ulgulanoth
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ok our current 3.5 game has come to an end (for now), this is an evil game, where, my character (a changeling) has become king of his own country, being a disiple of Asmodeas, he will slowly currupt the country (LG inhabitants and nobility) to something evil and productive! but i'm not sure what to do, so guys do any of you have any ideas what he should do for when the game restarts?
(setting is a generic fantasy world made up on the fly)
| Admiral Jose Monkamuck |
ok our current 3.5 game has come to an end (for now), this is an evil game, where, my character (a changeling) has become king of his own country, being a disiple of Asmodeas, he will slowly currupt the country (LG inhabitants and nobility) to something evil and productive! but i'm not sure what to do, so guys do any of you have any ideas what he should do for when the game restarts?
(setting is a generic fantasy world made up on the fly)
Retire from adventuring. Be King. Serve his darklord.
Basically it seems like your character has achieved his greatest goals and in now in a place where he wouldn't want to be adventuring. It might be time to retire the character and make another one.
| Orthos |
Basically it seems like your character has achieved his greatest goals and in now in a place where he wouldn't want to be adventuring. It might be time to retire the character and make another one.
Yup.
If you're wanting to play up that angle in future campaigns/continuation of the campaign, I would suggest the new character be a knight or other servant of the king, doing his (and Asmodeus's) bidding.
| Rezdave |
Admiral Jose Monkamuck wrote:your character has achieved his greatest goals and in now in a place where he wouldn't want to be adventuring. It might be time to retire the character and make another one.If you're wanting to play up that angle in future campaigns/continuation of the campaign, I would suggest the new character be a knight or other servant of the king, doing his (and Asmodeus's) bidding.
An old, long-running campaign of a friend of mine had a rule that neither the King/Ruler nor Crown-Prince(ss) could be a PC. Such characters were retired to NPC status and a new PC picked up to continue the campaign.
I'd agree with these guys above. Generate a new PC that is a servant of the king. If the DM is nice he will let you have input into the king's decisions and basically make him a "Player-Controlled NPC" or perhaps an "Off-Stage PC".
FWIW,
Rez
| Rezdave |
any suggestions other than making a new character?
You could quit adventuring and re-direct the campaign into something more politically-based. However, this may not be fair to the other Players if they don't desire to spend their time dealing with a game that is almost pure RP.
Another alternative is to appoint a major domo or steward and be an adventuring / crusading monarch. Of course, that didn't work out too well for Richard III.
The problem you have being king is that the ...
(setting is a generic fantasy world made up on the fly)
This sort of thing works fine for adventuring, but is a problem for a political game. In the latter case, you need good information on who are your neighboring nations, what are their political relationships and so forth. You need to appoint ambassadors and establish diplomatic relations.
All of this sort of thing requires backstory and development.
You state that your current game has come to an end (... for now). Is this even a concern any more? Will you even continue this campaign or will a new one perhaps eventually start? The entire point may be moot, and again the PC-king may be little more than an NPC with a strong backstory when the game continues, assuming it is even set in the same world.
The fact that so many people have suggested you start a new character should be a hint that playing monarchs doesn't tend to work out so well. Besides, it really lop-sides the group and isn't much fun for the other Players, whose PCs are now little more than "supporting cast".
FWIW,
Rez
| Admiral Jose Monkamuck |
any suggestions other than making a new character?
Well the one that most obviously comes to mind is your character is exposed as the evil b@stard he is and has to flee for his life.
What you really have to ask is "Why would the king leave his kingdom to go adventuring?"
I mean he is the king, it's not like they go on holiday.
There has been mentioned the possibility of basing the game around the social intrigue at court, but make sure to keep it fair to the other players.
| ItoSaithWebb |
I agree with the whole retired thing but it is also in the cards that you could possibly change the direction of the campaign mainly because your your character's status. Your campaign should then be focused on conquest and corruption. For instance, you talked about corrupting the kingdom and being more productive that means industry and lots of it so that it darkens the sky. Corruption is easy simply by making sin legal and a profession: prostitution, gambling, death arenas and unnecessary surgery hospitals. If you want to be very evil then go and make it free worship BUT make it that there are certain perks that go along with following who you follow. Any fights that break out between the factions of faith you simply be bias in who you want to back. Once you boost your production, primarily in the ability to produce war resources it is time to go to war with neighboring lands. Each land you control you make sure that you leave someone in charge you trust or at least you know you can control.
All of this actually can be done with your character changed to a player controlled NPC as king. The new lands could easily be given to the charges of your fellow party members and that of any new characters that you play. In this way you don't loose your character, can still make world changing things happen with him and so on. The campaign then could simply be about to see if you can take over the world. On the political side you can have endless fun having your NPC king order your new character and players to "take care of" any opposition.
| the Stick |
Come on, gamers! Let's be more creative! Apparently in his game, the character is not going to be retired, so let's try to offer suggestions for his game. :D
Ito's got some great starts, though perhaps a bit too obvious. If the king of a LG-leaning nation suddenly starts espousing prostitution and death arenas, there will likely soon be an open revolt. Let's try to make sure the king only faces coups and assassinations.
One could start with a state-approved religion. A good religion... that has corruption festering... Any of your fellow players running clerics of Asmodeus (hopefully not openly). Stick them in a position of directly the state religion and let them slowly suborn the rituals.
Keep slavery illegal... but add new, humane sentencing guidelines for heinous crimes, where teh convicted is required to work to pay back womever was offended (hint: you/the state!). Make sure at least some f the judges share your views, and boom - a ready-made asource of slaves that is good for society (by teaching criminals to pay for their errors and keeping bad people off the streets). Your people will love you.
Make sure you have a secret guild/police force/band of mercenaries that you can use as a foil. They stir up trouble, and you enact laws and send forces to "fix" the problem. Pretty soon, if the cronies do their job right, you have the people clamoring for more draconian laws oto deal with teh problem and willingly giving what freedoms they have to you (kind of like the US/UK, if I may editorialize a moment). Hail, Asmodeous!
You know what, that special police force makes a great cover for your very own assassins guild. Don't forget that character assassination works sometimes better than actual death. Make those lawful-goody paladin vassals look corrupt/inept/lazy/unconcerned for their people/against the crown, and then you can lower the boom on them, and take or redistribute their lands as you see fit. Done right, you may get other vassals to do the dirty work for you, unwittingly contributing to Asmodeus' goals.
Please let us know how it turns out!
| ItoSaithWebb |
The Stick has some good points on implementing what I was suggesting. Trust my I have more flare then what I said it was just that I was using broad strokes to get the general idea of course.
I really like the idea of making the paladins look like gestapo flunkies who are corrupt.
You also might take a page out of the Medici family journal and buy your way into the religion to corrupt it from the inside. Then go all "Little Nicky" style and have those new high ups say, "Let the sin begin"!
ulgulanoth
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well so far my character has done the following:
1) made all the noble's heirs complete quests to be able to take their title
2) formed a group known as the "king's champoins" by some tests done to the entire country for those who pass said tests flawlessly
3) those who fail completely are exiled (and these tests are for all commoners)
4) built war reaserch centres
5) made it illegal for anyone (male or female) to marry if they hadn't served for at least 5 years in the national army
so yea thats what my character managed to do before we broke... where to from here?
| the Stick |
Ye gads! A populace trained for combat? What are you, Israel? ;D Were I an evil dictator, uh, righteous king, that is, I'd be a teensy bit worried about having everyone trained to fight... unless of course they have someone (that is not you) to attack.
This means war! Find a pretext to attack a neighboring country (they're hogging your water supplies; they're supproting goblin activity' they're not suppressing goblin activity enough; they're heretics; etc.). Provided you have good leadership, your populce gets to vent its aggression and get more realistic training. A successful campaign (read riches flowing into your kingdom) should increase the public desire for blood (and the church may add tenets to support crushing the heretics, once they start getting lucre).
Where are the failures exiled? Might I recommend publicly some island far, far away or free to go, but privately the pits of Hell. Being exiled for failing the monarch's test sounds like a great backstory for some young hero to return and slay the corrupt king one day...
| the Stick |
The Stick has some good points on implementing what I was suggesting. Trust my I have more flare then what I said it was just that I was using broad strokes to get the general idea of course.
I really like the idea of making the paladins look like gestapo flunkies who are corrupt.
You also might take a page out of the Medici family journal and buy your way into the religion to corrupt it from the inside. Then go all "Little Nicky" style and have those new high ups say, "Let the sin begin"!
My apologies for any implications of lack of flair. That was not my intention. :D
The Medici family is definitely a great source. Might I also recommend Machiavelli's The Prince and Sun-Tzu's Art of War for any aspiring ruler.
ulgulanoth
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actually they are sent to his partner a goliath beserker raging mauler who single handedly crushed a hill giant cheiftan (literally), that guy is basically fighting the elves of the continent and the failed recruites are going "to be trained by him" (diplomacy and bluff can make a country believe anything :)