| Mortagon |
So we currently wrapped up another Kingmaker session in which I'm playing the fledgling ruler Baron Janos Valazkov a 4th level cavalier of the order of the dragon (from the APG play-test pdf). While most of the session was used for building the Kingdom we did have a few encounters and one battle with an evil "scythe" tree.
So our group was preparing for a tough fight, I used my first round prepping the rest of the party with my tactics ability and on the second round I challenged the thing and charged him with my saber on my trusted mount. I roll a 20 to hit, followed by a 20 to confirm and from a house-rule we use I got a chance of confirming again for a possible insta-kill unless the monster made a massive damage save. My crit deals 28 points of damage but the tree monster survives the insta-kill save. I then roll for a hoof attack from my horse, a natural 20 followed by a 17 on the die, a critical hit. Unfortunately the horse drew a really bad card from the critical hit deck and the damage didn't penetrate the trees DR. The tree hits us for some minor damage, the other party members deal some damage to the tree, then my turn again. Knowing my horse has a snowballs chance in hell of damaging the plant I use handle animal (as a free action due to the mount ability) to aid me on my attack roll. I roll a natural 20, followed by a 20 followed by another successful confirm. This time the tree rolls a 2 on its save against the insta-kill and I instantly slay the thing. That's 5 natural 20's in a single encounter. To top it of I rolled another natural 20 later on when rolling for stability for the Kingdom.
Sometimes it's good to be King :D aheem, I mean Baron.
Alexander Kilcoyne
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Good, thats about how many 20's I roll in an average session; and my players hate me for it. Scoff at mathematics with me, and revel in dice karma.
On a serious note though, at least in my games, double 20's come up FAR too often to justify any kind of 'roll a third time to confirm instant gib'. My very first DM used that rule, and if I had been using it over the last 8 years my player death number would jump from 2 to about 15.
| Kamelguru |
Most insane rolling... ever... *groan*
Some people are just too freaking lucky, as the same group went up against THREE trolls, and went away almost untouched, as the trolls could not roll higher than 9, where I think more than half of said rolls were lower than 4, be it attack, save or whatever, ending up as more or less free XP after 6 rounds of trouncing.
| thenovalord |
Most insane rolling... ever... *groan*
Some people are just too freaking lucky, as the same group went up against THREE trolls, and went away almost untouched, as the trolls could not roll higher than 9, where I think more than half of said rolls were lower than 4, be it attack, save or whatever, ending up as more or less free XP after 6 rounds of trouncing.
was GMing session 6 earlier this week and roll 5 20's in a row
1 for initiative, save, attack, confirm, save,....so not overly exciting for me (i didnt even win the initiative!)