Advancing Skeletons / Zombies


Rules Questions

The Exchange

I have a question about advancing a skeleton or a zombie.

If I take a human skeleton, it starts off with no feats. But if I advance it, does it gain feats as I increase its HD?

The reason is this:
I have an oracle character, mystery of bones and the raise the dead revelation. At 3rd level, I can summon a 3hd skeleton, which means I can summon a 3hd human skeleton (advancing it with the rules at the end of the Bestiary). When it hits 3HD, does it gain a feat? Or does it stay feat-less no matter what HD it is advanced to?

Sovereign Court

Its mindless, thus featless I believe (Improved initiative and toughnes being the exception for skeletons and zombies respectively.)

Dark Archive

Based off of the Vermin and Construct writeups in the back of the Bestiary, Mindless critters get no skills *or* feats.

The only Feats a Skeleton or Zombie will get are their free Bonus feats of Improved Initiative or Toughness. (Note that this is the only feat they are listed as having in the Bestiary. If they were eligible for feats, they would have a second feat as well, which they don't.)

Scarab Sages

Alexander Kilcoyne wrote:
Its mindless, thus featless I believe (Improved initiative and toughnes being the exception for skeletons and zombies respectively.)

Hey now! No need to start throwing around insults. Sure, some of the heart beat challenged have intellectual challenges, but that doesn't makes us all "mindless"!

Also, keep in mind that they have the Skeletal Champion template (Bestiary) and the Zombie Lord template (Classic Horrors Revisted) which are both very useful for advancing my walking dead brethren.

Plus, there's a rumor going round that the Ju Ju zombie might get some Bestiary II love.

The Exchange

Thanks guys, your views just confirm what I thought. Mindless=no feats. (its at the end of the Bestiary). Thanks guys

I'll have to get the Classic Horrors... and write some Zombie Lord action...

JP


Yeah, one of my players picked this bones revelation, and it was a pain to stat up a new skeleton or zombie each time he leveled.

And it quickly became apparent as I started looking into the higher levels, that it was a weaker and weaker choice.

I was going to make a summoning chart, similar to the summon nature's ally or summoning spells, but the player opted to pick a different revelation (which I allowed him to do).

I'd say it'd be better to find a creature with the appropriate HD and apply the zombie/skeleton template to it, instead of keeping it a humanoid with higher and higher HD.
Some abilities carry over, like natural weapons, or flight (if a zombie), etc

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