Questions about the medieval town generator


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Hi all
I'm checking out the medieval town generator at http://www.rpglibrary.org/utils/meddemog/. What are Jewelers in a medieval context and why would a town of 900 have 2 of them but only a 50% of a blacksmith? Seems really high. Is it a bug, or an actual reason?
Also what is an Old-Clothes person? the medieval equivalent of a clothing thrift store?


Jas wrote:

Hi all

I'm checking out the medieval town generator at http://www.rpglibrary.org/utils/meddemog/. What are Jewelers in a medieval context and why would a town of 900 have 2 of them but only a 50% of a blacksmith? Seems really high. Is it a bug, or an actual reason?
Also what is an Old-Clothes person? the medieval equivalent of a clothing thrift store?

Well gold/silversmithing is a lot easier than blacksmithing, but it seems like the demand would be much, much less.

As to the other, Didn't they call them rag-men?


Rag men, Old Clothes, either way I'm unclear of the concept. Basically, people who resold used clothes? In medieval times, I assume clothes had to be really worn out to be thrown away?


Jas wrote:
Rag men, Old Clothes, either way I'm unclear of the concept. Basically, people who resold used clothes? In medieval times, I assume clothes had to be really worn out to be thrown away?

In a poorer economy, repairing, reusing, and recycling were much more important, so a rag-man would take old cloths and sell them as rags and related items that could be made out of old clothes. That's my understanding, so I think you're on the right track.

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