Wizard Focus Item


Pathfinder Society

Liberty's Edge 1/5

What options does a wizard have to improving his focus item? What sort of enchantment services are options? I can only find options on upgrading weapons. I suspect I may be missing it somewhere in the guide.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

Effectively, you can make it anything that is in the Core Rulebook Chapter 15, or under the Magic Items sections of the PRD and all allowed Magic Items under the society guide. You would still have to follow the rules for crafting an item though.

I.E. Your arcane bond might be a headband, which you then would make into a headband of vast intelligence (+2). This would cost you 2,000 gp (1/2 the cost of the item). And you could only do it once you have a caster level of 8 and know the spell fox's cunning. This is garnered from the magic item itself. The first line shows the CL requirement, and the end of the item shows the feat/spell requirements. Here are the end requirements from the headband:

PRD wrote:

Requirements Craft Wondrous Item, fox’s cunning; Cost 2,000 gp

(+2), 8,000 gp (+4), 18,000 gp (+6)

Once you have 8th level though, you could make the up to a +6 int bonus, so long as your PA is high enough.

Does this clear any confusion?

The Exchange 5/5

In a normal game you are right.I believe you can't craft any items as part of the society (unless I missed something).

JP

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
Katharan al-Zawree wrote:

In a normal game you are right.I believe you can't craft any items as part of the society (unless I missed something).

JP

Correct. You can't craft except with the wizard's arcane bond ability. I can find the posts mentioning it, but Josh has said multiple times that you can craft as per normal (so long as the item already exists in the core rulebook etc.) with an arcane bond item. Otherwise the ability would be 50% taken away.


In PFS you can't even have the Craft feats, so how would you craft anything magical? Any new magic items or upgrades done to existing items is assumed to be done by an NPC, and whatever you want it to be has to have an equivalent in the magic items section of the core book. In other words, the special abilities listed for weapons can only be added to weapons and those for armor only for armor, etc. And if you are upgrading anything, you pay the full difference between the current item cost and the upgraded item cost, not half, since you are not doing it yourself.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

Just to clarify and show posts to show this...

The original question was about the Arcane Bond ability for a wizard, shown below:

PRD wrote:

Arcane Bond (Ex or Sp): At 1st level, wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that enhances the wizard's skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item.

...
A wizard can add additional magic abilities to his bonded object as if he has the required item creation feats and if he meets the level prerequisites of the feat. For example, a wizard with a bonded dagger must be at least 5th level to add magic abilities to the dagger (see the Craft Magic Arms and Armor feat in Feats). If the bonded object is a wand, it loses its wand abilities when its last charge is consumed, but it is not destroyed and it retains all of its bonded object properties and can be used to craft a new wand. The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.

Note: emphasis mine.

Here are some links about the bonded object:
Josh Post 1
Josh Post 2

Short version: you don't have the crafting feat, but you can "craft" as if you had it on your bonded object. You could create a ring of deflection +2 (cost 4,000), but you cannot make a ring of deflection +2 and natural armor +2 ("normal" cost would be 10,000 but it is not a base item, so you cannot create it). You could make any ioun stone from the book, but you could not create a dusty rose prism that gives +2 insight to AC as that would require calculation to create a new item, even though the formula is very easy to identify.

I hope this clears things up.

Starfinder

Alizor wrote:


Correct. You can't craft except with the wizard's arcane bond ability. I can find the posts mentioning it, but Josh has said multiple times that you can craft as per normal (so long as the item already exists in the core rulebook etc.) with an arcane bond item. Otherwise the ability would be 50% taken away.

No.. there is no crafting of any sort allowed in PFS. (the item creation feats are banned as well) However you can take any eligible magic item that you purchase through your ARs, and declare it your arcane bond.

The Exchange 2/5

LazarX wrote:
Alizor wrote:


Correct. You can't craft except with the wizard's arcane bond ability. I can find the posts mentioning it, but Josh has said multiple times that you can craft as per normal (so long as the item already exists in the core rulebook etc.) with an arcane bond item. Otherwise the ability would be 50% taken away.
No.. there is no crafting of any sort allowed in PFS. (the item creation feats are banned as well) However you can take any eligible magic item that you purchase through your ARs, and declare it your arcane bond.

There are no craft feats allowed, but Alizor is correct, Josh has said that you can upgrade your bonded item, paying the cost AS IF you were crafting.


teribithia9 wrote:
There are no craft feats allowed, but Alizor is correct, Josh has said that you can upgrade your bonded item, paying the cost AS IF you were crafting.

This.

Dark Archive 5/5

Alizor wrote:

Effectively, you can make it anything that is in the Core Rulebook Chapter 15, or under the Magic Items sections of the PRD and all allowed Magic Items under the society guide. You would still have to follow the rules for crafting an item though.

I.E. Your arcane bond might be a headband, which you then would make into a headband of vast intelligence (+2). This would cost you 2,000 gp (1/2 the cost of the item). And you could only do it once you have a caster level of 8 and know the spell fox's cunning. This is garnered from the magic item itself. The first line shows the CL requirement, and the end of the item shows the feat/spell requirements. Here are the end requirements from the headband:

PRD wrote:

Requirements Craft Wondrous Item, fox’s cunning; Cost 2,000 gp

(+2), 8,000 gp (+4), 18,000 gp (+6)

Once you have 8th level though, you could make the up to a +6 int bonus, so long as your PA is high enough.

Does this clear any confusion?

Actually it adds to the confusion as a headband is not allowed as a bonded item:

(core rulebook, page 78)
Wizards who select a bonded object begin play with one
at no cost. Objects that are the subject of an arcane bond
must fall into one of the following categories: amulet,
ring, staff, wand, or weapon.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
Auke T wrote:
Alizor wrote:

Effectively, you can make it anything that is in the Core Rulebook Chapter 15, or under the Magic Items sections of the PRD and all allowed Magic Items under the society guide. You would still have to follow the rules for crafting an item though.

I.E. Your arcane bond might be a headband, which you then would make into a headband of vast intelligence (+2). This would cost you 2,000 gp (1/2 the cost of the item). And you could only do it once you have a caster level of 8 and know the spell fox's cunning. This is garnered from the magic item itself. The first line shows the CL requirement, and the end of the item shows the feat/spell requirements. Here are the end requirements from the headband:

PRD wrote:

Requirements Craft Wondrous Item, fox’s cunning; Cost 2,000 gp

(+2), 8,000 gp (+4), 18,000 gp (+6)

Once you have 8th level though, you could make the up to a +6 int bonus, so long as your PA is high enough.

Does this clear any confusion?

Actually it adds to the confusion as a headband is not allowed as a bonded item:

(core rulebook, page 78)
Wizards who select a bonded object begin play with one
at no cost. Objects that are the subject of an arcane bond
must fall into one of the following categories: amulet,
ring, staff, wand, or weapon.

Yep, it was a slight mistake, as I didn't have the book open in front of me. However the point still stands.


Alizor wrote:
Short version: you don't have the crafting feat, but you can "craft" as if you had it on your bonded object. You could create a ring of deflection +2 (cost 4,000) [...]

Specifically, you can make your arcane bond ring a ring of deflection +2 if you're a 7th level caster (since that's the level prerequisite of the feat).

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