Need help with a bodak conversion


Curse of the Crimson Throne


I am running CotCt and don't have any of the 3.5 books. so i need a conversion or replacement for the bodak. I am not able to look at other websites so it needs to be posted here or something I can look up on the paizo site
thanks for any help


Are you playing Pathfinder or 3.5


Joey Virtue wrote:
Are you playing Pathfinder or 3.5

pathfinder


Give me an hour ill convert it gives me somthing to do

The Exchange RPG Superstar 2010 Top 32

Well, the Bodak is in the d20SRD so I'll post it here and you can find it >here<

SRD Bodak:

Bodaks are the undead remnants of humanoids who have been destroyed by the touch of absolute evil.
A bodak retains fleeting memories of its past life and can speak Common (or some other humanoid language).

Combat
Death Gaze (Su): [Death], range 30 feet, Fortitude DC 15 negates. Humanoids who die from this attack are transformed into bodaks 24 hours later. The save DC is Charisma-based.
Vulnerability to Sunlight (Ex): Bodaks loathe sunlight, for its merest touch burns their impure flesh. Each round of exposure to the direct rays of the sun deals 1 point of damage to the creature.

Size/Type: Medium Undead (Extraplanar)
Hit Dice: 9d12 (58 hp)
Initiative: +6
Speed: 20 ft. (4 squares)
Armor Class: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18
Base Attack/Grapple: +4/+5
Attack: Slam +6 melee (1d8+1)
Full Attack: Slam +6 melee (1d8+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Death gaze
Special Qualities: Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, resistance to acid 10 and fire 10, undead traits, vulnerability to sunlight
Saves: Fort +3, Ref +5, Will +7
Abilities: Str 13, Dex 15, Con Ø, Int 6, Wis 12, Cha 12
Skills: Listen +11, Move Silently +10, Spot +11
Feats: Alertness, Dodge, Improved Initiative, Weapon Focus (slam)
Environment: A chaotic evil-aligned plane
Organization: Solitary or gang (2-4)
Challenge Rating: 8
Treasure: None
Alignment: Always chaotic evil
Advancement: 10-13 HD (Medium); 14-27 HD (Large)
Level Adjustment: —

It just needs CMB/CMD and maybe a tiny boost to be PF-ready.

Or do you want an alternative critter? Maybe a Gorgon? It's CR8.
Keep all the stats and change the description. (And Space = 5')

Make it look like a classic Bodak, with nastier teeth (change the gore attack to bite) and keep the petrification breath to confuse the players. Lose the Trample and you're done.

Bodakified Gorgon:

XP 4,800

CE Medium Undead

Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +17

Defense

AC 20, touch 9, flat-footed 20 (+11 natural, –1 size)

hp 100 (8d10+56)

Fort +13, Ref +6, Will +7

Offense

Speed 30 ft.

Melee bite +14 (2d8+7), 2 claws +9 (1d6+3)

Space 5 ft.; Reach 5 ft.

Special Attacks breath weapon (60-foot cone, turn to stone, Fortitude DC 21 negates)

Statistics

Str 24, Dex 10, Con 24, Int 2, Wis 16, Cha 9

Base Atk +8; CMB +16; CMD 20

Feats Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception)

Skills Perception +17

Special Abilities

Breath Weapon A BODAK-GORGON-THINGY can use its breath weapon once every 1d4+1 rounds to create a 60-foot cone of green gas. Those caught in the area of the gas can attempt a DC 21 Fortitude save to resist the effects, but those who fail the save are immediately petrified. This petrification is temporary—each round, a petrified creature can attempt a new DC 21 Fortitude save to recover from the petrification as long as it is not caught within the area of effect of the BODAK-GORGON-THINGY's breath weapon a second time while petrified. A creature exposed to the BODAK-GORGON-THINGY's breath a second time while already petrified becomes permanently petrified, and can no longer attempt to make additional Fortitude saves to recover naturally. The save DC is Constitution-based.


Im thinking about making its Gaze a Slay Living Gaze caster level 9th


So here he is when you look at him on the chart its a little underpowered except for his death gaze. He has low HP, his AC is about right his save DC is 1 higher but makes up for his lower HP. Im surprizingly happy with him.

Bodak CR 8
Medium Undead (Extraplanar)
Init +6; Senses Darkvision (60 feet); Perception +18
Aura Death Gaze (DC 19)

DEFENSE
AC 21, touch 13, flat-footed 18. . (+2 Dex, +8 natural, +1 dodge)
hp 66 (12d8+12)
Fort +5, Ref +6, Will +9
DR 10/cold iron; Immune ability drain, death effects, energy drain, exhaustion, fatigue, physical ability damage, disease, electricity, mind-affecting, non-lethal damage, paralysis, poison, sleep, stunning, Undead Traits; Resist acid 10, fire 10
Weakness Vulnerability to Sunlight

OFFENSE
Spd 20 ft.
Melee Slam (Bodak) +8 (1d8+10)
*Power Attack Figured in

STATISTICS
Str 13, Dex 15, Con -, Int 6, Wis 12, Cha 12
Base Atk +9/+4; CMB +10; CMD 23
Feats Ability Focus: Death Gaze, Alertness, Dodge, Improved Initiative, Power Attack +6/-3, Weapon Focus: Slam
Skills Intimidate +8, Perception +18, Sense Motive +3, Stealth +15
Languages Common

SPECIAL ABILITIES
Damage Reduction (10/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Damage Resistance, Acid (10) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Death Gaze (DC 19) (Su) Slay Living as spell, range 30 feet, Fortitude negates. Humanoids who die from this attack are transformed into bodaks 24 hours later. The save DC is Charisma-based. Caster Level 9th
Immune to Ability Drain Immune to ability drain
Immune to Death Effects You are immune to death effects.
Immune to Energy Drain Immune to energy drain
Immune to Exhausted You are immune to the exhausted condition.
Immune to Fatigue You are immune to the fatigued condition.
Immune to Physical Ability Damage Immune to ability damage to your physical abilities.
Immunity to Disease You are immune to diseases.
Immunity to Electricity You are immune to electricity damage.
Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
Immunity to Non-lethal Damage You are immune to Non-Lethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Power Attack +6/-3 You can subtract from your attack roll to add to your damage.
Undead Traits Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects
Vulnerability to Sunlight (Ex) Bodaks loathe sunlight, for its merest touch burns their impure flesh. Each round of exposure to the direct rays of the sun deals 1 point of damage to the creature.
Created With Hero Lab® - try it for free at http://www.wolflair.com!


thanks for all the help


Is he up to your liking or is he to hard or easy?

The Exchange RPG Superstar 2010 Top 32

I like the statblock - have to try Herolab :-)

And I'm sticking my reskinned Gorgon in my own Savage Tide game next week - thanks for getting me inspired :-)


carborundum wrote:

I like the statblock - have to try Herolab :-)

And I'm sticking my reskinned Gorgon in my own Savage Tide game next week - thanks for getting me inspired :-)

If you like the stat block then check out my changes to second darkness thread about half way down the first page I found this format their are a couple differnt ones in the program


Joey Virtue wrote:
Is he up to your liking or is he to hard or easy?

only time to glance since I am at work but looks good enough to use tonight. I will probably pump up the hp though becuase of house rules.

thanks agian


Toddzilla wrote:
Joey Virtue wrote:
Is he up to your liking or is he to hard or easy?

only time to glance since I am at work but looks good enough to use tonight. I will probably pump up the hp though becuase of house rules.

thanks agian

Yeah his HP for my game would be alot higher

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