| northbrb |
ok so i am working on a new base class but it is far from finished and i need a little help.
one of the primary features of the base class is that the class has a living weapon that they fight with, it has two forms one is the in the form of a basic weapon the other is in the form of a living creature that can fight on its own, right now my problem is when the weapon take on their living form they need a size category. my question is if a light weapon is size small and a one handed weapon is size medium then would it be ok if a two handed weapon is size large or should a two handed weapon start out as size medium and eventually turn size large.
i know this is a difficult question but i need a little help with this class.
| Swivl |
ok so i am working on a new base class but it is far from finished and i need a little help.
one of the primary features of the base class is that the class has a living weapon that they fight with, it has two forms one is the in the form of a basic weapon the other is in the form of a living creature that can fight on its own, right now my problem is when the weapon take on their living form they need a size category. my question is if a light weapon is size small and a one handed weapon is size medium then would it be ok if a two handed weapon is size large or should a two handed weapon start out as size medium and eventually turn size large.
i know this is a difficult question but i need a little help with this class.
I think you're right thinking that large size right away probably shouldn't work. I don't know how much to delay it, though. Maybe level 4-5ish..?
It sounds to me like you're doing Soul Eater. I like it.
| northbrb |
basically i am making a class inspired a bit my the summoner and their edilon, the difference is that they don't use spells their edilon is basically their weapons and they use evolution points similar to the summoner but they spend them on themselves as well as their weapons.
i will not be using the same evolution ability list so it would be harder for them to gain similar abilities as the edilon.
| Tanis |
the problem being that if you retain the Summoner mechanics then you've got a weapon that a)can't be sundered; and b)is upgradable without item creation feats.
i suggest using a mechanic where a 'destroyed' living weapon (LW) is unable to function for say, an amount of days equal to the amount of damage inflicted (that gave it the destroyed condition) - the hp of the LW + the class level of the PC.
just be careful of OPness and make sure to test-drive the class thru a variety of encounters.
| kyrt-ryder |
the problem being that if you retain the Summoner mechanics then you've got a weapon that a)can't be sundered; and b)is upgradable without item creation feats.
i suggest using a mechanic where a 'destroyed' living weapon (LW) is unable to function for say, an amount of days equal to the amount of damage inflicted (that gave it the destroyed condition) - the hp of the LW + the class level of the PC.
just be careful of OPness and make sure to test-drive the class thru a variety of encounters.
Or he could just tone down the Eidolon aspects, fewer evolution points, etc etc etc. (Plus I don't suspect this class is a spellcaster, more of a primary weapon combatant with a weapon that can manifest as a living creature)
| kyrt-ryder |
and as a result of not being as dependant on his eidolon/LW this class risks being OP'd, IMHO.
Tanis. Every class risks being Over Powered.
If you let fear of being Over Powered push you into a corner during class design you end up with classes like the Complete Warrior Samurai that is barely better than an NPC class.
Trust me pal, it's better to build big, and then cut the power away than to design it too conservatively.
| Swivl |
that doesn't sound bad, i could go with the light =tiny, one handed =small, two handed =medium.
the other thing i was thinking of is if they choose a light weapon they actually get a pair of them.
Hmm... maybe a double weapon for 2 creatures? Instead of a size increase for a 2-hander, maybe? I might just be complicating things, but it does sound pretty fun.
| Swivl |
Tanis wrote:and as a result of not being as dependant on his eidolon/LW this class risks being OP'd, IMHO.Tanis. Every class risks being Over Powered.
If you let fear of being Over Powered push you into a corner during class design you end up with classes like the Complete Warrior Samurai that is barely better than an NPC class.
Trust me pal, it's better to build big, and then cut the power away than to design it too conservatively.
+1
I work on my own classes, too, every now and then, and what I've learned is to think awesomeness first, and hash out how it all works afterwards.
| northbrb |
northbrb wrote:Hmm... maybe a double weapon for 2 creatures? Instead of a size increase for a 2-hander, maybe? I might just be complicating things, but it does sound pretty fun.that doesn't sound bad, i could go with the light =tiny, one handed =small, two handed =medium.
the other thing i was thinking of is if they choose a light weapon they actually get a pair of them.
or a double headed creature, lol
| Tanis |
Tanis. Every class risks being Over Powered.
If you let fear of being Over Powered push you into a corner during class design you end up with classes like the Complete Warrior Samurai that is barely better than an NPC class.
Trust me pal, it's better to build big, and then cut the power away than to design it too conservatively.
agreed. just pointing out an inherent danger in this particular concept.
| northbrb |
ok so i am writing up the base stats for each type of living weapon (light, one handed, two handed) my question is what should their base type of attacks be? should they all just get a bite attack or a claw attack or both? they will be able to gain new attack options from their evolution points as the character levels but for now the base forms need base attacks.
| Madcap Storm King |
ok so i am writing up the base stats for each type of living weapon (light, one handed, two handed) my question is what should their base type of attacks be? should they all just get a bite attack or a claw attack or both? they will be able to gain new attack options from their evolution points as the character levels but for now the base forms need base attacks.
Well, what does the fighter do while his weapon is transformed into a monster?
| northbrb |
Bound weapon, one weapon of your choice is bound to you and as you level you modify it with additional abilities. This weapon is a living creature and has two forms, one is a weapon form the other is a living creature that can move and act on its own.
At character creation you may choose any one weapon that you will be proficient at using even if it is an exotic weapon. If you choose a light weapon you actually gain a pair of living weapons.
In case the Living weapon is killed as a full round action the character may regrow his weapon out of his body giving up a number of HP equal to the living weapons current HD.
Living Weapon starting stats.
Light Weapon: Size Tiny, Speed 20ft, AC +2 Natural Armor, Saves Fort(Bad), Ref(Good), Will(Bad), Attack, Bite (1d4). Claw (1d3), Ability scores. Str 8, Dex 16, Con 10, Int 7, Wis 12, Cha 10
One handed Weapon: Size Small, Speed 20ft, AC +2 Natural Armor, Saves Fort(Good), Ref( Bad), Will(Bad), Attack, Bite (1d4), Claw (1d4), Ability Scores. Str 14, Dex 12, Con 14, Int 7, Wis 12, Cha 10
Two handed Weapon: Size Medium, Speed 30ft, AC +2 Natural Armor, Saves Fort(Good), Ref(Bad), Will(Bad), Attack, Bite (1d6), Claw (1d4), Ability scores. Str 16, Dex 10, Con 12, Int 7, Wis 12, Cha 10
this is the base stats for the living weapon, let me know what you think