Sohei conversation


Conversions


Hi,
after reading a lot of this great conversations, I asked myself if someone converted the Sohei from the Ortiental Adventures to Pathfinder.

For the one which don't know it, it's a warrior monk prestig calss, inspired by the Naginata-Fighting Monks of the feudal Asia.
In 3.5 I remember they have a rage like ability which increased their speed and dex instead of strengt and spellcasting abilities.

Did anybody did a conversion/new building?
If not I will try one. :)

Dark Archive

Tryn wrote:

Hi,

after reading a lot of this great conversations, I asked myself if someone converted the Sohei from the Ortiental Adventures to Pathfinder.

For the one which don't know it, it's a warrior monk prestig calss, inspired by the Naginata-Fighting Monks of the feudal Asia.
In 3.5 I remember they have a rage like ability which increased their speed and dex instead of strengt and spellcasting abilities.

Did anybody did a conversion/new building?
If not I will try one. :)

it was a base class. I liked it, but I'm not so good at conversions.

the class was a like a raging monk with spells


I loved using that class for NPCs, it had such an odd mix of abilities it would always confuse the hell out of my players :) May have to look at updating it, but it shouldn't be too hard.

Dark Archive

Can i get you to post it once youve made something?? I'd love to see it


i just took the 3.5 dragon magazine Sohei and pretty much copy pasted over the Pathfinder Barbarian
some of Frenzy (rage) powers dont exactly match flavor with the Sohei. so i dont use those ones.


I took a stab at it awhile ago as a thought experiment. It's kinda rough so feel free to play around with it, mostly borrowed from barbarian and ranger. I tried to be as direct of a conversion as possible but I feel as though the frenzy bonus to Str and Dex should be +4/+6/+8 like a barbarian's progression instead of +2/+4/+6.

Sohei
BAB: +3/4
Good Saves: Fortitude and Will
Hit Dice: d10
Alignment: Any lawful
Spells per Day: As Paladin and Ranger

Class Skills
Acrobatics (Dex), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int)
Skill Ranks per Level: 2 + Int Modifier

Level Special Abilities
1st Ki frenzy, Weapon Focus
2nd Bonus Feat
3rd Die Hard
4th
5th Strength of Mind
6th Bonus Feat
7th Damage Reduction 1/-
8th
9th Mettle
10th Bonus Feat, Damage Reduction 2/-
11th Greater Frenzy
12th
13th Damage Reduction 3/-
14th Bonus Feat
15th
16th Damage Reduction 4/-
17th Tireless Frenzy
18th Bonus Feat
19th Damage Reduction 5/-
20th Whirlwind Frenzy

Class Features
Weapon and Armor Proficiency: Sohei are proficient with all simple and martial weapons, and with all armor (but no shields).

Weapon Focus: Sohei gain Weapon Focus with a weapon of her choice as a bonus feat.

Spells: To prepare or cast a spell, a sohei must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sohei’s spell is 10 + the spell level + the sohei’s Wisdom modifier. 3rd level, a sohei has no caster level. At 4th level and higher, her caster level is equal to her sohei level – 3.

Ki Frenzy (Ex): A sohei has the ability to focus her ki power in a frenzy of berserk energy. Starting at 1st level, a sohei can frenzy for a number of rounds per day equal to 4 + Constitution modifier. At each level after 1st, she can frenzy for 2 additional rounds. A sohei can enter a ki frenzy as a free action. The total number of rounds of ki frenzy per day is renewed after resting for 8 hours, although these hours do need to be consecutive.

In this frenzied state, she temporarily gains a +2 morale bonus to her Strength and Dexterity. In addition her speed increases by +10 feet, this bonus stacks with any other bonuses to the sohei’s land speed. The sohei may also make a flurry of blows with a full-attack action, making one extra attack in a round at his highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the sohei might make before his next action. While in ki frenzy, a sohei cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A sohei can end her ki frenzy as a free action and is fatigued after a ki frenzy for a number of rounds equal to 2 times the number of rounds spent in the ki frenzy. A sohei cannot enter a new ki frenzy while fatigued or exhausted but can otherwise enter ki frenzy multiple times during a single encounter or combat. If a sohei falls unconscious, her ki frenzy immediately ends, placing her in peril of death.

Bonus Feat: At 1st level, 2nd level, and every 4 levels thereafter, a sohei may select a bonus feat. These feats must be taken from the following list: Catch Off-Guard, Cleave, Combat Reflexes, Deflect Arrows, Dodge, Great Cleave, Improved Bull Rush, Improved Critical, Improved Disarm, Improved Feint, Improved Grapple, Improved Trip, Mobility, Power Attack, Snatch Arrows, Spring Attack, Stand Stil, and Throw Anything.

Diehard: At 3rd level a sohei gains Diehard as a bonus feat, even if she doesn't have the prerequisite feat.

Strength of Mind (Ex): At 5th level a sohei becomes immune to stunning and sleep spells and effects.

Damage Reduction (Ex): At 7th level, a sohei gains damage reduction 1/-. At 10th level, and every three sohei levels thereafter (13th, 16th, and 19th level), this damage reduction increases by 1 point.

Mettle (Ex): At 9th level a sohei can resist magical and unusual attacks with great willpower or fortitude. If he makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping sohei does not gain the benefit of mettle.

Greater Frenzy (Ex): At 11th level, a sohei's bonuses to Strength and Dexterity during her frenzy each increase to +4, the penalty she suffers on attack rolls when making a flurry of blows is reduced to -1, and her speed increases by +20 feet during her frenzy.

Tireless Frenzy (Ex): At 17th level and higher, a sohei no longer becomes fatigued at the end of her frenzy.

Whirlwind Frenzy (Ex): At 20th level, a sohei's bonuses to Strength and Dexterity during her frenzy each increase to +6, she suffers no penalty on attack rolls when making a flurry of blows, and her speed increases by +30 feet during her frenzy.


Interesting. I'll need to pull out my OA and see how they compare. One thing- You'd need to rectify the BAB/HD for Pathfinder. I'd be ok with Full BAB/D10 hd, but I thought the original was 3/4/D8, wasn't it? More on par with a monk.

Liberty's Edge

@Ender: Just checked my copy of OA- the Sohei is d10 HD, 3/4 BAB.

Glad to see some love for that crazy messed-up monk/paladin/barbarian hybrid! =D


Hmm, interesting. So d10/Full BAB isn't out few the question :)


I'm going to do a work-up of this. I'm thinking of making it a Monk variant class, with weapon proficiencies in the naginata, kanabo, bisento, masakari, ono, tsurugi, and other feudal japanese weapons that were generally not used by samurai. Medium armor proficiency, no shields, d8, 3/4 BAB, some paladin abilities instead of certain monk abilities - this fits in with the warrior monks' traditional role as exorcists and enemies of evil spirits. Instead of some unarmed combat abilities, the sohei should have deflect arrows as bonus feat off the historical example of Taijima the Arrow-Cutter, a warrior monk during the Minamoto - Taira clan wars who is claimed to have spun his naginata and deflected the arrows shot at him while he held the bridge covering the Minamoto retreat.


Ender_rpm wrote:
Hmm, interesting. So d10/Full BAB isn't out few the question :)

Actually I think it should be either d8 and 3/4 BAB or d10 and full BAB - given the sohei's other abilities are not exactly over-powered I would lose the weapon focus and take full BAB instead.


@LB- Check out Kobold Quarterly's rendition for a monk derived Sohei. Only reason I bought that issue :) It was OK, but I preferred a less chop-socky influenced class, almost Kensei-esque.

Since you brought up the demon fighting aspects, maybe use Pally as a base class?

hmm... this is now giving me an awesome idea for a Pally I have been having trouble fleshing out :)


Ender_rpm wrote:

@LB- Check out Kobold Quarterly's rendition for a monk derived Sohei. Only reason I bought that issue :) It was OK, but I preferred a less chop-socky influenced class, almost Kensei-esque.

Since you brought up the demon fighting aspects, maybe use Pally as a base class?

hmm... this is now giving me an awesome idea for a Pally I have been having trouble fleshing out :)

Actually, I kind of like that. Sohei paladin variant. Medium armor, no shield, d10/ Full BAB, they can be any lawful alignment, limited weapon proficiencies, weapon focus: naginata and another of choice, paladin powers, and access to a domain.


I was thinking less a variant, and more a way of life. Tied to one monastery/temple/city to defend it against e-ville. If you want crunch,

drop: Martial weapons, Medium AND heavy armor, Shields, Paladin spells
Add: Proficiency/Weapon focus w/ one martial weapon, Improved Unarmed strike, Ki pool (as Monk, but can also be used with weapon the Sohei has weapon focus in), +2 Skill points/level.

I think a Domain is a bit much, They're still primarily brawlers, not casters, but this allows them some cool tricks, and even to act as spies or undercover agents.

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