Quantifying real world human constitution


Pathfinder First Edition General Discussion

Scarab Sages

I have a party that wants to do some "real world conversions to discover how they would stand up in the world of pathfinder. This is relatively simple for some stats such as intelligence and Strength. Heck even Dex can be quantified but I am having difficulty with Wisdom Charisma and especially Constitution. Any thoughts on ways i can give an attribute that is fair for a real persons Con stat.. if you have thoughts on Wis and Charisma shoot I would like to hear that too.


http://www.thealexandrian.net/creations/misc/d&d-calibrating.html

Check that link out, it's about D&D realism. It should help you out a bit.

As for Wisdom and Charisma, and Intelligence.

Think of it this way. Humans have advanced our technological knowledge quite some bit, but we've lost a lot of survival knowledge via that method. So for a commoner, you could keep the intelligence at 10-11.

I'll get you my own self-made stat score.

I consider myself to be a level 1 Commoner

Strength 11
Dexterity 12
Constitution 12
Intelligence 11
Wisdom 11
Charisma 12

I can put my legs behind my head, but am an okay runner. I am young, and generally do not have many health problems. Thus I put my Con at 12. My dex is 12 because I can be agile and flexible at times, but my speed and co-ordination is lacking.

I cannot play Guitar Hero for the life of me, then again, I don't play it, so that's probably why I suck, but trust me, I suck at it.

I'm fairly intelligent and get like 70%+ in classes. Sometimes 80's or 90's, but am just of normal intelligence pretty much. Regardless if I'm accepting of things.

I tend to have low self-confidence and thus labled my wisdom at 11, but it may actually be 12. Now that I think about it, it probably is 12. I don't drink, smoke, or do drugs. I do know that things are better for me, but I tend to be lazy and take the lazy will bite me in the ass later way out.

Thus I'm gonna keep my Wisdom at 11, as it's probably situational.

I am generally a pretty friendly guy, and people tend to respond in a positive manner. I was bullied however a lot in school and I myself was very negative in the past. I've come out of my a+#+#@# shell though and am generally a lot more awesome.

Thus I label my Charisma at 12.

As you said, strength is easy, grab some weights and walk around. Look at the strength table and done.

Scarab Sages

Think of it this way. Humans have advanced our technological knowledge quite some bit, but we've lost a lot of survival knowledge via that method. So for a commoner, you could keep the intelligence at 10-11.

Generally i think we are probably in the 8-11 range for intel even in the essay that you suggested einsein is listed at a 15

http://www.thealexandrian.net/creations/misc/d&d-calibrating.html

I think Intel can be easily mapped using an intelligence test 90= 9 100= 10 110= 11 ext and yes i know there is no 20 think about it a real world 20 no way. 15-16 maybe 20 is epic

The problems still arise with Wis Char and Con. Do I ask my players to eat something poisonous (kidding) ten times and see how the results average out and balance them with the poison chart in the PHB noooooo.
Can I ask them how often they get sick and quantify that.. hmmm not accurately. I am at a loss

Scarab Sages

My dex is 12 because I can be agile and flexible at times, but my speed and co-ordination is lacking.

I cannot play Guitar Hero for the life of me, then again, I don't play it, so that's probably why I suck, but trust me, I suck at it.

Yeah Dex is reasonable i too suck at garage hero but can hit the corner of a net with a puck 80% of the time. Can throw darts with reasonable precision and play a decent game of pool. Likewise I too am flexi but still think i am only mildly above average thus an 11 i think as i think you do that real people (mostly) suck (at most things) and we just think we don't. If a pro sports athlete is a level 4 and thus gains one increased attribute stat say strength or dex his/her stats might be what 13 12 12 9 9 10 i think that would be more than fair so what is the average oyster farmer... hmmm 11 11 11 8 9 9 maybe or 11 9 11 8 9 8

If you know someone who’s 4th level, then you’re privileged to know one of the most talented people around: They’re a professional sports player. Or a brain surgeon. Or a rocket scientist. The Alexandrian

Regardless the quantification is tough


For Constitution, maybe find out how long they can hold their breath, and then work backwards from the Drowning/Suffocation rules?

Let's see... you can hold your breath for the number of rounds equal to twice your constitution score. So that works out to 12 x Con score to find out how many seconds a D&D character can hold their breath. Which means if you can time how long someone holds their breath and divide by 12, that's their CON score.

Scarab Sages

ZappoHisbane wrote:

For Constitution, maybe find out how long they can hold their breath, and then work backwards from the Drowning/Suffocation rules?

Let's see... you can hold your breath for the number of rounds equal to twice your constitution score. So that works out to 12 x Con score to find out how many seconds a D&D character can hold their breath. Which means if you can time how long someone holds their breath and divide by 12, that's their CON score.

Brilliant and simple I like it thx

now for Wis and Charisma haha


How often do they get sick?


Evil Lincoln wrote:
How often do they get sick?

That's dependant on their Constitution, sure. But also on their base Fortitude, possible feats, not to mention the various DCs of whatever diseases and other toxins they've come up against. Too many variables. :)


With the exception of Strength which is relatively easy to quantify, statistics are really hard to quantify because most 'tests' also involve a certain level of trained skill as well. Give yourself two years of training on guitar hero and your aptitude will increase, even if you stink in the beginning. I've known excellent guitarists who can't play guitar hero for that matter, and I wouldn't say that their DEX was low...

That, and the fact that stats are VERY wide and loose in their definition and application. Speed, reflexes and hand-eye coordination are very distinct from each others, and yet form a single stat: Dexterity. Playing guitar hero also requires a sense of rhythm which isn't innate to all of us, regardless of the player's hand-eye coordination.

As for the OP, pain resistance and pain threshold could also be considered for the quantification of constitution. Again, one could have a high pain threshold but low pain resistance...

Efficiency of the immune system would be party of it, so would be resistance to fatigue and cardiovascular (although this one is also vastly influenced by training)

'findel


ZappoHisbane wrote:
Evil Lincoln wrote:
How often do they get sick?
That's dependant on their Constitution, sure. But also on their base Fortitude, possible feats, not to mention the various DCs of whatever diseases and other toxins they've come up against. Too many variables. :)

I'm presuming your friends don't have any class levels.

If they do, could one of them start teaching me spells?

Scarab Sages

Evil Lincoln wrote:
ZappoHisbane wrote:
Evil Lincoln wrote:
How often do they get sick?
That's dependant on their Constitution, sure. But also on their base Fortitude, possible feats, not to mention the various DCs of whatever diseases and other toxins they've come up against. Too many variables. :)

I'm presuming your friends don't have any class levels.

If they do, could one of them start teaching me spells?

HaHa no sadly although i could give one of them the trog stench nat ability... as i said oyster farmers.


Evil Lincoln wrote:
ZappoHisbane wrote:
Evil Lincoln wrote:
How often do they get sick?
That's dependant on their Constitution, sure. But also on their base Fortitude, possible feats, not to mention the various DCs of whatever diseases and other toxins they've come up against. Too many variables. :)

I'm presuming your friends don't have any class levels.

If they do, could one of them start teaching me spells?

Most of my friends are plain ol' Commoners and Experts. Maybe one or two have a dip in Warrior. :P


fatouzocat wrote:
I think Intel can be easily mapped using an intelligence test 90= 9 100= 10 110= 11 ext and yes i know there is no 20 think about it a real world 20 no way. 15-16 maybe 20 is epic

INT is better mapped as 2 INT points per 10 IQ -- this can be readily seen by comparing the standard deviation of 3d6 -- about 3 -- with the standard deviation of IQ -- defined to be 15. So e.g. an IQ of 140 maps to an INT of 18; 20 isn't epic but at 3.3 standard deviations that person is probably the smartest one in a small town.

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