Basic magic pricing question


Rules Questions


My players are telling me that there is split opinion on how magic enhancements are priced. Opinion 1 is that +1 plus a +1 costs as a +2 (8000). Opinion 2 is that a +1 plus a +1 costs as 2 +1s (2000+2000=8000).

Personally that makes no sense in part because it ignores the +6 and higher part of the pricing table but also because I've never seen that argument and can't find this debate after a casual search. Of course they are saying that #2 is correct.


Opinion 1 is the correct one.

Now if you had a +1 weapon and you wanted to make it +2 (either with it being +2 or by giving it a power) the cost would be 6,000 gp. That is 8,000 (price for a +2 weapon) - 2,000 (price of the +1 weapon you already have) = 6,000 gp.

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yoippari wrote:

My players are telling me that there is split opinion on how magic enhancements are priced. Opinion 1 is that +1 plus a +1 costs as a +2 (8000). Opinion 2 is that a +1 plus a +1 costs as 2 +1s (2000+2000=8000).

Personally that makes no sense in part because it ignores the +6 and higher part of the pricing table but also because I've never seen that argument and can't find this debate after a casual search. Of course they are saying that #2 is correct.

Total up all of the effective bonuses and use that total to determine the final cost. A +1 effect and a +1 effect total up to be a +2 effect, and thus would cost 8,000 gp.

You can't have effects in excess of a total of +10.

This is basically what footnote 1 is saying on all of the tables; add the bonuses up then look at the main table to see how much it costs in all.


Of course they say that.

Show them the rules for creating items at the end of the Magic Items chapter. There is a table there for figuring out the costs. It will show you the prices are actually based on simple formulas:

Armor: Bonus squared x 1,000 gp
Weapon: Bonus squared x 2,000 gp
AC: Bonus squared x 2,000 gp (like a ring of protection)

And so on.


yoippari wrote:

My players are telling me that there is split opinion on how magic enhancements are priced. Opinion 1 is that +1 plus a +1 costs as a +2 (8000). Opinion 2 is that a +1 plus a +1 costs as 2 +1s (2000+2000=4000).

It's option 1.

That said I would suggest a house rule where it's closer to option 2.

There's little point in paying for a +3 weapon when you can get greater magic weapon cast upon it, and the same gp would give you a +X holy weapon instead (where X might even be higher than 3).

Instead of having the enhancement bonus specials (Flaming, Holy) compete with straight +'s I would have them go along side. Just charge normal (option 1) for a +1 whatever weapon, then add [bonus^2-1]*2,000 for the straight +'s.

The idea is that going from a +1 to +2 weapon would always cost 6,000gp and not matter whether the weapon was holy or whatever.

Likewise going from a +X flaming weapon to a +X flaming burst weapon would always cost 10,000gp.

It normalizes things out from an optimization standpoint. Think of it kind of like a single item with separate enchantments.

-James


Quote:


It's option 1.

Like I said that's what I thought. I'm not a fan of the DM hammer but this is one time that it needs to be a bit hammer like.

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