Druid shifting into a Dinosaur!


Conversions


I'm getting some opinions on this topic. Rules say a Druid can change into any animal that he is familiar with. What would make him familiar with a Dinosaur? Unless he is from an area that has them how would a Druid do it? Thoughts?


Campaign settings with them or 8-bit Zelda inspired dungeons?


I'd rule that you need to make a Knowledge (Nature) check with the DC increasing (possibly 20-30 for dinosaurs) for exotic animals.

Dark Archive

Id only let him wild shape into a dinosaur if he takes one for his animal companion.

Actually, no i change my mind. You should always say yes to dinosaurs because they are bad ass. In fact, when in doubt dinosaur is the right answer. Cause I mean, who doesn't want to see their buddy pull his arms in to make em short, then cock their head sideways and give a good RAAWWR!


Tanis wrote:
I'd rule that you need to make a Knowledge (Nature) check with the DC increasing (possibly 20-30 for dinosaurs) for exotic animals.

Or get the "Big Book of Dinosaurs" out of Druid library for a week.


Tanis wrote:
I'd rule that you need to make a Knowledge (Nature) check with the DC increasing (possibly 20-30 for dinosaurs) for exotic animals.

I agree, but I'd say use the same mechanics used for learning ablities and weaknesses of a creature. Normal DC for that knowledge check would be 10+CR of the animal. If you feel that 'familiarity' with the animal implies more than just knowing a few facts, bump the DC by 5 or 10. I'd only do this if the Druid had zero contact with the animal before this however. Once they've been up close with an animal, they should be able to take its form with no check required.


My game master use does the following.

From the book.

You can identify a monster and their special powers or vulnerabilities. In General, the DC of Such check equals 10+CR of the monster. For common monsters, such as goblins, the DC of this chekc equals 5+ CR monster.

For particularly rare monster, such as the tarrasque, the DC of this chekc equals 15 + CR of the monster. You can for animals that are more rare increase the check.

At level 5 i have 5 ranks in nature,+2 from druid +3 from skill focus an +1 from int.
So +11 in nature. All 10+CR i dont have to roll, because the animals you can change in CR are very low.
Dino´s are 15+. I roll every level before an adventure with my gm wich animals i am allwed to change in. i writ this down. Take tens are allowed if I have time between adventeres.

Greatings,


Aretas wrote:
I'm getting some opinions on this topic. Rules say a Druid can change into any animal that he is familiar with. What would make him familiar with a Dinosaur? Unless he is from an area that has them how would a Druid do it? Thoughts?

Depends on the setting. If my world has dinoasaurs as extremely rare, usually we require a knowledge check to be familiar with them. If they are common as say a bear or lion, then I would just allow the player to shape into it. After all some settings are not mammal dominated in terms of wild life. So it would acutally make MORE sense to wild shape into a dinosaur in some of those cases.


It could be a workable theme. I haven't seen it done for a long time.

The lizardman ie lizardfolk PC did it and it actually fit the abilities. Make it more of the tribal totem animal and you don't have to force dinosaurs into your game (other than the PC)......

and you don't have to say no!


count duck wrote:

At level 5 i have 5 ranks in nature,+2 from druid +3 from skill focus an +1 from int.

So +11 in nature. All 10+CR i dont have to roll, because the animals you can change in CR are very low.
Dino´s are 15+. I roll every level before an adventure with my gm wich animals i am allwed to change in. i writ this down. Take tens are allowed if I have time between adventeres.

Don't forget the class skill bonus of +3..... so you might just not need skill focus at that level. (Or any level as the CR of creatures you can change into doesn't increase that fast).

Of course there is always the question of whether an animal actually exists in the world: If dinosaurs don't exist in the gameworld.... well than it is bad luck for the Druid. (But then maybe the GM created some extra animals that are available.... so that might compensate)


Might also be note worthy that 8 dinosaurs appear in the summon natures ally spells at various levels......

A druid could indeed check out any of those dinosaurs as

the Rules say a Druid can change into any animal that he is familiar with....

Maybe a higher level druid summons and lets student(s) examine all the nature's allies.......

I see no reason that the dinosaur need exist in the game world. The druids still summon them from the distant past and/or future......


Wel a druid who's come around a bit in a setting with dinosaurs should know them. I dont think a druid only rots away in his own little forest all the time.


Kolokotroni wrote:
Aretas wrote:
I'm getting some opinions on this topic. Rules say a Druid can change into any animal that he is familiar with. What would make him familiar with a Dinosaur? Unless he is from an area that has them how would a Druid do it? Thoughts?
Depends on the setting. If my world has dinoasaurs as extremely rare, usually we require a knowledge check to be familiar with them. If they are common as say a bear or lion, then I would just allow the player to shape into it. After all some settings are not mammal dominated in terms of wild life. So it would acutally make MORE sense to wild shape into a dinosaur in some of those cases.

Hey! Nice name Patrioti!


I am so making an evil party with a NE Lizard Man Druid with a Dino pet, a Lizard Man Barbarian, and a Lizard Man Sorcerer.


Aretas wrote:
I'm getting some opinions on this topic. Rules say a Druid can change into any animal that he is familiar with. What would make him familiar with a Dinosaur? Unless he is from an area that has them how would a Druid do it? Thoughts?

Just have the druid grow up on the Isle of Dread.


Michael Johnson 66 wrote:
Aretas wrote:
I'm getting some opinions on this topic. Rules say a Druid can change into any animal that he is familiar with. What would make him familiar with a Dinosaur? Unless he is from an area that has them how would a Druid do it? Thoughts?
Just have the druid grow up on the Isle of Dread.

Or as part of druid training they are familiar with anything they summon or will summon in the future. That gives all the animals on all the SNA spells as a starting point. Then you have common animals, then you either establish a knowledge nature check or a method that the druid takes....such as observing a creature over time...

No check needed for natures allies that are animals.


Aretas wrote:
Kolokotroni wrote:
Aretas wrote:
I'm getting some opinions on this topic. Rules say a Druid can change into any animal that he is familiar with. What would make him familiar with a Dinosaur? Unless he is from an area that has them how would a Druid do it? Thoughts?
Depends on the setting. If my world has dinoasaurs as extremely rare, usually we require a knowledge check to be familiar with them. If they are common as say a bear or lion, then I would just allow the player to shape into it. After all some settings are not mammal dominated in terms of wild life. So it would acutally make MORE sense to wild shape into a dinosaur in some of those cases.
Hey! Nice name Patrioti!

I always enjoy it when someone catches that. I've been using this name forever and it's only been noticed a handfull of times. Which is a shame. Not enough Greeks out on gaming forums I guess. [/Threadjack]

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