Bomanz
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So, build rules are 20 point buy, lvl 10.
I like the Oracle, but I also love the Bard.
Party consists of:
Goliath Barb 10
Half-Orc Monk 10
Half-Elf Ranger 10
I was thinking 5/5 Oracle/Bard, or something similar. Spontaneous casting of arcane and divine spells, pretty nifty. Both have high CHA requirements, so only have to juice one stat really.
I would like to stay pure PFRG, no need for 3.5 stuff, even though the Goliath is 3.5/3.0
Gimme your best shot :)
I kinda like the Fire Mystery, but something about Bones also draws me.
Gorbacz
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Yeah, your caster level and spell progression will be horribad. At character level 10 you will be able to cast 2nd level spells from both classes, while a straight caster will be at 5th spell level. So, you will be at bull's strength and see invisibilty while a straight caster will be at Teleport, Cloudkill, Plane Shift and Raise Dead.
| Treantmonk |
Your CHA attribute won't really matter, because the spells will be casting will be very low level (a 12 Cha casts the highest level spells your 10th level character can cast) and largely irrelevant.
So, my recommendation would be to decide how this character will contribute to combat. I don't see how this character would make a meaningful contribution...
MisterSlanky
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As a level 15 Bard/Cleric/Lyric Thamaturge in 3.5, all I can say is "good luck". The character is thematically fun, but even with access to the 3.5 feats of practiced spellcaster and some of the more obscure feats available in 3.5 (bard/cleric levels stack for turning, neat uses for turning undead, and did I mention practiced spellcaster which doesn't exist in Pathfinder?) the character is WAY behind the power curve compared to the rest of the group. Really if there were a way to bold the word "way", write it in italics and 28 point font it still wouldn't give you an indication of how far behind on the power curve you'll be.
It's fun as hell in roleplay situations, and you'll be amazing when knowledge checks, diplomacy checks, bluff/sense motive checks, and the like are needed, but then again you'd be that cool if you were straight bard. The problem is when combat starts and 9 times out of 10 you'll find yourself inspiring courage (for a crappy +1) and then pretending you can actually help the group.
Your character's spell progression is downright terrible overall. As a level 5 cleric (which is in some ways better than a level 5 oracle because at least the cleric has 3rd level spells) what I have available is awful. Spell durations are short, offensive spells are virtually useless due to the low saves involved, and buffs provide very minor overall bonuses compared to the favored soul next to me who's throwing out amazing spells. I struggle feeling helpful with a couple 3rd level spells at my disposal, I couldn't imagine having less.
Same holds true to the bard (though interestingly at least the bard abilities make you feel like a bard, the cleric abilities just don't). You're going to be capped with low-level spells with a class that's already behind the leveling curve with their spell progression. What this means is that those DC 16 saves will be resisted by pretty much everything and your buffs will again be short duration and underpowered. Worst off, some of your cool song-singing abilities cap out and you're not even able to buff your party particularly well with those.
Then there's the problem that level 5 in the classes you've mentioned throws you off on the BAB and saving throw curves (I also have this problem), which trust me, makes you feel even more pathetic. So you're stuck with buffs that are short duration and barely buff, heals that don't particularly heal well, offensive spells with low DCs, and a BAB so bad you can't hit the broad side of a barn, and absolutely horrendous saves.
This character is 15 years old, has a ton of history, and I have fun playing her when we're doing the off-track negotiation mission, but when it comes to a traditional dungeon delve or combat oriented session, I'd rather be playing a trained monkey.