CapeCodRPGer
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I had this come up in my game tonight. A player said he was running past a monster that he knew was going to get a attack of oppertunity. He told me that if the moster hit him with the AOO, he was going to attack him back. I don't think he could because he said he was running and thats a full round action.
| kyrt-ryder |
Two questions come to mind.
A: Did he mean the 'run action'? It's not uncommon terminology to refer 'rushing past' someone as 'running past' them. And realistically in combat your moving fast. You might be able to move faster, but your not going to drag your feet in the middle of battle.
B: Did he have an ability that allowed it? There are some feats out there that allow you to hit somebody who hits you, for example.
C: If he hadn't moved past his normal move action distance... what real reason is there to force him to continue with the run and take away his standard action attack? In the game you are generally free to declare action changes as long as those are still possible.
(For example, if you have an iterative attack routine, and you open your turn by swinging at the target, you have a choice to make after the attack. Either complete the attack routine, or take a move action.)
James Jacobs
Creative Director
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He said he was using a run action. He did not have something that allowed him to do it. At the time the AOO hit him he moved his normal move action distance.
Best he could do in this case, then, would be to stop running when the monster used an AoO against him and then, assuming the monster doesn't move out of range, he can attack the monster on his next turn.
Since the run action is a full-round action, you normally can't make attacks in that round unless you have some strange ability that lets you do otherwise. And I can't think of any such ability off the top of my head.
Krome
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now if he was a dwarf, I'd say sure, I can see it. But any other race, no way. If he is an elf, I'd think he had to stop his run, hump a tree the next round, THEN the following round he might be able to make an attack if he hadn't already forgotten what he was going to do...
But a dwarf, sure he can do almost anything!
;-)
Hunterofthedusk
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Well, to my knowledge there is no such thing as a "run" action. There is a "withdraw" action that is basically running, then there's just using two move actions to simulate running. Generally I try to stay away from being a word nazi unless a player has been trying my nerves or making the same mistake over and over again (like the cleric that keeps on forgetting to declare that he's casting defensively)
Krome
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The PC in question is a dwarf. I'm just saying....
oh... well in that case, sure, he can stop, kill the guy, resume running, and kill at least three or four more along the way... heck, if he wants to use a standard action instead of a swift action he could be REAL deadly!
:-)
dwarves are so freaking awesome that way!
TriOmegaZero
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You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.
You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action.
You can't run across difficult terrain or if you can't see where you're going.
A run represents a speed of about 13 miles per hour for an unencumbered human.
azhrei_fje
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I've hardly ever seen it used myself except when a battle started with the party spread out over a large distance. It rarely ever occurs to my players.
It was used by an NPC spellcaster against a PC player who was dominated. They were told to "run away". Since it's a full round action they couldn't do anything except move away from the ensuing combat.
I would've said "run in circles" but the player was a rules lawyer and probably would've argued that running can only be done in a straight line. So instead his PC ended up out of the encounter. :)