Keeps and Castles


Pathfinder First Edition General Discussion


This is old school, but I have a party on the verge of taking out an orcish keep. They are considering keeping the tower and adding to it, and then pledging felty to the local Overlord. This means they would have a stronghold of their own and will want to begin some construction projects of their own. I am not seeing construction times/cost for walls, buildings, etc. I assume I am forced to go to my old DMG for this?


In 2002, WotC published the Stronghold Builder's Guidebook for 3e. It brought all the old AD&D rules for building and maintaining all sorts of fortresses into the d20 era. Since Pathfinder is mostly compatible with 3.0/3.5, you might do well to search out a copy of this book on eBay, your local used bookstore, etc. and use its rules for your party. The ISBN is 0-7869-2655-4 and it retailed (new) for $21.95 US.


The Kingmaker adventure paths also have rules for building castles, keeps, and establishing settlements. Also, there are some good ideas in this thread on rebuilding a castle from a couple days ago.


No question, the 3e Stronghold Builder's Guide is the best resource for this sort of thing.


Ok, looks like I need the Stronghold Builder's Guide. Quick questions; does it contain only the out of the ordinary kind of thing, or does it also contain standard walls, towers, etc? On many occasions I have found the "guides" to go so far outside the box as to not be useful for me.


Snoring Rock wrote:
Ok, looks like I need the Stronghold Builder's Guide. Quick questions; does it contain only the out of the ordinary kind of thing, or does it also contain standard walls, towers, etc? On many occasions I have found the "guides" to go so far outside the box as to not be useful for me.

It has the ordinary stuff too, like walls, doors, etc. as well as more unusual items.


Snoring Rock wrote:
Ok, looks like I need the Stronghold Builder's Guide. Quick questions; does it contain only the out of the ordinary kind of thing, or does it also contain standard walls, towers, etc? On many occasions I have found the "guides" to go so far outside the box as to not be useful for me.

As suggested by the other thread, the Land and Home Guide by Dark Quest Games is pretty decent. It doesn't delve into magic options like the Stronghold Builder's Guide, but it gets the job done with regards to putting up a building.

BTW, prepare for a heart attack over the prices in Stronghold Builder's Guide. A 10' high, 10' long, 6' thick stone wall rings in at 600gp.

RPG Superstar 2015 Top 8

I take the prices as a very loose guideline in the SBG. Also, there are ways to get discounts noted in there.

Hopefully the Gamemastery Guide will also have some nice guidelines for this.


Caineach wrote:
there are some good ideas in this thread on rebuilding a castle from a couple days ago.

Ah ... was going to suggest the same thread. Good stuff.

Snoring Rock wrote:
Does [the Stronghold Builder's Guide] contain ... standard walls, towers, etc? On many occasions I have found the "guides" to go so far outside the box as to not be useful for me.

I have the Guide and refer to it when needed for my low-economy / mid-magic game.

As mentioned previously, it contains all the standard info for building a mundane structure, but also has some good info on minimal staffing needs and monthly operating costs.

Even if you don't want to have the structure itself magically enhanced, the Guide includes pricing adjustments for using magic to help create and build the place.

Helic wrote:
prepare for a heart attack over the prices in Stronghold Builder's Guide. A 10' high, 10' long, 6' thick stone wall rings in at 600gp.

I once calculated that a peasant's self-built 10'x10' log cabin would cost 80gp as a BTB minimum, even with the home-owner cutting down the trees for supplies and providing all the labor himself.

Sure, the numbers are high, but I was working at the extreme end of the spectrum, for which the Guide wasn't intended. Also, as DQ mentions, it does provide lots of good examples of how to "cost-down" your project. After applying some of these adjustments, I find that I can generally get the cost into a neighborhood that works even in my low-economy game.

HTH,

Rez


Cool, I am taking everyones advice and getting the guide. I never knew that one was out there. I missed that little gem...

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