In Case of Zombie Plague...


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What would you do? Traditional Romero zombies and a level 3 breakout.


The general response plan I have planned out (presumes I at least have a day of warning, rather than "you wake up, there's zombies outside"... in that case I'm screwed from the get-go, see Caveat 1):

1. Recon with family in Yuma. Given sufficient reason to speed, they can be here to pick me up in an hour (especially if my sister-in-law's brother does the driving) and make the return trip in the same time.

2. Pack up all the firearms, all the weapons, as much food as we can, traveling/camping supplies, both dogs, and all relevant passengers (six - myself, brother, sister-in-law, her parents and brother) into the four vehicles owned by the collective family.

3. Head north. Family has camping land north of Flagstaff. If winter, this *should* be cold enough to stave off the zombie progression until spring; if summer, keep going - more such camping grounds in Idaho, and that should definitely be cold enough.

4. Conserve firearms use for hunting and emergency dealing with zombies. Three family members are practiced hunters and fishers, and my brother and I are decent shots and could learn the ropes quickly enough; the one that doesn't hunt does know how to prepare game for eating and for storage.

5. Learn to make bows. Firearms won't last forever and we can't be guaranteed to be able to restock ammunition. Sticks however can be found just about anywhere and we have knives so we can carve arrows.

6. Be prepared to travel to Alaska if zombies can/develop the ability to endure Idaho weather.

Caveat 1: If I can't manage #1, I'm screwed. Don't have a car, don't have any weapons (other than a few knives and a sword), and don't know anyone in Phoenix who could manage.

Caveat 2: If these zombies are not stopped by cold weather (or develop an immunity), we're screwed anyway.

[NOTE: For some reason the first time I posted this it popped up in the Religious thread. Huh.]


FACT: Zombies are not stymied by cold.


I just had a thought, based on your saying you had a sword, how would a modern day swordsman fare in a shopping mall full of zombies. I'm thinking about the mall full of zombies in Dawn of the Dead, and some guy who has practiced Tai Chi Sword martial arts his whole life.

And furthermore, how come there are no zombie movies set in historical times like the >Dark Ages<?? When the best weapons to be found were swords. I have to think there *must* have been zombie attacks during the dark ages. It was the DARK ages after all . . .


Tensor wrote:
FACT: Zombies are not stymied by cold.

It depends on the style. I'd have to look it up.

But, see Caveat 2. If there's nowhere to run, then it's only a matter of time. You can only hope they get wiped out by some external force - tactical strike, anti-zombie virus, act of God - before they get to you. If cold cannot stop them they will spread across all landmasses, they will walk along the bottom of the ocean until they reach islands, they will go everywhere and eventually kill or turn everyone. There would be no stopping them.


Then, let me throw in >15th century duelists<. Those guys where bad-ass.

I wonder how a 15th century duelist would fare against a back alley full of zombies??


Orthos wrote:
But, see Caveat 2. If there's nowhere to run, then it's only a matter of time. You can only hope they get wiped out by some external force - tactical strike, anti-zombie virus, act of God - before they get to you. If cold cannot stop them they will spread across all landmasses, they will walk along the bottom of the ocean until they reach islands, they will go everywhere and eventually kill or turn everyone. There would be no stopping them.

Eventually they will all starve to death. It is just a matter of not being eaten before they all die out.


Platemail is generally good against zombie bites... as long as they haven't developed armor-piercing fangs or manage to pull it off you. Helmet is a plus.

The weight will be an issue though, the zombies - even the slow ones - might simply be able to mob you. And of course there's the whole issue of "you will eventually get tired, they will not". Have to hope you can slice-and-dice them all in the immediate area and have energy to make your escape to spare before you run out of gusto.


Tensor wrote:
Eventually they will all starve to death. It is just a matter of not being eaten before they all die out.

Will they start feeding on each other, or are zombies automatically anti-cannibalistic?

This does provide yet another support for heading north though, cooler climates generally have less/less congregated population, and zombies will be attracted to places with more living creatures. Someone alone in the wilderness of the northern US/Canada/Alaska is going to be better off that someone in LA or NY or any other large city just because of the congregation of people.

Lantern Lodge

Depends if I am at work or at home.

I have specific plans for both. But I do not feel comfortable outlining them in such a public place. The fewer people that know of my plans, the more likely I am to survive.


Idaho is not cold in the summer. Fish would eat the zombies if the tried to cross the oceans though.
Camping around zombies is also not recomended. Better to find a defensible compound away from a city, defended with traps. Also, always have an escape plan eg. armored vehicle loaded with supplies ready to bust out after compound falls .


Orthos wrote:
Tensor wrote:
Eventually they will all starve to death. It is just a matter of not being eaten before they all die out.
Will they start feeding on each other, or are zombies automatically anti-cannibalistic?

I agree they will eventually start feeding on each other. But, zombies cannot reproduce, so they will eat themselves out of existence. And the last remaining one will starve, or get his head cut off by a 15th century duelist (or maybe just a guy dressed up as one.)

Lantern Lodge

Orogustus wrote:

Idaho is not cold in the summer. Fish would eat the zombies if the tried to cross the oceans though.

then you end up with zombie seals. and those things are nasty s.o.b.'s


Sara Marie wrote:
Orogustus wrote:

Idaho is not cold in the summer. Fish would eat the zombies if the tried to cross the oceans though.

then you end up with zombie seals. and those things are nasty s.o.b.'s

That's the other thing. Can other things besides humans catch the zombie? If not, we'll probably be able to contain them and eliminate them fairly quickly.

If so we're !@%$#&.


Orthos wrote:

Platemail is generally good against zombie bites... as long as they haven't developed armor-piercing fangs or manage to pull it off you. Helmet is a plus.

The weight will be an issue though, the zombies - even the slow ones - might simply be able to mob you. And of course there's the whole issue of "you will eventually get tired, they will not". Have to hope you can slice-and-dice them all in the immediate area and have energy to make your escape to spare before you run out of gusto.

I was thinking more along the lines of >THIS< type of duelist.

Against just a hand full of zombies they would prolly do just fine.

Yay, I agree >THESE< would be just too slow.


I'm still afraid of seals, since I watched that disney movie with the dogs, and that huge leopord seal attacked the dogs. One of those as a zombie would be very scarie!


Assuming you mean an actual zombie outbreak, rather than a more practical societal breakdown such an outbreak generally symbolizes: I have no idea whatsoever. I guess I'd run around in a panic and quickly get eaten. But then I tend not to expend much mental effort planning for physical impossibilities. ;-)

The Exchange

Orthos wrote:

The general response plan I have planned out (presumes I at least have a day of warning, rather than "you wake up, there's zombies outside"... in that case I'm screwed from the get-go, see Caveat 1):

1. Recon with family in Yuma. Given sufficient reason to speed, they can be here to pick me up in an hour (especially if my sister-in-law's brother does the driving) and make the return trip in the same time.

2. Pack up all the firearms, all the weapons, as much food as we can, traveling/camping supplies, both dogs, and all relevant passengers (six - myself, brother, sister-in-law, her parents and brother) into the four vehicles owned by the collective family.

3. Head north. Family has camping land north of Flagstaff. If winter, this *should* be cold enough to stave off the zombie progression until spring; if summer, keep going - more such camping grounds in Idaho, and that should definitely be cold enough.

4. Conserve firearms use for hunting and emergency dealing with zombies. Three family members are practiced hunters and fishers, and my brother and I are decent shots and could learn the ropes quickly enough; the one that doesn't hunt does know how to prepare game for eating and for storage.

5. Learn to make bows. Firearms won't last forever and we can't be guaranteed to be able to restock ammunition. Sticks however can be found just about anywhere and we have knives so we can carve arrows.

6. Be prepared to travel to Alaska if zombies can/develop the ability to endure Idaho weather.

Caveat 1: If I can't manage #1, I'm screwed. Don't have a car, don't have any weapons (other than a few knives and a sword), and don't know anyone in Phoenix who could manage.

Caveat 2: If these zombies are not stopped by cold weather (or develop an immunity), we're screwed anyway.

[NOTE: For some reason the first time I posted this it popped up in the Religious thread. Huh.]

You would be so much fun in an Ariel game.


Has anyone tried.....talking to the zombies? I mean, damn. Just kill them, right?
Violence begats violence. I think somebody should try diplomacy first.
I mean.....look at Rob Zombie. He directs movies and s%~~.


Stock up on Zom-B-Gone

It's a loss to Zobmie!


Crimson Jester wrote:
You would be so much fun in an Ariel game.

Link? I have no idea what you're talking about.


Orthos wrote:
Crimson Jester wrote:
You would be so much fun in an Ariel game.
Link? I have no idea what you're talking about.

Two guys, two van ariels, and a whoooooole lotta tequila.


Spanky the Leprechaun wrote:
Orthos wrote:
Crimson Jester wrote:
You would be so much fun in an Ariel game.
Link? I have no idea what you're talking about.
Two guys, two van ariels, and a whoooooole lotta tequila.

Nope, doesn't help any... (that and I don't drink)

The Exchange

Orthos wrote:
Crimson Jester wrote:
You would be so much fun in an Ariel game.
Link? I have no idea what you're talking about.

Ok I guess I should have given some sort of explanation since while I have seen several Ariel games in the Midwest I think it is in fact a regional type of setting.

The setting is basically today, modern world and technology just stops. No explanation it just happens. Slowly over the course of a year or two things change. Trolls and other creatures known only in mythology start appearing out of nowhere and plague the survivors of the removal of all tech. Guns do not even work. Magic incantations in old library books do work however.

The setting is based on a book Ariel though I do not think any official settings have ever been released.


Crimson Jester wrote:

Ok I guess I should have given some sort of explanation since while I have seen several Ariel games in the Midwest I think it is in fact a regional type of setting.

The setting is basically today, modern world and technology just stops. No explanation it just happens. Slowly over the course of a year or two things change. Trolls and other creatures known only in mythology start appearing out of nowhere and plague the survivors of the removal of all tech. Guns do not even work. Magic incantations in old library books do work however.

The setting is based on a book Ariel though I do not think any official settings have ever been released.

Now I need to look into that book. This does sound interesting. Thanks :D

Liberty's Edge

Crimson Jester wrote:
Orthos wrote:
Crimson Jester wrote:
You would be so much fun in an Ariel game.
Link? I have no idea what you're talking about.

Ok I guess I should have given some sort of explanation since while I have seen several Ariel games in the Midwest I think it is in fact a regional type of setting.

The setting is basically today, modern world and technology just stops. No explanation it just happens. Slowly over the course of a year or two things change. Trolls and other creatures known only in mythology start appearing out of nowhere and plague the survivors of the removal of all tech. Guns do not even work. Magic incantations in old library books do work however.

The setting is based on a book Ariel though I do not think any official settings have ever been released.

That dude came and talked at our school; I didn't see him though.

I ran Ariel games too (lol).
Jungian worldmind I reckon...

The Exchange

Heathansson wrote:
Crimson Jester wrote:
Orthos wrote:
Crimson Jester wrote:
You would be so much fun in an Ariel game.
Link? I have no idea what you're talking about.

Ok I guess I should have given some sort of explanation since while I have seen several Ariel games in the Midwest I think it is in fact a regional type of setting.

The setting is basically today, modern world and technology just stops. No explanation it just happens. Slowly over the course of a year or two things change. Trolls and other creatures known only in mythology start appearing out of nowhere and plague the survivors of the removal of all tech. Guns do not even work. Magic incantations in old library books do work however.

The setting is based on a book Ariel though I do not think any official settings have ever been released.

That dude came and talked at our school; I didn't see him though.

I ran Ariel games too (lol).
Jungian worldmind I reckon...

It can be quite fun... also all of my character check the chairs before they sit down now too. : )


Orogustus wrote:
Better to find a defensible compound away from a city, defended with traps. Also, always have an escape plan eg. armored vehicle loaded with supplies ready to bust out after compound falls .

Off to my brother's place then


In case of zombie plague, I'd ask Aberzombie to kindly keep his party more contained, say to his block. Oh, and call up Milla Jovovich. She seems good at this zombie-slaying thing.


Crimson Jester wrote:
Orthos wrote:
Crimson Jester wrote:
You would be so much fun in an Ariel game.
Link? I have no idea what you're talking about.

Ok I guess I should have given some sort of explanation since while I have seen several Ariel games in the Midwest I think it is in fact a regional type of setting.

The setting is basically today, modern world and technology just stops. No explanation it just happens. Slowly over the course of a year or two things change. Trolls and other creatures known only in mythology start appearing out of nowhere and plague the survivors of the removal of all tech. Guns do not even work. Magic incantations in old library books do work however.

The setting is based on a book Ariel though I do not think any official settings have ever been released.

Regional settings, huh? Wow. All that's old is new again. I haven't heard that term in many, many years(R.I.P. Neutral Ground!!!).

In terms of an outbreak of zombie plague, well, I live in Brooklyn, so it really depends on what is happening and how(i.e. whether I go Spielberg War of the Worlds vs. Cloverfield). It also depends on what kind of zombies I'm facing here: Resident Evil/semi-traditional vs. 28 Days Later/holy crap they're faster than I would be on a good bike! I'd probably hole up and take advantage of the fact that I live in a many storied apartment building where I can get rainwater easily and potentially grow my own food(rooftop garden). I'm also in a part of town that's right next to the belt parkway, if I walk far enough off of it I'm in god's country, so it's time to put the off-road tires on the bike and see how far I can get. I've also got a plethora of melee weapons, I'd also see about making bows and arrows or some kind of homemade incendiary device(provided fire stops them).

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