Wraith Spawns


Rules Questions


Hi!

I am reading the bestiary and acessing the effects of my Wraith creating spawns out of low level allies my group has.

Create Spawn (Su) A humanoid slain by a wraith
becomes a wraith in 1d4 rounds. These spawn
are less powerful than typical wraiths, and suffer a
–2 penalty on all d20 rolls and checks, receive –2 hp
per HD, and only drain 1d2 points of Constitution
on a touch. Spawn are under the command
of the wraith that created them until its
death, at which point they lose their
spawn penalties and become free-willed
wraiths. They do not possess any of the
abilities they had in life.

Normally a Wraith bestows 1d6 negetive energy and 1d6 CON damage (Fort DC 17) upon a successful touch attack. Is my understanding of rules correct that a Wrait Spawn only deals 1d2 con damage and nothing else?

Appreciate answers!


Mindbender wrote:

Hi!

I am reading the bestiary and acessing the effects of my Wraith creating spawns out of low level allies my group has.

Create Spawn (Su) A humanoid slain by a wraith
becomes a wraith in 1d4 rounds. These spawn
are less powerful than typical wraiths, and suffer a
–2 penalty on all d20 rolls and checks, receive –2 hp
per HD, and only drain 1d2 points of Constitution
on a touch. Spawn are under the command
of the wraith that created them until its
death, at which point they lose their
spawn penalties and become free-willed
wraiths. They do not possess any of the
abilities they had in life.

Normally a Wraith bestows 1d6 negetive energy and 1d6 CON damage (Fort DC 17) upon a successful touch attack. Is my understanding of rules correct that a Wrait Spawn only deals 1d2 con damage and nothing else?

Appreciate answers!

These are the exceptions, not the whole of the statsblock. :)

As such, baby-wraiths hit for d6 negative energy + d2 Con.


Thanks for clarification Tilnar!

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