| Rite Publishing |
Cover Image
Illustration by Jason Rainville
“When you know a thing, to realize that you know it; and when you do not know a thing, to allow that you do not know it: this is knowledge.” – Kung Fu Tse
Sagacious master of esoteric knowledge and inscrutable methods, the enlightened scholar searches for both mundane and arcane secrets. In motivation, he ultimately seeks to understand the universe. The method differs from one enlightened scholar to another. One may wish to become truly enlightened to join with the universe while another may desire the secret to immortality for purely selfish reasons. Another may simply want to serve his people through applied knowledge. The enlightened scholar actively works to apply what he knows to the problems at hand.
The Enlightened Scholar is a new base class converted from Heroes of the Jade Oath; part monk, part alchemist, and part mage this class is evocative an unique creation now wholly compatible with the Pathfinder Roleplaying Game.
PDF $3.75
Author: Frank Carr
Conversion: Steven D. Russell
Cover Illustration by Jason Rainville
Pages: 21 (26)
| Rite Publishing |
"Think, Uncle from Jackie Chan Adventures" - Frank Carr
Invention Knowledge Tree: Invention is the staple of certain eccentrics, but many of those scholars are the ones who are the most famous of their brethren. Abilities from this field of enlightened knowledge follow.
Always Prepared (Ex) (Requires the Packrat class ability and a base Fortitude saving throw of +1): After 1 minute of searching, the enlightened scholar can find any single piece of equipment in his stash of gear, raw materials, tools, and knickknacks that is valued at 30 gp or less. The enlightened scholar can do this once per day for every 3 class levels he has. The item cannot be magical, masterwork quality, or a specific object (such as the only key used to open a cell (door), but may otherwise be any type of generic or useful item (such as lock picks).The item appears to be in poor condition (although it is not) and has no resale value.
Fabulous Conveyance (Ex) (Requires 8 ranks in Craft (Conveyance)): You have invented something wondrous; a new way of traveling that is unique. At what level you may have this invention ready for use is determined by modifiers on the chart below. The level requirements are all cumulative and the total determines at which level your conveyance is available for your use; you may not take this ability for that conveyance until you have obtained the prerequisite level. The modifiers below can also influence how difficult your conveyance is to pilot. These modifiers are also cumulative and when totaled equal the DC necessary for a Knowledge (Conveyance) check to pilot your conveyance. Also, you gain an inherent bonus for this check equal to your class level. Knowledge (Conveyance) checks are needed for every mile traveled as well as at start up, stopping, and turning. This ability may be taken multiple times; each time it is for a different conveyance.
In order to craft your conveyance you must determine on the chart below (sorry this is just a teaser, the chart will appear in the final product :), at a minimum, the time needed to duplicate the conveyance, what the conveyance is made of, what mode of movement the conveyance travels in, how many assistants were needed to create it, if it has weaponry, if it is armored, how much it can carry, and what it is fueled by. The time needed to duplicate a conveyance is how long it would take to build
another one like yours. Just because a conveyance is capable of being enchanted does not mean that you gain it with an enchantment quality. The conveyance has a base hardness of 10.
Humanitarian Invention (Ex) (Requires 8 ranks in a pertinent Knowledge skill.): You invent or discover something wondrous. It could be a revolutionary new method of farming; it could be an incredibly efficient new method of record keeping, a stronger building material, the abacus, the water clock, or some other non-magical item or creation. It is a landmark invention, famous in it’s own time, or one that makes life or that is otherwise noteworthy. The exact invention should not have an impact on combat, travel, or information gathering. The character does not directly benefit from it during play. However, the
character is now famous for what he has given the world. Anytime the character makes it known who he is, he gains a bonus equal to half his class level when he rolls a Charisma check or makes a Charisma-based skill check.
Packrat (Ex) (Requires a base Fortitude saving throw of +1): The enlightened scholar always carries the odd bit of trinkets, raw materials, tools, and incomplete inventions on his person. As such, he is accustomed to carrying heavier loads. The enlightened scholar’s carrying capacity for encumbrance only is the equivalent of someone with +2 Strength for every 2 class levels the enlightened scholar has.
Trapfinding (Ex): The enlightened scholar learns through the invention of devices to use the A enlightened scholar adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A enlightened scholar can use Disable Device to disarm magic traps.
| Rite Publishing |
[Rite Publishing] Enlightened Scholar (PFRPG)
"Think Uncle from Jackie Chan's Adventures" -Frank Carr
The Enlightened Scholar is a new base class converted from Heroes of the Jade Oath; part monk, part alchemist, and part mage this class is an evocative an unique creation now wholly compatible with the Pathfinder Roleplaying Game.
Check it out at RpgNow
| Urizen |
@ Mairkurion {tm} The line is when you fail to have any other workable feedback than "Jade Oath for PFRPG"
That one went over my head. I assume you're just saying that you want comments from anyone other than the general appeal of having Jade Oath converted completely over to PFRPG from AE?
You probably didn't intend it that way, but your response sounds a bit more brusque than originally intended to be?
Heck, I can always submit my simple "Questhaven Patronage yet?" inquiry over and over again w/o providing any feedback. Does that precipitate a 'fail' from me too?
;)
Some people just don't have access to AE as it is OOP and prefer not to purchase Jade Oath as they have no interest in the AE system it supports. So....hard to provide any working feedback to incorporate PFRPG converts when there's nothing really to compare it -- unless one purchases said product.
In the meantime, some of us are also waiting to see the revamped Kaidan project that you were kind enough to assume control as publisher.
At least appreciate the zeal of interest in products you're putting out ... even if we can't articulate said zeal in a convenient format. But those dollars spent do speak just as much. ;)
flash_cxxi
RPG Superstar 2009 Top 32
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In the meantime, some of us are also waiting to see the revamped Kaidan project that you were kind enough to assume control of as publisher.
Did this go ahead? I was under the impression that negotiations fell through. If this did go ahead then I am very interested in seeing how it turns out.
| Urizen |
Urizen wrote:In the meantime, some of us are also waiting to see the revamped Kaidan project that you were kind enough to assume control of as publisher.Did this go ahead? I was under the impression that negotiations fell through. If this did go ahead then I am very interested in seeing how it turns out.
Far as I know, Steve took him under his wing. Definitely looking forward to it based on Kaidan Booster's (aka PhDiddy) mass salivating upon said project. :p
| Rite Publishing |
@Urizen,
Possibly to brusque, it was meant tongue in cheek,
But to be serious for a moment folks can give feedback on Enlightened Scholar, and there are also all 6 free previews for Jade Oath including the introduction which has no game mechancis.
Yes there will be a Questhaven patronage project when Coliseum Morpheon and Breaking of Fostor Nagar are Complete.
@flash_cxxi
Kaiden; Micheal K. Turney (Gamer-Printer) was able to gain control over his property, and will maintain total ownership of said property; we will be functioning as an imprint. I am mulling over if we should do this as a patronage project that would do all three adventures at once or doing each adventure as individual retail releases.
Steve Russell
Rite Publishing
| Rite Publishing |
Short answer: July/August (I hope to have the printers proof with me at Gencon)
Long Answer: We have Chapters 1-4 completed and edited, Chapter 5 is the largest chapter being 21k words these are the NPCs and statblocks of the Colsieum in editing. The introductory adventure is complete and is being used at Paizocon as a Demo,
Jonathan McAnulty is working from Boomer's Outline writing the last two chapters the adventure and appendix
We have one major piece of artwork from Jason Rainville is still needed (I just need to pass feedback to Jason from the patrons on the initial sketch), another batch of Ashton Sperry's paper minis (over half are complete, and being used at our Paizocon demo) but Ashton is at Paizocon this week, and the maps of for the adventure Joanthan McAnulty is writing (Cartography is being done by Jonathan Roberts who has never missed a deadline, and always does amazing work) and one of those maps will be on for the introductory adventure will be on display at the Paizocon demo.
Wicht
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Short answer: July/August (I hope to have the printers proof with me at Gencon)
Long Answer: We have Chapters 1-4 completed and edited, Chapter 5 is the largest chapter being 21k words these are the NPCs and statblocks of the Colsieum in editing. The introductory adventure is complete and is being used at Paizocon as a Demo,
Jonathan McAnulty is working from Boomer's Outline writing the last two chapters the adventure and appendix
I heard my name mentioned....
To be more specific, the outline for the chapters currently is as follows:
Introduction
Part One: The Coliseum Morpheuon
Chapter One: The Plane of Dreams
Chapter Two: Dream Burning
Chapter Three: Denizens of the Dream
Chapter Four: The Island of the Coliseum Morpheuon
Chapter Five: Denizens of the Coliseum
Part Two: The Damnation Epoch
Chapter Six: An overview of the Epoch
Chapter Seven: An Invitation to Damnation
Chapter Eight: The Tests of the Coliseum Morpheuon
Chapter Nine: The Tests of the Damnation Epoch
Chapter Ten: Secrets of the Coliseum Morpheuon
Appendixes
Appendix I: The Dirges
Appendix II: The Gray Feathers
Appendix III: Pregenerated Characters
Chapters One through Five are more or less done, as is chapter seven and Appendix I. I'm currently working on finishing chapter six. Origins next week will slow me down a bit but excepting that, I intend to keep at it till its done. Steve brought me on board on May 7th, so I've been at it a little over a month but its ended up being just a little larger a book than was first proposed.
| Rite Publishing |
Why isn't Boomer completing this project?
Boomer contact me back in Jannuary/Febuary that it was likely he would be unable to complete the entire product by himself due to reasons beyond his control, He was upfront about the problem and discussed it with me and he moved into more of development roll. Ben McFarland, Bill Collins, Jim Groves and Myself started picking up from there (mostly Ben who was calling Boomer by phone to clarify ideas) but by April it became apparent that the project needed a tighter focus and Ben McFarland needed to focus his efforts on Breaking of Fostar Nagar, So Jonathan McAnulty was brought on board to head the project.
This was all done to as one patron has put it "So we won't be Razor Coasted"