| Slacker2010 |
Explosive bomb says: The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished.....
Rest of the bomb upgrades read like:
Force bomb: When the alchemist creates a bomb, he can choose to have it inflict force damage. Force bombs deal 1d4 points of force damage, plus 1d4 ever odd-numbered level, instead of 1d6.....
RAW as i read it, should allow me to combine both of these and the main target would still catch fire. Doing 1d6 dmg per round till extinguished.
Anyone get different interpretation?
| General Dorsey |
Explosive bomb says: The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished.....
Rest of the bomb upgrades read like:
Force bomb: When the alchemist creates a bomb, he can choose to have it inflict force damage. Force bombs deal 1d4 points of force damage, plus 1d4 ever odd-numbered level, instead of 1d6.....
RAW as i read it, should allow me to combine both of these and the main target would still catch fire. Doing 1d6 dmg per round till extinguished.
Anyone get different interpretation?
As a DM, I would say no. If you want to deal fire damage, then don't make it a force bomb. Sure, you may be right by the letter of the rules but sometimes you've got to go with the spirit. In this case, I don't think the intention is to have the force bombs deal fire damage.