Alchemist question


Rules Questions


Explosive bomb says: The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished.....

Rest of the bomb upgrades read like:

Force bomb: When the alchemist creates a bomb, he can choose to have it inflict force damage. Force bombs deal 1d4 points of force damage, plus 1d4 ever odd-numbered level, instead of 1d6.....

RAW as i read it, should allow me to combine both of these and the main target would still catch fire. Doing 1d6 dmg per round till extinguished.

Anyone get different interpretation?


Slacker2010 wrote:

Explosive bomb says: The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished.....

Rest of the bomb upgrades read like:

Force bomb: When the alchemist creates a bomb, he can choose to have it inflict force damage. Force bombs deal 1d4 points of force damage, plus 1d4 ever odd-numbered level, instead of 1d6.....

RAW as i read it, should allow me to combine both of these and the main target would still catch fire. Doing 1d6 dmg per round till extinguished.

Anyone get different interpretation?

As a DM, I would say no. If you want to deal fire damage, then don't make it a force bomb. Sure, you may be right by the letter of the rules but sometimes you've got to go with the spirit. In this case, I don't think the intention is to have the force bombs deal fire damage.

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