| nexusphere |
| 2 people marked this as FAQ candidate. |
Assuming Strict RAW,
Each character gets a Standard, move, and swift action. They declare what their actions for the turn are, (one at a time) and attempt to resolve each.
What happens in each of these cases?
A) Character moves any value less than 30' (half his 'fly spell' fly speed) and fails his fly check?
B) Character declares no movement in the air (say casting a full round action or making a full attack) and fails his hover check?
C) Character attempts to turn more than 45 degrees and fails his fly check.
D) Character attempts to fly straight up.
My understanding per RAW, is that the character falls out of the air, takes falling damage and lands prone in each of these cases. Possibly in case C) and D) The characters movement ends, possibly making him make another fly check per A).
Is this correct? Yes? No?
| Scipion del Ferro RPG Superstar 2011 Top 4 |
| 3 people marked this as FAQ candidate. |
Sorta, it doesn't really say. This is what we have to work with.
"If you are using wings and you fail this check by 5 or more, you plummet to the ground, taking the appropriate falling damage."
This makes it seem that if you are flying magically you do not plummet to the ground. So I assume if you attempt a maneuver but fail however you don't fall then you must fly normally.
A) If he fails he must fly at least half his speed.
B) If he fails he must fly at least half his speed.
C) Failing resulting in a 45 degree turn rather then the desired maneuver
D) Character instead rises at a 45 degree angle.
| Tarondor |
I agree with Scipion about what should happen. But the RAW says
Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed.
Probably it's just a poor choice of words, but reading that, I'd say you are no longer flying at all if you fail the check. If you're at altitude and not flying? You're falling.