicely as well.


SmiloDan wrote:
And to continue the petrification theme, add some gorgons, and, as the BBEG, the Gorgontaur!!!! A bipedal gorgon-headed monstrosity!

I statted up a gorgon/minotaur once using the tauric template. It was awesome - centaur-like, with a body of a gorgon and the upper body of a minotaur - though technically according to the template it lost the breath weapon. This I ignored.

Back to the original topic...How about cavemen? Or some devolved human race? Hunched, hairy, stupid, but with a vast cunning and clever hands if directed by someone more intelligent.

RPG Superstar 2012 Top 32

bittergeek wrote:
SmiloDan wrote:
And to continue the petrification theme, add some gorgons, and, as the BBEG, the Gorgontaur!!!! A bipedal gorgon-headed monstrosity!

I statted up a gorgon/minotaur once using the tauric template. It was awesome - centaur-like, with a body of a gorgon and the upper body of a minotaur - though technically according to the template it lost the breath weapon. This I ignored.

Back to the original topic...How about cavemen? Or some devolved human race? Hunched, hairy, stupid, but with a vast cunning and clever hands if directed by someone more intelligent.

I've always wanted to make tauric-orca-orcs. Maybe not technically kosher, but fun to say.

Ettercaps might make an interesting slave race. The maze could be all webby. Maybe throw some aranea in there too.


how about gnolls?


I'd reuse the gnomes and make their discovery as a slave race a terrible thing. D&D can be tacitly accepting of oppression. We're all looking for a 'slave race' with the implication that of course they will stay slaves.

What about some indignation and revolution ?

Failing that try an oddball homebrew:

Search for the Ortege
http://grandwiki.wikidot.com/dm-sketchpad


What about myconids? They're insanely cool, off color, and always struck me as easy to enslave.

Sovereign Court

I second all the ideas for ibixians. Any excuse for goat-boy references.

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