| Scipion del Ferro RPG Superstar 2011 Top 4 |
Does hardness reduce from all types of damage, magic, ect or just physical? The book just says damage so i assume all types of damage.
Hardness does apply towards all forms of damage. Some forms of damage do even less then normal, such as energy attacks or ranged weapons.
| Abraham spalding |
Does Adamantine weaponry still bypass hardness like in 3.5?
It specifically bypasses hardness under 20. If the hardness is over 20 it has no effect on the hardness of what it is striking.
Energy effects half the damage before applying hardness unless specified otherwise by the GM (this part is actually part of the rules too).
| Old Nekron |
Old Nekron wrote:Does Adamantine weaponry still bypass hardness like in 3.5?It specifically bypasses hardness under 20. If the hardness is over 20 it has no effect on the hardness of what it is striking.
Energy effects half the damage before applying hardness unless specified otherwise by the GM (this part is actually part of the rules too).
As far as Hardness in the RAW, what has a hardness over 20? Seems like adamantine tops out the list at 20..., maybe diamond or enchanted adamantine. I'm sure there are GM creations out there that top 20 hardness.
| Abraham spalding |
Abraham spalding wrote:As far as Hardness in the RAW, what has a hardness over 20? Seems like adamantine tops out the list at 20..., maybe diamond or enchanted adamantine. I'm sure there are GM creations out there that top 20 hardness.Old Nekron wrote:Does Adamantine weaponry still bypass hardness like in 3.5?It specifically bypasses hardness under 20. If the hardness is over 20 it has no effect on the hardness of what it is striking.
Energy effects half the damage before applying hardness unless specified otherwise by the GM (this part is actually part of the rules too).
Magical reinforcement can increase hardness above 20. The hardness spell adds half the caster level of the caster to the hardness of an object too. Magical weapons add +2 to their hardness for each +1 of enhancement bonus they have (it also increases HP). Currently magical weapons can't be sundered by a weapon that isn't at least as magical as they are too.
| Old Nekron |
Old Nekron wrote:Magical reinforcement can increase hardness above 20. The hardness spell adds half the caster level of the caster to the hardness of an object too. Magical weapons add +2 to their hardness for each +1 of enhancement bonus they have (it also increases HP). Currently magical weapons can't be sundered by a weapon that isn't at least as magical as they are too.Abraham spalding wrote:As far as Hardness in the RAW, what has a hardness over 20? Seems like adamantine tops out the list at 20..., maybe diamond or enchanted adamantine. I'm sure there are GM creations out there that top 20 hardness.Old Nekron wrote:Does Adamantine weaponry still bypass hardness like in 3.5?It specifically bypasses hardness under 20. If the hardness is over 20 it has no effect on the hardness of what it is striking.
Energy effects half the damage before applying hardness unless specified otherwise by the GM (this part is actually part of the rules too).
So "as least as magical as they are" to sunder = total enhancement bonuses or just the actual + to hit and damage? I'm assuming the latter....and that this applies to armor sundering as well.