Is My Sea Elf Balanced?


Homebrew and House Rules


I am thinking of adding a Sea Elf race to my upcoming Pathfinder campaign that will be set in a tropical archipelago. Sea Elves will have the aquatic subtype with the amphibious option. To offset this, they are required to immerse themselves completely in seawater for at least two hours per day or be subject to the rules for thirst.

Does this sound balanced?

Shadow Lodge

If they are going on normal adventures they will likely be fine. It all depends on the situation. If they will be competing with non-aquatic adventurers in a mostly underwater setting they will seriously dominate.

If it's going to be a mixed water/ land adventure I might give them some other disadvantage to offset their huge advantage underwater.


0gre wrote:
If it's going to be a mixed water/ land adventure I might give them some other disadvantage to offset their huge advantage underwater.

Good point. I might give them Vulnerability to Fire to balance things out a bit more.


I'd say vulnerability to electricity.

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